Re: GURPS Spaceships Design Spreadsheet
I found a mention in Magic (M11) - area spells are four yards high as the default, and 'wall' spell descriptions all back this up. So the default hex is four yards high for standard magic. This is also mentioned in Characters (B239).
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Dalton “Sir, I think we need to change our orbit” Spence |
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Dalton “I love people with powers. Just not on my station.” Spence |
Re: GURPS Spaceships Design Spreadsheet
I was browsing some of my older posts recently when I came across some ship designs I was (and am) rather proud of. Unfortunately when I checked my "Unofficial Ships" sheet I had apparently not saved them there. In the process of reconstructing them I noticed a couple of things I hadn't before. I won't call them errors but they did surprise me.
Dalton “puzzled but glad to be back” Spence |
Re: GURPS Spaceships Design Spreadsheet
Another thing I just noticed: the IR signature of a "Reconfigurable System" is the total of the signatures of all the components. That makes no sense since only one component can be active at any given time. Instead the signature should be the highest one of any of the components. I have a Fission Reactor/NTR (Ram Rocket) combo (which makes a little sense, right) which can power a VASMIR Electric Rocket in space once the NTR has got them there. I'm adding Exposed Radiators for the reactor which will be retracted the the NTR mode is being used.
Dalton “revisiting my 'Mars Semi-Cycler' idea” Spence |
Re: GURPS Spaceships Design Spreadsheet
I just started designing my Mars Base (okay, my starting point was "The Warren" from Pyramid 3/71, page 11 but I made extensive changes) and came across a couple of features that don't seem to work.
Dalton “Special features that don't work aren't that special” Spence |
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Dalton “Is a domed 'open space' greenhouse really a good idea?” Spence |
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FWIW: Just noticed the Kobold Work Bug (SS6:12) has a Troop Strength of 583 on the spreadsheet. Must be kind of crowded at SM+5. ;) (Seems hard coded since I can't change it.)
Dalton “Think of the pilot's bar tab!” Spence |
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If you want to zero out the TS get rid of the Weapon Battery then create a User System called "Mining Laser" that uses 1 PP and has the cost of a Major Weapon Battery. |
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Dalton “Why can't we just all get along?” Spence |
Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 30
-Fixed bug where Troop Strength was always calculated and shown on the output, regardless of the state of the "Calculate Troop Strength" button. -Fixed a few bugs with regards to Spin Tethers -Fixed issues with Solar Panels where the Solar Luminosity & Distance has been set and partial power points are generated. The sheet will now track all power produced for all panels grouped together, rounding down Power Points generated to 1/3. The sheet will also track total power points generated from all panels and add them together, rounding that total down to the nearest whole Power Point (or 1/3 Power Point if Combine Large & Small PP is selected). This does mean that total Power Generated may be slightly more than that displayed by each set of panels; for instance, if Lum is set to 1.2 then each panel will produce 1.2 PP; five panels would thus produce 6 PP, but depending on how those 5 panels are installed on the sheet they may show as little as 1 PP generated each. -Hangar Bay option Optimized for [Craft] now allows you to select the craft from a drop-down menu of craft from the Save Sheets. However, for both this field and the craft selection field in Vehicle Dock you may also type in the name of a craft in addition to using the drop-down menu. You can download the spreadsheet here: Excel 2000 (RC30) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z Excel 2007 (RC30) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z Spaceships Optional Rules http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf |
Re: GURPS Spaceships Design Spreadsheet
You need to update the RC numbers next to the links.
Dalton “Quick to Pick a Nit. And Thanks!” Spence |
Re: GURPS Spaceships Design Spreadsheet
Selective Automation
I seem to remember that in a earlier edition of the spreadsheet it was possible to automate individual systems. I understand if it can no longer be possible but I would like to be able to automate a single hull section. Why? So I can put an unshielded reactor or drive there without endangering maintenance crews. I keep remembering the Discovery in "2001: A Space Odyssey" where the nuclear engines were kept a long way from the habitat module. I'm sure HAL took care of that system (before he took care of the crew). Dalton “Open the pod bay doors, HAL.” Spence |
Re: GURPS Spaceships Design Spreadsheet
I've noticed that whenever I reload one of my saved ships the "Calculate Troop Strength" option is set on even if it was off when I last saved it. Is this a glitch? Also is there any way to save multiple campaign settings so I can use specific ones with multiple ship designs? If so, maybe you could add "Solar Power Options" to the campaign setting.
Dalton “with big plans for some 'Domed Mars' designs” Spence |
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 32
-Fixed another bug preventing the Calculate Troop Strength from being turned off on the output. Version 2.0 Release Candidate 31 -Fixed critical error where Output sheets would error out and be unusable when certain ship systems under certain circumstances (Mixed Weapon Battery, Equipment Packs, possibly Reconfigurable system). This had to do with incorrectly counting total number of ship systems for calculating Protection Factor (PF) which could then cause the PF note to error out. -Fixed a couple other minor bugs. You can download the spreadsheet here: Excel 2000 (RC32) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z Excel 2007 (RC32) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z Spaceships Optional Rules (RC29) http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf |
Re: GURPS Spaceships Design Spreadsheet
I noticed the most recent release contained an updated version of the SpaceshipsOptionalRules.pdf file but when I looked it was still labeled RC29. Have you actually made any changes to the Optional Rules sheet since then (aside from the version number I mean)? This isn't just an idle question. I recently (because I was bored I'll admit) manually created a .docx file from the text of that sheet. The only things I directly copied were the data tables; the rest I filtered through one of my text editors (to unwrap paragraphs mainly) and copied into the appropriate heading and paragraph styles (which I altered on the .docx file to match the fonts and alignments on the sheet) making sure any bold and italic text matched. It's not an exact copy I admit (sometimes I couldn't align the tables with the text the same way and I corrected any spelling errors and comma issues that Word found) but it is as close as I could make it. I will send you a copy if you want and you can do with it what you will.
Dalton “who is most creative when he's bored” Spence |
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Dalton “Good Idea! Why can't I have more of those?” Spence |
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So I've just pushed RC32 to fix the other bug with Troop Strength. I'm not going to post a new Release message though, instead I'm just going to go back and edit the RC31 message since this is a relatively minor change. |
Re: GURPS Spaceships Design Spreadsheet
Hi, I've noticed a minor glitch. On some of the ships I've designed and saved, on the saved ship tab on the column for dST/dHP instead of the correct value it sometimes just shows a 1. It always seems to be on ships that I installed Structural Reinforcement on when it does happen, but some of the designs it shows the correct split value for having structural reinforcement. If I open the saved ship it always shows the correct dST/dHP on the design table. Figured you'd want to know.
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Help! having an issue with cost multipliers in the ship systems section. The costs do not change in the design table and the cost multipliers disappear when I save a ship even when I check the save ship systems box.
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release 33
-Fixed issue where System and Habitat cost multipliers were not being saved with the ship. You can download the spreadsheet here: Excel 2000 (RC32) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z Excel 2007 (RC32) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z Spaceships Optional Rules (RC29) http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf |
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The question is how can I move saved ships from on older version to a newer one. Preferably moving a whole saved ships sheet at once. The request is a way to name habitat modules. Admirals cabin, marine gym, 2nd class passenger cabins, etc. |
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Older versions of Excel had some memory issues with doing this with large sheets (which this is). So what you can do is delete all of the sheets from the older spreadsheet except for the Saved Ships Sheet before opening it (I recommend saving it to a new file at this point, closing it, then reopening it). Once you've opened both spreadsheets you will need a Saved Ships sheet with enough room to import all of the ships; you can either create a new Saved Ships sheet or delete all of the ships from within the Official or Unofficial Ships sheets. Once you have that, you can click the Import Saved Ships button in the Saved Ships sheet, and it will ask you which file you're importing from, which Saved Ships sheet in that file you're importing from, and which Saved Ships sheet in the current spreadsheet you're importing to. Quote:
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “Happy Mother Ocean Day!” Spence |
Re: GURPS Spaceships Design Spreadsheet
RC 33 bug report:
Fabricator, Robofac and nanofactories have the same output. The exact same |
Re: GURPS Spaceships Design Spreadsheet
How well do these work with LibreOffice?
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So I've tried to use the thing with Google Sheets and
First of all, it hogs all my computing power up. I have to wait sometimes minutes for a single dropdown list. But second, and more annoyingly, is that I can't input a SM because I keep getting a data validation error |
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So can we get a google sheets version? |
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In Excel v2109 Build 16.0.14430.20256 64bit
"The following user defined functions, created in an older version of Excel, have the same name as build-in Excel functions. When these function names are used, the new built-in functions will be used. which may give different results. To avoid this conflict, rename the user-defined functions and change the associated formulae to use the new name." This is for function Phi. I'm not sure if this impacts the use of the spreadsheet, but I'm about to find out. |
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Is there a way to apply Campaign Options to an entire Saved Ships sheet? Or do I have to do it one ship at a time?
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And another request.
Some of my ships are refitted later in their careers with a different weapons loadout. Would it be possible to add an option for alternate weapons in the weapons systems block? |
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Dalton “Remember all the versions of the Enterprise?” Spence |
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Oh, I understand if its not practical but it doesn't hurt to ask. I've been either putting the changes in the notes (but then I don't have the stats available) or saving a variant sheet as mentioned.
It's a minor issue I know, just would prefer to have it all on one sheet. I guess I can always do some cut-n-paste of the print out. Anyway, thank you eric for doing this. |
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Is there a way to create custom user habitat modules like we can create user systems? It would make it easier to convert GT ship designs if I could translate their modular components into cabin equivalents. Sometimes even smaller systems are larger than I want.
Dalton “still working on translation issues” Spence |
Re: GURPS Spaceships Design Spreadsheet
I just got back into making interesting ships using this spreadsheet. It’s even more awesome than I remember! So thank you Eric!
I do have two requests for future additions
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Thanks for making this Eric. It is really great.
I am trying to make a missile. SM+3. Is there a weapon or self destruct module that I can use for warheads? What module would I use to make a launcher on the mothership? Right now I have it with 6 missile launchers (12cm) and only enough ammo for one round of launches to simulate a mirv warhead, that launches at range 10. Any suggestions? |
Re: GURPS Spaceships Design Spreadsheet
Obligatory comments on what an amazing piece of work this spreadsheet it. But actually though. It's such a fantastic resource.
I'm messing around with Ornithopter wings (SS7:12). The description there is pretty brief, but it does seem to say that each ornithopter system adds +1 to Handling, which I read as being in addition to the Handling bonus from having wings. "Each system provides 0.25G acceleration in atmosphere only, and adds +1 to Handling in the air." Currently that +1 Hnd is not being applied in the spreadsheet. I tried creating a user system that copies from the Ornithopter and Manoeuvre Enhancement systems, but while it then says '+1 Handling' in the System notes, it's not added to the Hnd/SR stats. I poked around in the hidden cells, trying to to decipher things, and the best I could do is it seems like it's hardcoded to look for the "Manoeuvre Enhancement" system? But I'm not confident about that, and couldn't get it to add up correctly without breaking everything. For now I can just make a note to use the 'actual' Hnd rating, but it'd be nice if it it'd add this value itself. |
Re: GURPS Spaceships Design Spreadsheet
I am running into a problem with the Spaceships spreadsheet and more recent Excel editions.
"Some cells in this workbook contain data validation rules, which refer to values on other worksheets. These rules won't be saved." A whole raft of values are called out. Excel will also tell me that there is a user-defined function that has the same name as an already defined function and that the already defined function will be used which will cause changes. The function 'phi' is indicated as the problem. Edit: This is the same problem jbalsle reports up thread in post #1001. He has the exact text in his report/ I am using Microsoft® Excel® 2021 MSO (Version 2303 Build 16.0.16227.20202) 32-bit Anyone else ever encounter this? |
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According to the MS Support site this may even be an erroneous warning. Quote:
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Re: GURPS Spaceships Design Spreadsheet
Having trouble running it in LibreOffice. There's a lot of errors showing, half-size systems don't change the design table, that sort of thing. I've got the macros enabled. Anything I'm missing?
Error in the macro pops up: ScrubArray already defined? |
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Have I maxed out the spreadsheet?
I am running into an issue with it telling me it can't save anymore ships. No Empty Slots? How do I make more? Can I just delete all the Utility Vehicles I don't need? My file is 132,292 KB. When I make a ship, I typically copy an existing table and rename it the name of my ship. I have about 45+ tabs. I have noticed that my excel is super slow so I started saving my ships and then deleting the tabs but I got a message No More empty Slots. Is the proper way to use to only have one design table and just load / Save others? I also have an issue with the checkboxes being out of alignment with their text. Do I have to start over? Can I import the ships I made to a new version of the spreadsheet? |
Re: GURPS Spaceships Design Spreadsheet
Note most of what I say here applies to the Excel version of the sheet. The OpenOffice/Libre Office version supports some of this, but not in the exact same way and/or not completely.
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However, you can create duplicates of the ship Save Sheets, and these have fewer calculations and buttons so they don't slow down the entire spreadsheet to nearly the same degree. Each Save Sheet is capable of storing 256 ships. If you go to one of the Save Sheets or the Design Table there is a button in the upper-right corner called "Add Save Sheet." This will add a duplicate Save Sheet and delete all of the ships in the duplicate; or you can just right click on the tab on the bottom and select "Move or Copy" to make a duplicate tab, but then you'll have to delete the ships from it yourself. Quote:
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Re: GURPS Spaceships Design Spreadsheet
Thanks Eric, I got my file down to about 8MB from 170MB by saving all the design tables to a New tab Saved Ships 1 that was created by the macro button (I maxed out Unofficial Ships) and then deleting the extra tabs.
At some point my design table got jumbled and all the check boxes don't align with the words. I am trying to import the Saved Ship 1 Sheet into the new download of the file but I keep getting a Runtime Error 9 Subscript out of range. Any idea on how to fix it? EDIT: I was trying to import from 2.0 V33 to 2.0 V20. It's not backward compatible. |
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Anyway, I take it that you've now managed to import your ships into a current version of the sheet? |
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So I am trying to make a long range missile as a SM+3 spaceship.
How do you do warheads? Does spaceships have self destruct module? |
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Does anyone have an issue with the excel file checkboxes slowly creeping up and too the right?
https://www.dropbox.com/scl/fi/31tf1...fmr1q2rsd&dl=0 |
Re: GURPS Spaceships Design Spreadsheet
Hey, my group and I have been trying to get this to work, and we are running into a number of issues:
1. The links to download the spreadsheet on the first page of the discussion seem to not work? Nothing downloads when you click them. 2. When we do manage to get the sheet to work(I had an old download of this, V2 for Open Office) a lot of the checkbox options under Ship Options and Divergent/Paranormal Tech and all those other boxes at the top of the sheet, those checkbox options all seem "smushed" into a single row, which I assume is not how it's meant to be? Is there some tutorial or a step-by-step guide as to how to get this to work? We are using Open Office, is Excel the intended software for the sheet? Should we use that instead? Are there better links to the spreadsheet somewhere else? Thanks for any help anyone can give. |
Re: GURPS Spaceships Design Spreadsheet
I had the flu this last week, had me down. My website went down for a while, but it's back up now and the download links should be working again.
I have not revisited the OpenOffice versions of the sheet in a long time. The one thing I know for sure is that they only worked particularly well on the ancient versions of OpenOffice v3.3.0 or v3.2 Portable. I highly recommend you download one of those version of the program to see if that corrects the issues you've seen. |
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