Re: GURPS Spaceships Design Spreadsheet
Also, just uploaded Version 1.19e. Still more bug fixes, including a complete rewrite of the Weapon Battery power usage and more tweaking to the Core Macro (still trying to get it right for use in Office 2003/07/10)
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z |
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I *DID* just realize that no Note is generated for that, and I'm not sure how I'm going to add a Notes for it. |
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Also, just uploaded Version 1.19f. Fixed the Caliber bug as well as another one related to weapon power usage (they just had to create a Tail Weapon Mount, which doesn't require power. Really?).
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z |
Re: GURPS Spaceships Design Spreadsheet
Posted Version 1.19g
Significant changes in this update include a complete reworking of how Reaction Engine options are handled; you can now assign each individual engine system with the High-Thrust, Ram-Rocket, or Water/Ammonia/Methane fuel option. This will allow you to have, for instance, one High-Thrust and one regular engine. Similarly, Super Stardrives have been broken out and listed as their own system, allowing you to have a mix of regular and super FTL drives. These changes are the first major step in my next goal, which is to institute Performance Profiles and Fuel Tank contents assignment. At the very least there will be two Aerial and two Space profiles available, which you can assign different engines to each profile, allowing for multiple Air and Space performance calculations. With the Fuel Tank content assignments the sheet will then be able to accurately judge the Delta-V for each Performance Profile. I'm still not quite sure how I'm going to institute these changes, so it may be a little while before it gets done, but I definitely want to get it done. |
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I've had trouble running macros on these sheets in that Excel refuses to accept the security certificate and don't even give me the option of turning them on one time only. I have a feeling it's seeing the self-signed certificate and (rightfully) raising a red flag and blocking it outright.
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In Excel 2007 click the MSOffice Button (top left corner) -> Excel Options (bottom button) -> Trust Center (left menu) -> Trust Center Settings (right pane button) -> Trusted Locations (left menu) -> Add Location
And select the folder where the Spaceships spreadsheet is located. At some point in the future I'll probably be making an Excel2007 Macros Enabled version available which will have the Self-Signed Certificate removed from the project to facilitate it's use, but right now I'm still doing the bulk of the work in Excel 2000 because I like it's menu structure better (why did MS have to change EVERYTHING just for change's sake?). I need the Self-Signed Certificate to keep Excel 2000 from flaking out on me with the macros. As with earlier versions the Macros are not absolutely necessary, they just provide some added functionality including the ability to automatically show or hide rows, reset the sheet automatically, change the column, row, and Font sizes to a few predefined values, and a few other niceties. |
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Eric, sorry, but another weird error has popped up. On small ships, the Hnd/SR cell gives me a #Value! error. It only happens on ships of SM+6 or smaller.
Mark |
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Posted Version 1.19h Fixed the Hnd/SR bug for ships below SM+7 -Added Fuel Tanks which specify the type of fuel they contain. -Engines will now base their Delta-V on how many fuel tanks have the appropriate type of fuel in them. -An unspecified Fuel Tank will count towards the Delta-V of any fuel using Engines. -Conversion Drives use the total of all Fuel Tanks to calculate Delta-V, since they can use any fuel. -Accel & Delta-V displayed in the table entry still work as before; Accel is equal to total Accel of all engines, Delta-V is the single highest Delta-V among all engines. (I plan on fixing this at a later stage) |
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Hmmm...I can't get some of the fuel types like Ammonia and Water to work properly. Or is this part of the spreadsheet still in the "beta" stage?
You can add the tanks, but it does not affect acceleration and the delta vee is not shown. In fact, it does not show any delta vee, only the engine type's base acceleration. I am assuming that any thermal rocket (nuclear, antimatter, etc.) should be able to use water, ammonia, methane, or hydrogen. Laser rockets, too, since they just heat up reaction mass--in theory, you could use anything as reaction mass for a laser rocket. Dean Ing suggested ice, I think, in Future of Flight. Or am I mistaken about this? Oh, just to make things complicated...I understand that nitrogen has been suggested as reaction mass fuel for thermal rockets, etc. It sort of makes sense; it's available in large quantities, easy to liquefy, and doesn't explode the way methane or hydrogen can. Should it be added as another optional fuel? Mark |
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That said, in the last beta I believe that I'd added the drop-down menus for the alternate fuel types but had yet to hook in the functionality. I just uploaded my current version, which should have the fuel stuff complete. It now generates notes for each engine stating what type of fuel it is using (handy both for when using an alternate fuel and to figure out what type of fuel a given engine actually uses). It also calculates a Delta-V figure for each type of engine and displays it under the entry field for that engine, and displays the single best Delta-V on the the Vehicles Table. Quote:
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Thanks again for all your work on this. What a cool program! Mark |
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A couple of questions:
Where can I download the latest, beta release? The first post says 1.19a, and your website doesn't say anything about versions. Related, could you start including version number on the front page and in the file name of the sheet? I've got three different versions bouncing around at this point, and I'm having trouble keeping track. Thanks for all your work! |
Re: GURPS Spaceships Design Spreadsheet
The latest beta release, version 1.19i is available at:
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z The last non-beta, version 1.18, is available at: http://gurpsland.no-ip.org/zip/Spaceships.zip http://gurpsland.no-ip.org/zip/Spaceships.7z My website hasn't been updated with any of this; I've just been posting to this thread with information. The website only has a link to v1.18. |
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Nice thing. Seems to mostly work even in OpenOffice, at least at first glance. Is the Divergent and Paranormal support planned?
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Posted Version 1.19J (still in beta)
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Major updates this version include: -Implementation of Performance Profiles. You can now assign each engine to one of two Air or two Space profiles for calculating Accel, Speed, Hnd/SR, Delta-V, and FTL rating. Scroll all the way to the Right of the High-Thrust/Ram-Rocket checkboxes to see the two columns dedicated to assigning Performance Profile status. -Revamp of the Crew Requirement calculations. -Ability to assign Fuel Use to Stardrives. Currently doesn't do anything but generate a note for the chosen Stardrive type, but in the future I plan to add a use over time/per jump which can be calculated and noted properly. |
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Posted Version 119k
This is actually really close to me declaring it "finished" for the time being. -Minor bug fixes -Fixed a couple of incompatibility problems with Open Office -Posted Open Office and Excel 2007 version of the spreadsheet Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z |
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Posted Version 1.19L
-Fixed RoF for low TL guns to use the updated chart from SS7 -Stripped the Macros from the Open Office version -More bug fixes Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z |
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nice work as always, but when i use open office version and choose engines it always shows 0G at Move statistic
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Open Office again. Latest version. |
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OpenOffice didn't like something I did when I added the ability to create Performance Profiles; the sheet is supposed to automatically use all the engines unless you start assigning some to a profile. Unfortunately in OpenOffice it's not doing that, however if you assign an engine to one of the Performance Profiles it will correctly calculate all the statistics for Air & Space performance. Look for the Performance Profile column all the way to the right, just to the right of the High-Thrust/Ram-Rockets checkboxes.
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Posted Version 1.19M
-Fixed issue with OpenOffice where performance wouldn't be calculated unless you added engines to a Performance Profile -Moved Alt. Fuel column back to the right of the High-Thrust/Ram-Rockets checkboxes. This was to enhance compatibility with OpenOffice. -Fixed incorrect Power issue with Spinal Batteries Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z |
Re: GURPS Spaceships Design Spreadsheet
Version 1.20
-Full Excel 2007 compatibility (and, presumably, Excel 2003 & 2010) -Full support for Spaceships 7 systems and most options -Many new options added for ship systems. Scroll all the way to the right to see them! This is functionally equivalent to the last Version 1.19 beta with only a couple minor bug fixes. I've now posted Office 2007 and Open Office versions for download. See post #1 for all the gory details about this update and for download links. |
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Just in time, I was getting an itch to whip up some spaceshipy goodness and was hoping for it to be out of the beta status it's been in.
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Any chance the next version can handle ships above SM+15?
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Yup, the sheet has always supported SM up to SM+30, which is a ship 113 miles across, weighing in at 100 Trillion Tons, with a single Habit giving living space for 600 Billion Cabins.
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Hm...I can't get the zip files to download...it says the files weren't found.
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The sheet for oppen office gives me error 502 in every system when using Hangar Bay for SM>+16 ships
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I just did notice an issue with the Checkboxes giving an error because they're trying to call a Macro that isn't there in the Open Office version, but other than pitching an error they're working fine. That, at least, should be an easy fix for me since I can easily write up another quick macro to strip all the checkboxes of the Macro call. |
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Renaming the file causes errors.
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I've renamed the file before and never had a problem. I'll rename it from Spaceships.xslx to Spaceship Design.xslt to put it into my templates in MS Office and never had a problem.
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Are you fully updated in Open Office to 3.2.1? |
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I was trying to make the spaceship equivilant of the F/A-18A and F/A-18E with SM+4 and SM+5 and I noticed on the 1.20 version that if the top ship is SM+4 the bottom ship uses the same limitations on Weapon Mounts.
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Will you please recommend procedures/tools for designing deck plans?
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[PHP]This thread is primarily about my Spaceships spreadsheet. If you want to discuss designing deck plan please feel free to start a new thread to do so. [/PHP]
Will do. Thanks very much for making your spreadsheet available. It's an enourmous benefit to my campaign, in particular the output format greatly reduces preperation time for space combat. |
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I just downloaded the Open Office version and I'm having a lot of fun with it. Just a couple of items from Spaceship 7 to tack onto the wishlist.
I want to design ships for my hyperspace rule set that will fit into my Hyperverse tech sequence (radiation screen => hyperdynamic field grid => reactionless drive => "hypersink" cloaking => jump gates to hyperspace => hyperjump stardrive). Dalton "who finds the sheet ans interesting as the ships" Spence |
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I keep getting errors from nearly everything I try to do.
I'm using the open office one. It keeps saying scripting framework error occurred while running the Basic script. |
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Anyway, I've just corrected the open office sheet and this should no longer be a problem. |
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Sorry if I missed this in the stack of posts, but have you ever considered modding the sheet for the Gurps Vorkosigan ship design rules? (Necklin Rods, different weapons and shield systems, etc.)
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Eric! :D
Thank you again for this awesome spreadsheet, it makes my life so much easier when it comes to making ships (I make a lot). Especially thank you a million times over for expanding the sizemod up to +30 :) I make use of that ability frequently ;) Additional thank you for adding the SS7 rules! :D Now if I could have options for half-modules or even quarter modules.. ;) Or actually a really sweet option would be for the ability to "trade up" or "trade down" weapons... in my campaign ships tend to run rather large, for example, a Battleship-sized ship is SizeMod +24, which works great until I realize that I'm dealing with literally 10,000,000,000 peripheral guns :) Somewhere between 50,000 and 160,000 would be fine, lol. Right now I make the ship in Excel 2k, then export and tweak it through a few programs manually. Its still massively more simple :) Thanks again Eric! EDIT: Speaking of exporting, is there an easier way to do this? I'm looking for some fairly simple HTML output ideally... actually the exact stuff thats printed. If only windows could print to html or something. |
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Hmmm, thats largely true. Even linux can only print to pdf or ps. pdftohtml from the poppler-utils package mangles the output in ways that make me sad.
Right now I use a windows tool called PDFCreator from sourceforge, which works quite well. Then I copy it to my linux machine, where I use a awful little program called 'pdfedit', it does the job but is somewhat ancient, crufty, and rather slow. Its quite a bit of work just to tweak some numbers around. If I could export the data I wanted (ie the printed area) to another spreadsheet or anything that could be edited it would be a lot easier. EDIT: Actually you can, I think I instinctively over-engineered my solution. You do have to re-adjust the formatting but you can select and copy the data into another excel2k spreadsheet and edit it. |
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My biggest complaint about this spread sheet is that it doesn't have the most useful format for presentation. The worksheet page is excellent and works well for on-screen presentation, but for a printout it doesn't fare as well. (Tons of "extra stuff" on the sides that doesn't fit well.)
If I were to overhaul it I'd probably remove the second spaceship form at the bottom and put the extra settings there and have an additional book that was a printer-friendly version that repeated the data from the worksheet. That said I've batted the idea of an actual program to do this for a while, but it's kind of fizzled. I'd like to do it in a cross-platform language, but Java doesn't support some of what I want to use and I don't know Python that would probably be my #1 choice. (Plus Python isn't the most cross-platform of languages when it comes to building a GUI.) |
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Can't you use a recap sheet to capture the info in the cells that you want and then print that? You may need to go to the trouble of copying and pasting 'as value' but it should work. Been a while since I opened that up so maybe not.
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In Excel you would create a second Worksheet in the same Workbook. Rename it Output or Print Version etc. To automatically get info from the Spaceships Design Spreadsheet you would use this format on the Output Worksheet -'name of first sheet!'cell reference. Cell References are usually in Column/Row format. So - (Spaceships!A1) returns the displayed value in A1 on the Spaceships sheet. This allows you reposition the output data anyway that you want.
Haven't opened OO's spread sheet in a long time but I can't imagine that you can't make such a recap sheet in it. Sorry to be off topic here but I think it would be helpful to people that are trying to get a handle on their output. |
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To each his own - and before I get blasted it looks like it is 'name of sheet!'cell ref. Single quotes not parantheses. Oops.
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A lot of points to hit here. Hopefully I don't miss anything important. One thing I will note right now is that I'm in school and finals are coming up. I may try to tackle some of this stuff during Christmas Break, but there's no way I can hit it before.
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Actually, creating a separate worksheet for each ship which is a little more printer friendly might not be a bad addition. I'll think about it. As an aside, are you using MSOffice or OpenOffice? The "Hide Unused Rows" checkbox makes the printout a lot cleaner, but relies on the core Macro to hide/unhide the rows. |
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This would take care of a lot of stuff and add in some flexibility for people (like me, I guess) who might have custom weapons, and actually custom engines. Converting a ship from Vehicles 3rd ed to SS can be a brutal cutting process... making my ships complex to the point of near unmanageably was one of my favorite things about the old system ;) Quote:
That all said, you've done so much that I always feel bad for asking for a feature. |
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Version 1.21
-Fixed a bug where ship systems weren't correctly shown in the drop down menus if the first and second ship in the sheet had different SM's Version 1.22 -Fixed some bugs in the Cargo weight calculations -Fixed the cost of Super FTL drives -Fixed some bugs which prevented the 'Design Table' from being copied correctly ('Design Table' was supposed to be able to be copied allowing you to create all the ships for your campaign in a single spreadsheet). -Changed the macros to hide the checkboxes when the row they reside in is hidden. This looks cleaner when using 'Hide Unused Rows.' -Added buttons to hide either the top or bottom ship. -When a ship system exceeds the TL of the ship a note is generated listing the items actual TL. -Added Boost Drive option from SS7. -Added No Computer option from SS7. -Added User Notes section, where users may add notes or a short description of the ship. See my First Post for more information. |
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When I build a plane with Jets and Turbofans, I get a top speed of 2k mph even if I use a profile with the turbofan turned off. Same trouble with Ornithopter wings.
Also, the smaller-/larger-sized system don't work and won't work, right? |
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have (separate sheet) with cells named like this: Custom Fuel-consuming Power Plant 1, cusom_price, custom_powerpoints, custom_endurance_base, custom_endurance_per_fueltank, custom_accel, custom_accel_air, custom_max_speed_air Custom Reaction Drive, custom_price, custom_powerusage (defaults to 0, can be set to negative to produce PPs), custom_endurance_per_fueltank. Custom Armor 1, custom_price, custom_dDR, custom_powerusage (default 0). ETC. And finally Custom Miscellaneous System for those special cases I suppose the big problem is making them have custom names - that seems like too much bother. |
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The problem is, the way I've written the sheet a lot of the statistics for existing systems rely on looking at the name of the system. e.g. to count the number of Robot Legs a ship has it literally counts all systems named Robot Leg. This works fine for the standard system, but if you want to create a "Reconfigurable Robot Leg/Jet Engine" the sheet will squark and not count it as a Robot Leg. I've done this all over the place, for many different systems, and undoing it will be a mess. I hadn't planned on this becoming as big and complex as it is now when I started it or I'd have designed it differently; now I'm stuck with legacy issues. I may try to undo it at some point, but right now I have over 200 cells with complex formulas, many of which do this.
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Top Deck seems to be missing - another option that seems simple to do unless legacy prevents it (just limit top speed).
Is there a way to customize the price of wings? |
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