[GM] Melee Combat Encounter Balance Table
There have been a couple of questions lately on Combat Encounter Balance. I figured Id make a table to help folks out.
Heres the spreadsheet. (Note: the lower tables are Deceptive Attack benefits which Ill discuss in another post. Were just interested in the top one right now.) http://spreadsheets.google.com/ccc?k...qTHkxakE&hl=en heres the short version: for someone of Skill-Y to have a chance at damaging someone X% of the time, what should the enemies active defense be? Note that this means the attack succeeds and the Defense Fails. This is for simple attacks and defense. Code:
S - 25 -50 - 75 Note that DR must then be taken into consideration to see if any damge makes it through. Nymdok p.s. This table was calculated using (CritOdds)+(NonCritOdds)x(DefenseOdds) = Landed Blow Odds assuming 17 and 18 were always failures. |
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