Re: GURPS Spaceships Design Spreadsheet
Possible bug found - it seems some Reactionless drive systems and particularly the Ether propulsion methods don't list their move as their mps when the boost drive switch is on - they just show their acceleration. Using the latest sheet.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Version 1.34
-Fixed bug where damage of Really Freakin' Huge beam weapons would error out -Ether drives are now treated as Reactionless for purpose of Boost option See my first post for download links. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Anyway it seems to be working fine now, I don't want to be annoying or anything, but Beam Damage for SMs +39 and +40 are still broken even without Cosmic Power. But, up to there, it's working perfectly! If I may, I'd like to point out also that Control Rooms of SM+40 ships do not show data underneath the System: Control Room. |
Re: GURPS Spaceships Design Spreadsheet
Another problem discovered: The campaign-wide cost multiplier seems to have no effect whatsoever in the 1.34 version for OpenOffice. Nor do the other cost multiplier options.
|
Re: GURPS Spaceships Design Spreadsheet
Not a bug, but a question - is there a way to make reconfigurable systems? I was trying to write up an Ether Dragon, with wings that function as Ornithopter Wings in an atmosphere, and Powered Ether Sails in space.
|
Re: GURPS Spaceships Design Spreadsheet
I like that there are all these updates to the spreadsheet, but they're not very useful for a ship that I built on an older version. Is there an easy way to update an old sheet, rather than having to remake the ship each time there's an update?
It might involve some kind of variables export macro, but I have never tried anything like that with Excel. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Oh, there seems to be a bug where a couple other design/display options cause errors in certain fields. At least for ships with large HP totals (>1000) selecting "Use Shortened Numbers" changes the dST/dHP to #VALUE! Additionally, the Self-Healing / Regeneration switch changes the entire Notes field to #VALUE! when activated. (If you couldn't tell, I'm building a Borg Cube)
|
Re: GURPS Spaceships Design Spreadsheet
Version 1.35
-Fixed bug where Cost Multipliers in the Campaign Options weren't working for Ship Systems -Fixed bug where Use Shortened Numbers would cause a #Value error in dHP/dST and Notes -Added Burn Points and Thrust Rating to Space Performance profiles -Added Torpedo Tubes to the Weapon mount choices; added Torpedoes as 'missile' option See my first post for download links. |
Re: GURPS Spaceships Design Spreadsheet
Another minor bug: Uninstalled Weapon Batteries do not seem affected by cost modifier. Using a modifier of x0.15, an uninstalled Secondary battery at SM7 still subtracted -$150k from the price instead of the more expected $22500.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Yeah, I am. Other than that I haven't found any new issues, though I'm still trying to put it through its paces.
|
Re: GURPS Spaceships Design Spreadsheet
Couple of questions (on things I can't seem to find):
How do I reduce the number of control stations in a control room? I see a box for this but I can't get it to actually do anything. Is the option to replace a system with three sytems of the next smallest SM exist? If it does, how do I access it? Jeff |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Jeff |
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.
Ghostdancer |
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Version 1.36a
-Incorporated Rev. Pee Kitty's rules for using GURPS Spaceships with GURPS Traveller -Fixed label display bug with Hydrocarbon Fuel Tank -Fixed label display bug with Mixed Peripheral Weapon Battery Mounts |
Re: GURPS Spaceships Design Spreadsheet
In order to use the spreadsheet to design buildings (as per Pyramid 3-34), I'd like to see the following options added:
Dalton "the secret headquarters architect" Spence |
Re: GURPS Spaceships Design Spreadsheet
Version 1.37b
-Added option for 'Orientation Design Options' (Vertical, Horizontal, Building, Building w/Basement) -Moved the 'Campaign Options' checkboxes down and to the right (I was running out of room, had to put them somewhere) -Corrected bug with Campaign Stardrive '(Reactionless)' option -Added Structural Reinforcement system (each system doubles dHP) -Corrected some SM issues with the Armor/Volume rules |
Re: GURPS Spaceships Design Spreadsheet
Hi fellas,
Thanks again to Eric! He's the reason gurps spaceships is good. But I wanted to ask. I never did figure out a way to add modules to the system. It seems every time I build a ship I end up needing at least one module not existing anywhere. How is this done exactly? Cheers! |
Re: GURPS Spaceships Design Spreadsheet
In the current version of the sheet there isn't a way to add custom modules. I had played around with the idea, but it never came to fruition. Likely, if I ever get back to the v2.0 of the sheet I'll add the capability to create custom modules.
|
Re: GURPS Spaceships Design Spreadsheet
Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Unfortunately I'm going to be out of town for a couple days, so I won't get back to this for a while. |
Re: GURPS Spaceships Design Spreadsheet
Just wanted to mention that I unprotected this sheet to look at its guts and see if I could tweak it to my weirder campaign needs (added in TL progressions for some superscience stuff, changed some power outputs/requirements, etc.) and I gotta say wow!
I knew this sheet had to be pretty complicated to do what it does but holy cow! Truly amazing work, Eric. Thank you so much for going through all of that trouble. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
BTW, I'm using Open Office. I'll check an earlier version of the spreadsheet to see if it has the problem. If it does, it's probably a problem with open office. |
Re: GURPS Spaceships Design Spreadsheet
I've got a question about the newest (I think) version. Is the Defensive ECM (Missile Repulsor) system you have available RAW, and if so, where is it, because I can't find it for the life of me.
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Ah, cool. Thanks.
|
Re: GURPS Spaceships Design Spreadsheet
Hi,
I'd like to know if this was pointed out: Whenever I put a hangar bay on any ship SM+17 or more, it gives out "ERROR" and pops up a "Run-time error 13: Type mismatch" Thanks for the support! |
Re: GURPS Spaceships Design Spreadsheet
Quote:
And this is where I give my standard disclaimer that this could possibly being caused by incompatibilities with your Windows Regional Settings. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
I just changed the overall setting of my Windows to English (USA) and it worked perfectly fine. Thanks! |
Re: GURPS Spaceships Design Spreadsheet
The sheet does not appear to be handling the altered steerage cargo values for the life support options - it uses 5 tons no matter what?
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
If so, then the way you are calculating remaining habitat spaces is probably broken.
You seem to adjusting the steerage cargo values in Habitats!A13 which is why I was wondering. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
All Habitat modules take up a variable number of slots depending on which life support option you select. The adjustment moves the lookup value over one or two columns. depending on whether you selected Normal life support, Magic/No Life Support, or NBC. I had that system in place when the Magic option was introduced; it was easier to adjust the number of cabins a Steerage Cargo took up than to adjust it's capacity, so that's what I did. |
Re: GURPS Spaceships Design Spreadsheet
Sure, I'm checking the Medusa from Pyramid 3-34 and using your sheet to also check my own sheet.
Central Habitat is Habitat (3 ops centers, 10 sickbay, 20 cabins, 24 bunkrooms, 18 tons cargo). -- 60 x1.5 cabin units because of NBC Filter Only. 90 cabin equivalent units. 30 ops center 10 sickbay 20 cabins 24 bunkrooms 6 steerage -- On your sheet everything is fine but the steerage, which comes out to 30 tons cargo and -3 unused cabins if you put in 6 steerage. Using your Steerage Cargo: Partial also does not give you the correct results (and is far harder to parse from existing designs anyways so I would rather just use the rules as written). -- Also, you list water speeds as mph but those are given as yards per second in the rules. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.38
-Fixed bug where all the Ground and Water propulsion systems from Pyramid #3/34 Alternate GURPS incorrectly had their Speed and Acceleration listed as mph or mph/s instead of yps and yps/s -Addressed some issues with Habitat modules when using Life Support Options -Added a few more Mixed Battery options (there's now one for each combination of Med/Sec/Tert/Per) -Tweaked the number of Peripheral Mounts in most Mixed Batteries downward slightly (to ~20% instead of 33% for most) |
Re: GURPS Spaceships Design Spreadsheet
-- Thank ya! Your sheet has been been extremely useful in checking my own, and for use as another set of "eyes" on designs.
|
Re: GURPS Spaceships Design Spreadsheet
I am having an issue. I looked through this thread, but maybe I missed something that other people have encountered.
When I use the blank sheet, I enter my design information and everything works just fine. But after I save as "S.S. Whatever," close it, and re-open, the Design Features, Switches, & Notes section shows an Err:511. Anyone know what the heck is going on with that? |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Version 1.39 -Fixed bug with Stardrive (Reactionless) option and Ship Options display. |
Re: GURPS Spaceships Design Spreadsheet
Had to go looking for this thread- the forum's been busy!
Thanks, Eric! This spreadsheet is so handy, I'm truly grateful for the work you put into it. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Then, whenever you log on, just click on "User Settings." It'll bring up all the subscribed threads that have been recently active. (Since the last time you looked in the thread, at least.) |
Re: GURPS Spaceships Design Spreadsheet
WE downloaded the spreadsheet with macros, but the macros can't be found on my wife's Mac who has Excel.
Meanwhile... I use Open Office. I had downloaded the spreadsheet earlier this year. I noticed it was version 1.27. So I downloaded 1.39 about 30 minutes ago. But all the ship systems are missing. |
Re: GURPS Spaceships Design Spreadsheet
Hi,
Just pinging to keep this thread near the top in a Spaceships search. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Please do not bump threads without adding something useful. </Moderator> |
Re: GURPS Spaceships Design Spreadsheet
I'm trying to build a Millennium Falcon clone and ran into a small problem. I gave it a Forward Secondary Weapons Battery and a Center Secondary Weapons Battery. The forward one has a missile launcher and the rest of the space is cargo. The center one has turreted, rapid fire particle beams and the rest is cargo. The problem is the Cargo Bay entries pop up an error. In the mean time I'm going to use Tertiary Batteries in Forward section, but it looks like a minor bug.
Edit: Apparently it only gives an error when all of the possible mount locations are used, so if I choose 2 weapons and 8 cargo holds on each mount it errors, but if I put 7 cargo holds on one of those locations it's ok. Edit 2: I think there's a bug in how weapon mount/cargo hold spaces are calculated. Putting in 7 cargo holds says 5 tons of steerage, while 1 cargo hold says 35 tons. |
Re: GURPS Spaceships Design Spreadsheet
The Weapons Bay Steerage Cargo Hold represents all cargo holds in all weapon bays. Don't enter a quantity or a location, just the "Cargo Hold" entry; at this point I don't remember why I set it up that way.
EDIT: Already reported the next message as spam. 4 Minutes, not bad... |
Re: GURPS Spaceships Design Spreadsheet
I grabbed the newest versions over the weekend. Sadly, the excel versions don't work on my mac. But the OO ones work pretty well. The latest version looks great Eric!
I have three small feature requests:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Version 1.40c
-Fixed bug where Troop Strength is incorrectly calculated for non-power using weapons (Missile Launchers, Conventional Guns, etc.). -For Mass Combat, Added Class notes and Optional Features -Added checkbox to turn off Troop Strength calculation Previous revisions: v1.39 v1.38 v1.37b v1.36a v1.35 v1.34 v1.33 v1.32a v1.32 v1.31 v1.30 v1.29 v1.28 v1.27 v1.26 v1.25a v1.25 v1.24 v1.23 v1.21 & 1.22 v1.20 |
Re: GURPS Spaceships Design Spreadsheet
Looks great! I'm a big fan of the Mass Combat in Space rules, though I use a slight variation which tries to scale more "realistically".
|
Re: GURPS Spaceships Design Spreadsheet
Just downloaded the latest version and can't recall if I've said so before so...thanks for your work on this! It has been very helpful for my Star Trek game.
M |
Re: GURPS Spaceships Design Spreadsheet
Version 2.00 Beta 1
This version represents a considerable overhaul of the spreadsheet. One of the primary goals of this overhaul was to make it feasible to incorporate Smaller SM Systems and Reconfigurable Systems. Other goals were to redesign the GUI streamlining the Design Table to do away with the Vertical Scrolling. A side effect of this was to eliminate the second ship. Smaller SM and Reconfigurable Systems are only available in two- and three- unit systems. So you can have Half-Sized Systems, SM-1 Systems, double-Reconfigurable Systems and triple-Reconfigurable systems. I have no plans to expand beyond this, as that would just about triple the size and complexity of the sheet for very little gain. In order to use Smaller SM Systems and Reconfigurable Systems the collapsing/expansion of hidden rows has become a necessity, which also makes Macros a necessity. As with the previous version, the two Excel versions use an automated Core Macro which will adjust the hidden rows when the sheet has been changed and showing those rows is necessary. There is still a checkbox to disable the Core Macro, and a new button to Refresh Rows which you can use to show those hidden rows as needed. New in this version of the OpenOffice sheet the Refresh Rows button now has a Macro assigned to it that will show/hide the hidden rows as well. You will need to use it any time you add (or remove) a Smaller SM/Reconfigurable system. Macros and Security Excel 2000, Excel 2007, and OpenOffice all have different methods of handling Macro security. You will need to adjust these settings in order to properly use the Macros: Excel 2000 When you first open the sheet a Security Warning will pop up; click the "Always trust macros from this source." checkbox then the Enable Macros button. You can later remove or adjust the settings by going to: Tools -> Macros -> Security -> Trusted Sources (tab) Excel 2007 Office Button (upper left corner) -> Excel Options -> Trust Center (left pane) -> Trust Center Settings (right pane button) -> Trusted Locations (left pane) -> Add new location... (right pane button) Add the folder in which you've saved the Spreadsheet to the Trusted Locations. OpenOffice Tools -> Options -> OpenOffice.org (left pane menu section) -> Security (menu sub-section) -> Macro Security (Button) -> Trusted Sources (Tab) In the bottom section click Add... and add the folder in which you've saved the Spreadsheet to the Trusted Locations. This sheet was a branch off of Version 1.26. Many of the changes and corrections I've made since then had to be reincorporated into this sheet. I'm considering this a Beta release because of the large number of things that could have been messed up or that I could have forgotten to hook up along the way. I've now reached a point where I can't see any obvious bugs, so I'm releasing the beta to let you guys find them for me :-) Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (771KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.61MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.37MB) |
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
If not you can manually unhide rows, but that gets annoying, which is why I like macros :-) |
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
In the bottom section click Add... and add the folder in which you've saved the Spreadsheet to the Trusted Locations. |
Re: GURPS Spaceships Design Spreadsheet
Just uploaded Version 2.0 beta 2, which addressed at least 4 different errors I found. Still need some feedback...
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
Oh, quick question. How easy is it for a user to go in and adjust tables? For example, I've got alternative missile stats I'm toying with for Space Opera settings. Is it possible to just alter the projectile table? Likewise for folks using the Square-Root based Beam damage or dHP tables from Pyramid 3/34. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Okay, I think I found a bug. When a ship has both ground and air/space propulsion, it's not showing its ground perfomance on the stat line. Remove the aerospace drive and the Ground performance displays correctly. At first I thought this was an issue with the Reconfigurable Systems (ie, having different propulsion types in both slots of a RecSys) but it does the same when they are in different system slots. It seems to do it with any ground propulsion (legs, tracked, wheeled, etc) and any space-capable drive. It's not doing it with air-only drives, such as Helicopter rotors. There, it displays both Air and Ground performance. So I suspect it has to do with displaying 3+ performance types. For example, Flexibody propulsion correctly displays ground and water performance; add a Helicopter rotor and the water stats are replaced by air.
Oh, this also led me to notice another bug. Jet propulsion is incorrectly being added to Space performance. Hope this helps! |
Re: GURPS Spaceships Design Spreadsheet
There's actually hidden rows in there with room for 5 lines/10 Performance values. Refresh the Rows and they should show up.
The Jet, of course, is an annoyance. If you manually assign Air and Space Profiles then that won't happen; I'll have to see about correcting the automated behavior though. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
I am looking into getting that Macro to behave automatically in OpenOffice - has something to do with creating a Listener and Events Macros, but so far my attempts have been unsuccessful. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Oh, one more thing (not sure if it's a "bug" per se). If a Robot Arm is placed in one slot of a Reconfigurable System, you don't get the option to designate a Major Weapon Battery as Handheld. |
Re: GURPS Spaceships Design Spreadsheet
I've had a quick fiddle, and things seem to run smoothly, as you already well know.
There are a couple of bugs and tweaks for you though- 1) Bug: Umm... no, nevermind, my fault. 2) Tweak: An invalid action turns the cell black, which is ok, although it can take some guesswork to figure out the problem, but could the text be displayed as white so we can still read the cell? And have you figured out how to implement carrying a ship design across updates of the spreadsheet? Would a "ship data" tab which just outputs all the input variables for a copy and paste work? I was going to ask about user-made items, but I see there's a Custom Systems tab, so I'll have to play with that later. Can it handle custom Habitats though? Or do they have to be put in the Habitats tab? |
Re: GURPS Spaceships Design Spreadsheet
Quote:
Quote:
P.S. uploaded Beta 3, which adds Square Root of Destruction and a working Core Macro to the OpenOffice sheet (which doesn't work quite the way I want - sometimes it seems the Macro gets ahead of the sheet calculations, so all the rows don't always show when they should, but they will the next time you change the sheet) |
Re: GURPS Spaceships Design Spreadsheet
Version 2.00 Beta 5
Continuing bug fixes, too many to mention. Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (771KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.61MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.37MB) |
Re: GURPS Spaceships Design Spreadsheet
Love the program.
Is there some way to use the rule that mana/psionic engine only powered high energy modules get the 50% cost reduction? I can't find it if it's already in the awesome program. |
Re: GURPS Spaceships Design Spreadsheet
Quote:
|
Re: GURPS Spaceships Design Spreadsheet
Quote:
Edit: whoops my mistake. I see it now. Thanks very much. |
Re: GURPS Spaceships Design Spreadsheet
Oh poop. Now I can't figure out how to get maneuver enhancement to register on the stat lines.
|
| All times are GMT -6. The time now is 04:43 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.