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-   -   [GM] Combat Encounter Balance Table (https://forums.sjgames.com/showthread.php?t=62664)

Nymdok 09-21-2009 12:38 PM

[GM] Melee Combat Encounter Balance Table
 
There have been a couple of questions lately on Combat Encounter Balance. I figured Id make a table to help folks out.

Heres the spreadsheet. (Note: the lower tables are Deceptive Attack benefits which Ill discuss in another post. Were just interested in the top one right now.)

http://spreadsheets.google.com/ccc?k...qTHkxakE&hl=en

heres the short version:

for someone of Skill-Y to have a chance at damaging someone X% of the time, what should the enemies active defense be?

Note that this means the attack succeeds and the Defense Fails. This is for simple attacks and defense.

Code:

S - 25 -50 - 75
 8 -  4 - N -  N
 9 -  8 - N -  N
10 - 10 - 3 -  N
11 - 10 - 7 -  N
12 - 11 - 8 -  3
13 - 11 - 9 -  6
14 - 11 - 9 -  7
15 - 12 - 10 - 8
16 - 12 - 10 - 8

So if you want your players to land hits 50% of the time and they have skills of 14 the enemies active defense should be about 9.

Note that DR must then be taken into consideration to see if any damge makes it through.

Nymdok

p.s. This table was calculated using (CritOdds)+(NonCritOdds)x(DefenseOdds) = Landed Blow Odds assuming 17 and 18 were always failures.


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