Re: GURPS Spaceships Design Spreadsheet
Third sheet seems weird:
Changing the TL of Lightning Cannon (to 6) doesn't allow choosing it at lower TL than 7^. Checking not to care about TL doesn't allow it either. The second listing of possible habitats, under Automed, should be Teleport Projector, but gives an error. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.23
-Added Open Frame option for Armor (near the High-Thrust/Ram Rockets options - Scroll all the way to the right). -Added Top Deck Hull Option to the SS7 Options section. -Maximum Air Speed (for Ornithopter Wings, Turbofan, etc.) now only applies to the Performance Profile the engine is assigned to. -Checking the "Don't Filter Available Systems by TL" box now applies to Habitats, Weapons and Weapons Options as well as Ship Systems. -Fixed some minor Conditional Formatting issues on the Weapons Table. -Added Phased Array option for Laser and UV Lasers from SS7. To use this option you must repeat the weapon on 4 consecutive lines to generate the stats for the two additional increased RoF settings and then the Sensor Array Level. -Added option in the Campaign Options to modify the price of the Habitat modules and most of the Hull/Ship options (Wings, Stealth Hull, etc.). See my first post for download links. I added a few of the features you were looking for vicky, and quashed a few more bugs. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.24
-Added a checkbox to the top right to Disable the Core Macro. This will speed up some calculations, but disables the row auto-hide/auto-display feature along with some other minor things. -Fixed bug in the Tall/Short macros for auto-adjusting row height. -Added note to Weapon Shots for "Multiplied by number of mounts" -Fixed notes for Shots of a Phased Array/Gravitic Focus weapon to show for all weapon modes, not just the first -Combined the Ballistic Impulse/Burn Points columns into one column, allowing Shots column to be a little wider. -Added an Extra Wide columns option -Added some Mixed Weapon Batteries which include Peripheral mounts. See my first post for download links. Again, mostly minor tweaks and additions. |
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I've come quite late to this sheet, but it's been Dead Handy whipping up spaceships for my new campaign (which is cinematic on the surface, but horribly hard science underneath). Thanks!
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Re: GURPS Spaceships Design Spreadsheet
Version 1.25
-In the weapon table combined the Range column into the Ballistic Impulse/Burn Points column, freeing up some column space to readjust the weapons table. -Added an area to adjust the amount of Ammunition weapons have assigned to them, off to the right of the Weapons Table. In this section you can add extra weapon Ammunition as cargo (subtracting from cargo capacity) or reduce the number of shots listed in the Weapon Mount. -Corrected cost calculations for Weapon Ammunition. Ammunition is not included in the base cost of Weapon Mounts; previously ammo cost was not accounted for, though extra cost for warheads (Nukes/Sensor Probes, etc) was. Now, all ammo cost and warhead cost is accounted for and added to the cost of the ship. -Corrected power use of Rocket Launchers (should have been 0 power use). -After you have selected ship SM and added an Extradimensional Interface to the ship you can reselect ship SM and at the bottom of the list will be a split SM listing showing both the internal and external SM of the ship. See my first post for download links. The big change this time around is to add a work area to adjust the shots of weapons and store extra ammunition in lieu of cargo space. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.25a
-Corrected Ammo Weight for Bombs, Sensor Probes, and Rapid Fire/Very Rapid Fire guns of all types -Fixed lower ship SM drop Down Menu -Fixed bug where lower ship TL wasn't affecting available ship systems See my first post for download links. |
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One of the reasons for this approach is that I've got a very good idea about how I can implement both Reconfigurable Systems and Smaller SM systems into the sheet, but doing what I have in mind will be somewhere between difficult and impossible on the existing Design Table. So an overhaul of the sheet, including the GUI, looks like the only real solution. Interestingly, I'm probably going to be ditching the 2nd ship, not because I don't like having it there but because it caused a lot of coding problems for me - quite a few formulas became over-complicated by having two ships in one sheet. Eliminating the 2nd ship will make rewriting the Design Table considerably easier (and thus, take many fewer months to do). |
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If your campaign only has two ships, then it's useful, but for any larger number, you'll want to save each under a separate file name and that extra ship becomes wasted space. |
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Also, my original intention (which still holds) is to be able to copy the Design Table within the spreadsheet so you can keep all your ships for a single campaign in one file. This doesn't really save much space, but does allow you to set up a single set of campaign options and easily change them for all your ships. Actually, since I'm looking at doing a serious revamp of the sheet I would like any suggestions on how to improve the interface or changes that would help (such as changing how options are applied). |
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I'd probably also sketch out the boundaries of an 8.5x11" page and try to fit everything inside it. Either that or throw off the design notes that currently live off to side onto another page and just leave what's under it blank. For that matter, send me an email to my personal address (it's on file) and I'll send you a "paper prototype" of an idea. |
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Version 1.26
-Corrected cost of SM+4 Passenger Seats, Soft Landing System, & Stasis Web. -Corrected cost reduction of Reduced Control Stations for SM+4 ships -Modified Core Macro to eliminate all the screen flashing when changes are made (it now flashes once per change, instead of four or five times). This should speed up calculations as you make changes to the sheet See my first post for download links. |
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In the meantime there's no reason not to make corrective changes to v1.x as I find things to fix - and as I work on v2 I keep finding minor things to fix in V1.x |
Re: GURPS Spaceships Design Spreadsheet
Any ideas on how you might incorporate smaller systems into the spreadsheet? The only idea I can think of is to have each system take up 3/10ths of a space and have the remaining 1/10th space be waste space (curse us humans and our base 10 math, base 12 would have been so much better).
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I've done a considerable amount of coding on v2.0, but there's still a bunch to go and I kind of ran out of steam on the project (real life caught up with fun & play). The good news is that Smaller Systems and Reconfigurable Systems, each with two or three sub-systems, are working just fine. The bad news is I broke some other stuff that's got to get untangled, plus I'm going to need either some help with Macros in Open Office or I'm going to have to learn the language myself as Macros are now absolutely necessary for Smaller & Reconfigurable Systems. I hope to get back to it over the summer when I have less school and more free time, though if I have some time during spring break I may take a crack at it then. So, anybody familiar with the coding of semi-complex Macros in Open Office? |
Re: GURPS Spaceships Design Spreadsheet
Any thought on just coding it? Like in an actual programming language? I know it opens a can of cross-platform worms but still. I've had good luck with Java in that regard. (Java would open up Windows, Linux, Mac and Android as native platforms and other than Android it would pretty much just work.)
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Hi Eric
Your Excel Sheet is a wonderful tool to create GURPS Spaceships on the fly. I've run into a problem unterstanding your sheet though, could you please explain why there seems to be a discrepancy between the damage as per Spaceships 1 and the damage your sheet calculates? I am sorry if this has been answered in the thread, I was not able to find it. Thanks! Onkl |
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EDIT: Version 1.27 -Fixed bug where damage of all weapons is calculated as if they were 3 "sizes" larger than they actually are See my first post for download links. |
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I just noticed a very minor glitch in version 1.27. When you have it open to where you have two design worksheets, on the lower one only it does not show the endurance of an MHD power plant in the appropriate place, whether or not you add extra tanks of hydrox fuel. Like I said, nothing major.
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Re: GURPS Spaceships Design Spreadsheet
Just a quick question. Does anyone know where I can find a simple editable GURPS spaceships worksheet in pdf or some other format? Thanks. I'd like it for homebrew designs that the spreadsheet doesn't cover. Thanks.
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If that's all you're wanting it's trivial to create in Excel or OpenOffice.org. |
Re: GURPS Spaceships Design Spreadsheet
For some reason the spreadsheet won't allow me to use the "High Thrust" and "Air Ram" options for fusion torches, etc... as well as the "Open Frame" option, the boxes are there on the right side of the worksheet, but they all have X's through them and when I check the appropriate box, nothing happens. Is this a glitch or is there some other option I need to check to get these to work? Thanks.
BTW I am using version 1.27 for open office if that makes a difference. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.28
-Fixed minor bug with engine duration and second ship -Fixed bug in Open Office version where some option checkboxes were unusable See my first post for download links. This fixes the MHD Turbine bug (which might have affected other systems, actually) as well as the Options being Crossed out (which I had actually fixed and posted previously, but forgotten to comment on). |
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Thanks. Off to download.
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Great job! Looks very nice!
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Re: GURPS Spaceships Design Spreadsheet
I hope I'm not overlooking anything obvious, but I've fiddled about with this sheet (which is quite thorough and well laid out btw) and can't seem to figure out why it won't let me actually choose systems! The dropdowns for the individual system slots just show an endless series of #VALUE! entries and typing in names of systems manually results in the information below (armor dDR, cargo capacity, etc) autopopulating, but the "value you entered is not valid" box comes up every time! Actually copying the cell from the Campaign Options page onto the Design Table seems to do it, but this can't be what's intended. I'm using Excel '10, running macros enabled, trying to build a TL10^ SM +8 ship. Has anyone else had problems of this nature?
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And whaddaya know, saving and restoring the sheet a couple times seems to have fixed it! Macros working great, this is going to save me so much time...
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Version 1.29 -Fixed bug where unchecking the 'Use Rules from Spaceships 7' option caused the menu's for ship systems to error out. See my first post for download links. |
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I'm having trouble accessing the files and your website.
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The spreadsheet looks nice. I'll have fun playing with it today. :) |
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Where did you get information for SM+4 hulls? That size isn't listed in any of the charts in GURPS Spaceships.
EDIT: Nevermind. I see the rules listed in GURPS Spaceships 4, p. 38. |
Re: GURPS Spaceships Design Spreadsheet
When i open this document i choose TL (f.e. 9), SM (f.e. +10) and the first thing i do, i add habitats. I get an error message. In e2010 everything crashes, in open office version i get en error 502 in habitat modules (and i can't choose location of modules (all the locations are called error).
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http://imageshack.us/photo/my-images/268/31570087.jpg/ |
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It also looks like you're using a version of windows where the regional settings are different (comma's in place of decimal points), which could be the root cause of your problems with regards to crashing and errors. I've seen these kinds of problems crop up with GCA and regional settings; I'm afraid I'm not well versed on resolving them. Can you try changing your regional settings to US English standards to see if that clears it up? |
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I didn't see the version number. I looked at the wrong page :). Yes, the problem was caused by regional settings.
Thanks for help. Edit: one more thing. im trying to build TL9 SM+6 spacecraft, and when i add control room to core section, it says that it has C6 computer. Did i miss something, or should it be C5 (C7-2 for TL9)? |
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Fusion rocket's high thrust option is disabled.
Adi |
Re: GURPS Spaceships Design Spreadsheet
Just a couple of quick notes:
I can't find ornithoptor wings anywhere in the design table. Also, how hard would it be to add dome kind of option allowing you to adjust cabins and other habitat options sizes depending on the SM of the race the cabins are designed for? Another thought I had is how about as a way to include reduced sized systems, have an optional version of the design table that has 60 systems instead of the usual 20? Each system would be from a ship 1 SM smaller. Just a thought. |
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I think I read a suggested progression of x2 for SM+1, x5 for SM+2, x10 for SM+3, etc... somewhere in one of the books. Thanks again. |
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Having some severe performance problems on 2010 excel. Anyone else?
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When I create a Ship, any weapon I configure crashes the Sheet. |
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Have you tried both the Excel 2000 and Excel 2010 version of the spreadsheet in Excel 2010? Excel 2000 version Excel 2007 version I've uploaded a version of the 2007 spreadsheet with Macros stripped out to test and see if it's the Macros causing the problems: Excel 2007 No Macros version Beyond that I don't know what could be causing problems. Unfortunately, I don't have access to Excel 2010 to even test it, and one thing I learned with Excel 2007 is that compatibility between versions of Excel can be hard to track down. |
Re: GURPS Spaceships Design Spreadsheet
Version 1.30
-Corrected issue with High Thrust option where many drives weren't correctly allowed to have High Thrust -Corrected display issue when Indestructible Armor was added to the Rear hull section -Fixed Control Room computer complexity See my first post for download links. Amongst other things I've added an Excel 2007 No Macros version of the spreadsheet to the first page. |
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My Excel is the 2007, I'll see if the no macro version is working fine... EDIT: Yep, without the Macro stuff it's working fine. Hope it can help! Thanks! |
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Version 1.31
-Changed SM+5 Habitats to provide 0.3 habitat module slots -Added Troop Strength calculation to Notes section (from Pyramid 3-30) See my first post for download links. EDIT: And, immediately after I posted that I noticed a bug in the TS calculation. Fixed now. |
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Hey Eric any chance you plan on incorporating the new system's from Pyramid 3/34 into your sheet?
Ghostdancer |
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Ghostdancer |
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Version 1.32
-Added modules from Pyramid 3-34 (These are disabled by default; activate them in the Campaign Options section) -Added option to use Armor/Volume rule from Pyramid 3-34 (disabled by default) -There is limited space to display Performance data; only the first few will be displayed if multiple Space, Air, Ground, and Water propulsion systems are added. See my first post for download links. |
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Ghostdancer |
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Version 1.32a
-Streamlining now doubles ship length (this affects Crush Depth) -Corrected Spread DR option to work with Crush Depth calculation -Set Pyramid 3-34 rules to be on by default (Armor/Volume option is still disabled by default) See my first post for download links. |
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Chiller, I've been waiting for rules for wheels and tracks for a while. Thanks!
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Thanks for this! :D
I may not use Spaceships (I used ISW ship rules), but this will be helpful as I'm making my ISW ship creation spreadsheet. |
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Hello...
I'd like to point out, that when using Office 2007 (With or Without Macros) there is a problem with selecting weapons... It tells me it's a "Type Incompatibility" and the cells become "#VALOR"... EDIT: It doesn't happen with Conventional Gun, Electromagnetic Gun and the projectile ones... Only the beam type is problematic... EDIT2: Idk what is happening, now all Weapons are problematic... I wonder what could be causing it? Hope it helps! |
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I'm having some trouble with Spinal Mounts. Maybe I'm overlooking something, but it isn't letting me place any Spinal systems in the Center or Core regions. If I place either the Front or Rear Spinal system, I can only select Spinal Mount (Rear) in the Weapon list lower down, and of course it displays an error because I don't have a "complete" Spinal Mount installed.
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I'm having a similar problem. The central Core system menu isn't displaying anything after the lightspeed drive.
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I use Excel 2007 in english, so this shouldn't be a problem... EDIT: I think I found the error... When I turn off the "Cosmic Power" option; it works fine... So the problem is probably around it... Hope it helps! |
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Version 1.33
-Fixed bug where not all items would be available in the Ship Systems drop down menu -Fixed bug where contents of the Ship Systems drop down menu could all go to a #Value error See my first post for download links. |
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Is there a way to change the regional settings? This way I can be sure of it... Thanks... EDIT: I found out how, I changed the Decimal separator to period and the thousand to comma, still have to same problem... (I changed that on both Windows and Office settings; first Windows, then Office) EDIT2: What about what I said about turning off the Cosmic Power? This #Value only happens when the Cosmic Power is checked on the checkbox. EDIT3: (Sorry for the Excessive Editing, but I just got more info that can help) Also, beyong turning off Cosmic Power, when I place Rapid Fire or Very Rapid Fire it works fine. EDIT4: I think I found it, the problem seem to be the SM and the table. It works perfectly fine until SM+32. On the SM+33, the damage drops then it gets right again on SM+35. (All of the below are with Cosmic Power checked) SM+32 Major Conversion Cannon: 3dx500000,0 cor (10) SM+33 Major Conversion Cannon: 2dx1000,0 cor (10) SM+34 Major Conversion Cannon: 3dx1000,0 cor (10) SM+35 Major Conversion Cannon: 4dx1000000,0 cor (10) (Seems right here) SM+36 Major Conversion Cannon: 6dx1000000,0 cor (10) (Right as well) SM+37 Major Conversion Cannon: 2dx5000000,0 cor (10) (Right as well) SM+38 Major Conversion Cannon: 3dx5000000,0 cor (10) (Right as well) SM+39 Major Conversion Cannon: #Value with Cosmic Power On; 2dx1000,0 cor (10) (Without Cosmic Power) SM+40 Major Conversion Cannon: #Value with Cosmic Power On; 3dx1000,0 cor (10) (Without Cosmic Power) Hope it helps. |
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