| Phoenix_Dragon |
10-09-2009 07:33 AM |
Re: Why is Broad-Minded a Quirk?
Quote:
Originally Posted by Figleaf23
(Post 863832)
Look at the description. It says you get along. It says you don't freak out. I reject as absurd the suggestion that reading the plain meaning of the words is a 'misinterpretation'.
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It really seems like you're not so much interested in how the quirk is supposed to work, so much as interested in winning an argument about semantics on the internet. The example I gave was not a "house rule," it was an example of how the traits in question are intended to behave in-play, without some rules-lawyering semantic arguments. I certainly can't claim to be able to peer into the minds of the people at SJGames, yet considering the vast amount of context, I still feel quite confident in saying that it is not intended to work the way you are interpreting it.
If you think the example I gave is not a good example of how the various levels of Xenophilia (Including Broad-Minded) are supposed to be played, maybe you should give an example of your own? Guy walks into a bar, sees a freaky tentacled alien monstrosity sitting at the bar, and nobody else is there. How do Mr Xenophilia, Mr Broad-Minded, and Mr Joe-Normal react?
Also:
Quote:
Well, certainly I'm merely speculating, but I recall that the first time I saw Broadminded offered as a quirk (1) it was before perks were invented and (b) it was accompanied by a variety of other badly designed beneficial quirks (only Broadminded and Attententive seem to have carried over to 4e.). This makes me think that there was a period when the designers were operating under a confused or skewed approach to Quirks wherein some were effectively doing double duty as perks. In 4e the concept was re-clarified, but Broadminded and Attentive survived inadvertently.
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You didn't answer the question, though. Which of those ways do you think Broad-Minded is intended to work in 4e?
And I find it completely absurd that Attentive would be considered a "beneficial" quirk in the adventurer style that the rules were primarily designed for. An Attentive catburgler will be unlikely to notice guards on patrol while he's trying to crack the safe. A warrior doing maintenance on his weapons is so focused on getting the blade perfect that he'd be unlikely to notice someone sneaking up on the camp. The soldier doing first-aid on a badly-injured buddy probably doesn't notice the enemy soldier coming up to the doorway beside him and leveling his weapon, and certainly doesn't hear him before that. It even gets annoying enough in real-life. Picture the person so focused on texting on their cellphone that they could easily miss you addressing them loudly, by name, not 5 feet away.
Getting a +1 bonus to long tasks (Which generally, is not that big of a deal anyway) is only nice until it gets you stabbed in the back. Suffering a full -3 to all perception rolls any time you try to do something longer than a couple seconds is bad for your survival.
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