Expert Skills
I've tried searching the forums and cannot find any threads about Expert Skills. Do any exist? If not, would anyone care sharing their favoirte custom Expert Skills?
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I'm fond of using it for -ologies similar to Egyptology; that is, covering a fairly specific region and its culture, history, and any tangible contributions it may (or have been perceived to) have made.
Also, I have a variant Expert: Thaumatology that is more of an "armchair sage" version: "Ah yes, Apportation. You know, it was Phillipe Poirvassie de Ste. Gerarde who first demonstrated a version which could affect multiple items at once. Of course, it was thrice as draining and had a nasty habit of hurling the subject items at whatever the caster was looking at.... But it was a foundation to build on!" Basically, it's what I would see someone like Hermione Granger having a high skill in; rather than actual Thaumatology, which would be somewhat more scary. |
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Symbology: Couns as Sociology, Heraldry, art, history, psychology or literature for the explanation of symbols.
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While we're on the subject, is this a reasonable use of the Expert skill...
Expert (France). Substitutes for specialties of Area Knowledge, Current Affairs, Geography, History, etc. relevant to France (which would include other countries when they were trading with or at war with France, French colonies, great French scientists and inventions, etc.) Appropriate penalties apply for questions about specific regions (e.g., Geography of a particular village fifty miles south of Paris, History of Avignon, etc.) This seems like a good way to handle the kind of multidisciplinary knowledge that some people have on certain topics, and certainly avoids the problem of which of dozens of possible specialty skills one might get, and it seems like a good match for things like Egyptology. Does it seem fair? Mark |
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Expert Skill: Martial Arts; Medievil Warfare; Roman Empire; Socialism; Psycho Analysis; Soccer.
Expert Skill, as in, "know all about it" but doesn't actually do "it". Maybe that's a prereq for sports commentating (excluding those who've actually played). |
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A different player thought that was unfair, at first. He pointed out that History (Ireland) was IQ/H, so why should the Expert Skill cover that and more for the same cost? That worried me at first, until I realized that a very important part of buying the History skill is all of the default history you pick up with it -- if you buy History (Colonial America), you might never get a chance to roll against that, but you might use the generous default to History (Colonial France) or History (Tribal America). The Expert Skill person doesn't get those -- he's very knowledgeable, but only in his one limited area. |
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I might have powered Expert skill up a bit. So in our games it's the "knowledge X" skill, where X can be any specific group, race, items or subject. I don't really define them as "can cover this or that skill" but just allow it in any situation where it makes sense, often with modifiers depending on how broad the skill compared to the specific situations.
Some we use are: Expert (company). For a cyberpunk setting. This lets the user know about a companies working operations, their products, the whos who and so on. Expert (Elves). For our DF campaign, there is also expert (dwarves, haflings, orcs and so on). Can be used to cover everything from history of the race to basic biology, such as distinguishing between subraces (wild elves and high elves), normal racial traits (orcs are sensitive to light) to a bit of cultural knowledge and politics. |
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What I was thinking with Expert Skill (Soccer or whatever) is not just the rules. I was a football referee - I know nothing compared to a fan of football. I barely understand soccer rules and know only enough background to know why it is Soccer while "Gridiron" is football, eg Rugby football school rules still use a tactic that causes horrific injury, paralysis, even death, which tactic, I am led to believe, was banned from American football by presidential decree before WWI. That's the kind of thing I mean by ES-Sport, that and team backgrounds, annual events, history, league standings... You sports fans just don't realise how much you put into it all. To me "Fan", as in Fanatic, equates to ES(idolised subject). Psychoanalysis and psychology are like Surgery and biology but you're right - ES(Pa) feels wrong. It's a medical profession - perhaps Psychology and the skills of a doctor make a psychoanalyst but ES(Pa) is a knowledge of the history and methods as opposed to the ability to practice. |
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And some teachers are very good in their specialization but quite bad outside of this topic. Philosophy is so broad that nobody can know everything. Ways of thinking even differ widely form one author to the other. |
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Expert (Socialism): would be useful for identifying the different flavours of socialism, knowing the history of socialism's development, who the major players were, and what they did and are doing. But it wouldn't give the insider's view of why they do what they do |
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As far as Philosophy goes, I'm comfortable handling it in a couple of different ways. Either one can specialise in one philisophical system, like Marxism, Stoicism, Buddhism, Rationalism, or Aritstotilism. This lets you answer questions of philosophy as would be considered by those systems. It's entirely meaningful in modern philosophy to speak of Marxist episteomolgy, or Buddhist ethics, or Fascist political philosophy, or so on.
Alternately, a character might specialise in a particular field of Philosophy, like Ethics, Logic, Epistemology, philosophy of science, cognative science, computational science, semiotics, or what have you. I don't think it breaks GURPS to have both available, and I've yet to see a game hinge on the finer details of Utilitarianism or post-Nietzschean phenomenism. Someday I may finish my proposal for GURPS: Western Thought but I expect that - in the current RPG market - even if SJ Games accepted it, it likely won't come out before 2020 anyway. |
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The author and the denizens of the comic's forums were supposedly hashing out a rules set for the game, which had an alliterative title. |
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http://dresdencodak.com/2009/01/27/a...and-discourse/
And as it happens I am tinkering around with magical styles inspired by philosophers. |
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Ah, beaten to it. |
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Sorry to derail the conversation about philosopies and webcomics, but anyone have anything to add on the topic at hand? :)
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I simply would like people to share how they've used expert skill in their games... this way everyone might gain something new. I made the post I did last night trying to bring the thread back to that topic. |
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Expert (Foxhounds), for example, covers the different kinds of hounds, their history, famous bloodlines, what a particular hound might be worth on the market, folklore associated with the foxhound, hunting techniques and traditions, the care and feeding and breeding of hounds, hound behavioral problems, etc. (Yes, I've been reading those stupid Rita Mae Brown books. They're freakin' addictive...) |
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Also, if you have Magical Styles in the setting, someone might be an expert about them, too. |
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Monsterology - Knowledge of warped creatures such as dire animals, cryptids, and some alien races, but only if they are intended to be used as things to kill in the game. Applies as Physiology, Psychology, Hidden Lore, etc. for such purposes.
Bacontology - Knowledge of cured pork products (despite the name, it applies to ham and some sausages as well). Acts as History, Hidden Lore, Occultism, Connoisseur, etc. for such purposes. Latranology - Knowledge of coyotes, coyote based anthro- or therio-morph races, and cartoon coyotes. Acts as Biology, Physiology, Sociology, Psychology, Philosophy, and Theology...but only for coyotes. |
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Expert: The Guy I'm Impersonating.
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Might work for a hidden king and the pauper game. |
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Expert Skill (Chi Lore): Allows you to aswer questions about chi or similar concepts such as prana, odem, atman, etc. can be substituted for Physiology, Esoteric Medicine, or Cinematic skills when discussing the effect of chi manipulation.
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In the case of long histories regarding the Power origin, you could get some real use out of it. |
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