Re: GURPS Spaceships Design Spreadsheet
Hi, I've been using the user systems option to create custom reactionless drives (to reflect some stuff I've heard about EM Drives). It lets me create them fine except there is no "afterburner" option on the drive I created. Is this a fixable thing or just a limitation of the user systems option? Still using Excel 2007 btw.
Thanks. |
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Incidentally, I have thought about changing the way that System Options work to allow user systems to be set up to be allowed to use the predefined options (in this case, it would allow you to use the Afterburner option without having to stick to the Reactionless Engine naming convention). It'd just take a bit of a rewrite and I haven't gotten around to devoting that much time to it. In checking this out it looks like there is a bug in the Read User Systems function that causes it to read the Performance 1 column twice and then read Performance 3 instead of reading them 1, 2, then 3. This affects every time the sheet would read the data, including when it goes to save a ship to one of the save sheets. I'm going to have to push an Excel update shortly to fix that. |
Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 16
-Fixed a bug that caused the sheet to incorrectly read any User Systems from the User Systems worksheet. This would cause User Systems to be incorrectly saved in the save sheet. The bug was causing the Performance 1 column to be copied twice and Performance 2 wasn't read at all. This bug appears to have been introduced in RC12. You can download the spreadsheet here: Excel 2000 (RC16) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (4.9 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.4 MB) Excel 2007 (RC16) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.0 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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Thanks a lot. Keep up the good work. I look forward to the updates.
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I am currently using Office 2010 and can only open the 2007 version.
But since the RC16, I can't change the SM cells, the drop menu doesn't work. Any ideas as to why? Thanks in advance! |
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I waited until I could check out the "Optional Rules" in RC16, but I still didn't see any rules for recharging Energy Banks. As I said before
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Dalton “Expiring minds STILL want to kn....” Spence P.S. Lithium-ion batteries in cell phones, e-cigs and laptops are in the news for catching fire or blowing up when over-charged, fast-charged or crushed. Similar problems for Energy Banks should be noted. |
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Dalton “BTW, has anyone built a tank?” Spence |
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The "FUEL USED" for a NEMA reactor is listed as "Hydrogen/Helium Isotopes" when according to GURPS Technomancer
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Dalton “who still thinks his mini-Trailblazer is a better design” Spence |
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Necronium is a setting specific magical/fissionable fuel and is not mentioned in any of the spaceships books. Quote:
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I've been thinking about applying the "Compact" option to Reactionless Engines and Stardrives. They would use twice the power to get twice the thrust for twice the price (at least) in exchange to being "volatile" while in operation. (Normal power could be used for normal thrust, but the system would still be "volatile" due to design compromises.) A "Compact" drive would also be more difficult to repair or maintain due to reduced access space. This would be in addition to any Afterburner or Super-Stardrive options, which could be applied to either normal or double power mode.
Dalton “who loves more system options” Spence |
Re: GURPS Spaceships Design Spreadsheet
I am sorry to say, but the downloads don't seem to be currently working.
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It is giving me Error:502 on that cell, and on nearly of all cells of the unofficial ships It is also giving me Error:504 on nearly of all cells of the official ships. I have tried using the LibreOffice and the Microsoft Office Excel, nothing seems to work, I have habilitated macros, of course, and I don't know how all of this would even work without them. Since I have habilitated them every time. It asks me to update links in the files, but either way, it doesn't seem to make a difference, especially because it seems like it Fails to update the links. If you could provide me with some guidance, it would be greatly appreciated. |
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My main guess would be that the 2007 macros simply are not compatible with Excel 2016, which I use. Even the non-macro version has a lot of issues. |
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I don't have access to Excel 2016. Only thing I can request is that you open the file, save it, and then zip and e-mail me a copy. I should be able to open it without recalculating, which may allow me to suss out why it's giving these errors. May. I'm also going to post a 7zip archive of older Releases Candidate versions of the sheet. I'm curious if you two have any luck with any of the RCs. http://gurpsland.no-ip.org/zip/OlderSpaceships.7z.001 (8MB, download both archives) http://gurpsland.no-ip.org/zip/OlderSpaceships.7z.002 (8MB) |
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I couldn't extract the 002, no matter what I tried. Now, about what I managed to extract...
Well, the release candidate 16 didn't go much far either. Still same problems, with an addendum, however. the Error:502 and Error:504 has been replaced with #Value! The others aren't looking very hot either, I got run-time error 1004 on the 15, 14. 12, 11 didn't have run-time error, but the problems are back... 10 still has the #Value! error, but I can now set the SM on the ship on the design table. I stopped there for the time being, because I am a lazy person. |
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Alright, let's start off with the resaved latest one: https://www.dropbox.com/s/0vccsjtfno...Copy.xlsm?dl=0
Then about the old ones. Like Krasudreal already said: Every sheet after RC9 had about the same problems as the latest one. I had some luck with some of the older ones, except a lot of the sheets have the #Value! problem. I encountered the least problems with sheet 7a. No errors popping up, most cells seemed to work fine. Loaded ships still produce broken Outputs, though, and if I try to design my own, the data validation popups for the systems are empty. If I correctly type the name of a system in, it works, though. Still not something I would call usable, but we are getting there. About the , and . issue: My windows is set up to UK settings, but my keyboard uses the German layout. I had problems in the past with the decimal points being commas, so I set my region to UK with decimal dots. It might still be related, though, I'll investigate further on another machine with complete native UK settings for everything and see if this changes anything. |
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But funny enough my second PC has the exact same problem with the sheet and that does not even have a german kb layout. Everything was set to UK from the beginning. Maybe Excel has it's own regional settings somewhere, I need to check this. [EDIT] Indeed Excel has it's own settings and for some reason those were set to really weird values. I don't know how I never noticed that! I set it to the correct values and most of the problems with the sheet are gone. I tested the RC10 and could use it quite nicely. Now we still need to figure out why the macros throw errors after RC 10 (need to confirm later which update it was exactly that broke the macros) |
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 17
-A couple minor bug fixes -Added a rudimentary Regional Setting detection to the Office 2007 version. --This checks the Regional Settings for Excel itself the first time the file is opened and if you are not using custom settings which set a . as the decimal separator and , as the thousand separator it offers a dialog to set these for you (this means even if you are using Windows Default Settings, and Windows Default Settings use these, you'll still get the dialog; AFAIK there is no way for me to check the Windows Default Settings to suppress the dialog). --This dialog only shows up the first time you open the file and only if it detects you are not using the compatible settings. "First time" resets if you use Save As to save the file; the next time you open it after Saving As will be treated as the first time. You can download the spreadsheet here: Excel 2000 (RC17) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC16) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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I hope it helps in finding the errors: https://www.dropbox.com/s/c85b673hs5...video.mp4?dl=0 |
Re: GURPS Spaceships Design Spreadsheet
I just uploaded another version of v2.0RC17. This one, I hope, will fix the issue where the Save Sheets aren't showing any ships in them. This should also fix some of the issues you had with the Load Next Ship button, since that relies on loading the next visible ship in line from the target Save Sheet as well as the issue with the Save Ships portion of the Output sheet.
If not can I get you to Save the sheet and upload it again so I can suss out more errors? |
Re: GURPS Spaceships Design Spreadsheet
Yes, the ship lists seem to work now (but the filters are not, or I am using them wrong, I don't know). Systems popup is still empty and some of the error messages still appear. The HTML output column is also still broken and clicking the Design Table macro button brings me to the Unofficial Ships list.
I also resaved the file: https://www.dropbox.com/s/hloc490hw3...Copy.xlsm?dl=0 We are getting there :) |
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So I just uploaded another fix for the Save Sheets which will hopefully get those and the output sheet working correctly now. |
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Btw: Thank you for your hard work on this :) [EDIT] There is still the Sheet Size Error 1004 (when using the Zoom or Resolution buttons in the Design Table). Popups for the Ship Systems are empty on start, but as soon as you load a ship and reset, they work fine. Output seems also to be fixed. Only minor stuff remains :) Latest resave: https://www.dropbox.com/s/i7vu6sm6cl...0220.xlsm?dl=0 |
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A couple of bugs I've noticed recently:
Dalton “Any ideas?” Spence |
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Using the latest version, with Excel 2007, the cell (BB23, Design Table) in which one is supposed to manually enter a ship length claims it's protected. EDIT: I was trying to enter the number in the wrong cell. Ignore this bug.
Also, and this has never worked for me, the 'Electro-Mechanical Computers' option doesn't change the complexity of the Control Room computer. Note that 'Advanced Computer' (the Transhuman Space option) does. |
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Dalton “who missed the latest RC update” Spence |
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If I would put workarounds like that into production code, my boss would kill me xD From reading the documentation I don't really get why they throw this error in the first place. It feels more like a warning if anything. I mean if I want to resize a cell to a size where the text does not fit in anymore, I should be able to do that? Latest resave if needed: https://www.dropbox.com/s/qgo2w8clkw...0221.xlsm?dl=0 |
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Maybe if I have some time on the weekend, I'll go into the macros and do some brute force debugging to find out which line is causing the issue. |
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Some "Auxiliary Craft" Questions:
Dalton “who really needs some documentation for all the new features” Spence |
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Just want to say that so far, it has worked like a charm! thanks! Everything works! Edit: I take it back... I spoke too soon, I have to mark the "Don't filter system by SM"... And the automatic calculations doesn't seem to take effect once I choose a system |
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1) Create ships that are smaller SM than can be designed using the Spaceships rules. The three canonical examples in the existing ships are the Life Pod, Drop Capsule, and Stealth Capsule from the Designers Notes. 2) Create "dummy" ships to fill your Hangar Bays and Vehicle Docks without having to fully stat them up using the Spaceship rules. Especially useful for creating a Carrier and then fleshing out the small craft later. Quote:
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Dalton “you mean that's not a cargo door?” Spence |
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Minor HTML Output bugs: 2 of the indents for sub-system locations don't have closing semicolons. Also, there is a weapons table header output when there are no weapons.
Dalton “who can nitpick with the best of them” Spence |
Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 18
-More bug fixes, most notably the HTML output bugs -The Aux Craft sheet will now set craft Lwt when you select SM if a value isn't already set; the Load will be limited to values between 0 and the Lwt. You can download the spreadsheet here: Excel 2000 (RC18) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC18) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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Quick question about Collapsible Fuel Tanks: Quote:
Dalton “whose cargo lighter will work better that way” Spence EDIT: Thanks for the recharging rules for "Energy Banks". But you lost the label for that optional rule section. ;) Also, how do we apply power profiles to the different modes (charging, discharging, neutral)? BTW, reading from the "Jump Drive" rules (SS1 p.41) a 1 FTL jump requires 1PPh (Super Stardrives charge their internal capacitors twice as fast). An pre-charged external fast discharging Energy Bank could remove the charging time from this. This could be applied to other Stardrive types too; 1 PPh/FTL to enter/leave hyperspace or initiate warp drive. |
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Today, some questions I somehow missed in our earlier discussion of Modular sections.
Dalton “who likes extradimensional cheating” Spence |
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Dalton “who's thinking of nested TARDISs” Spence |
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 19
-Reworked the macros that deal with the Design Table navigation buttons, hopefully fixing the issue with it going to the wrong sheet. -Fixed a couple minor issues on the Optional Rules sheet You can download the spreadsheet here: Excel 2000 (RC19) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC19) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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Also, could you please set the default "Calculate Troop Strength" option value to off? I haven't needed it yet, and it's slightly annoying that I must uncheck it every time I reset the design sheet to start a ship from scratch. Finally, could you please include a "Spin Tether" option (SS7 p.22) in the Gravity section of the "Ship Options"? It should have a numeric input field for the gravity value requested validated as greater than zero and (maybe) less than or equal to 1 which would be the listed capacity of an External Clamp. The stats could be calculated from this and the ship's Lwt. and added to the notes and the ship's cost. Dalton “who is still amazed at all this sheet can do” Spence |
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Dalton “oh well, there's always the sheet tabs” Spence EDIT: I did have a reverse compatibility error message crop up when I first tried to save the file (apparently it didn't like some external sheet cell links) but I ignored it and it hasn't caused any other problems. |
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Some fuel usage issues:
Dalton “who'd still like an answer to his question about collapsible tanks” Spence |
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I am currently designing a Mars base that is largely underground, and I have several suggestions:
Dalton “now where's that shovel?” Spence |
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Dalton “now to figure out the 3e->4e fuel cost paradox” Spence |
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More wish list stuff:
Dalton “*who really didn't know Mol. Wt. was measured in 'daltons' ;)” Spence |
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Version 2.0 Release Candidate 20
-If you delete a Ship System the sheet will now automatically delete all System Options associated with that system. -If you select the Ship Orientation to be Building and then select a ship system to be Underground then all systems in Hull Sections below that system will also be set to Underground (that is, if you make one Front/Upper system Underground then all Center and Rear/Bottom systems will be set to Underground; if you select any Center system to be Underground then all Rear/Bottom systems will be set to Underground). -Added two new buttons to the System Options section. Copy Options and Paste Options. --When you select any cell within row in the System Options section and click Copy Options that system's options will be used when pasting; note that even if you change the options after you click Copy Options the sheet will use whatever options are most current. --If you select a row and click Paste Options the sheet will: ---Check to see if the System names match; if so it will paste the Options into that system ---If the System name is blank it will paste the System name and all the Options into that row --If you select a range of rows and click Paste Options the sheet will go through each row, as above, and paste the System Name and Options as appropriate. ---This will automatically skip Core systems if two Core systems are already installed. ---Multi-Row Pasting does not work on Sub-Systems (Smaller SM, Reconfigurable Systems, and Mixed Mount Weapon Batteries). You can still select one row at a time and Paste the System/Options into it. ---Pasting may allow you to paste Systems or Options into sections of the ship where they are disallowed. If so this will generally generate an appropriate error. You can download the spreadsheet here: Excel 2000 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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Dalton “still working on his Martian blimp” Spence |
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So, it's been some time since I last checked here, so, I would like to know if it is possible to add the function to design "spaceships" SMALLER than SM+3, for use by smaller SM characters, or as unmanned drones?
I am sorry if someone has asked this already, or if it is already included on the latest versions. |
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I just tried to add some "Steerage Cargo: Partial" to my SM+5 habitat slots with RC20, and it wasn't there. What's happening?
Dalton “working on his own 'Mars Mission' designs” Spence |
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Could someone please tell me where the "Hydroponics Bay" habitat came from? I checked all the Spaceships books, the optional rules and all the connected Pyramid editions I have, and the few times the word 'hydroponics' came up was in indirect references. I even searched the forum for references, but I didn't see any Habitat definition. What is the source of the "4 person production,1 staff" per cabin formula? And why doesn't it reduce the demand for food (by subtracting the production from the life support requirements)?
Dalton “and shouldn't the same go for open spaces?” Spence EDIT: And why could I add it to my ERV but not my Mars Lander? |
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I don't recall where I got the stats for the Hydroponics Bay from; I think I cribbed the basic stats from another book, or maybe based them on a similarly sized "Open Space." I don't honestly recall. |
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Dalton “who is glad he got hydroponics working” Spence |
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A question on SM+3 systems:
Mecha Operations (Pyramid 3/40, page 7) say that an SM+3 Control Room costs 10% of an SM+5 one, and has one control station. But when I add a Control Room to an SM+3 craft, it has 0 Control Stations. Can this be fixed on my side, or is this a bug? Currently checking with the Excel 2000 version of the latest one. |
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There's a disconnect there, and initially I fixed that disconnect by having a SM+3 Control Room contain 0.5 seats - so adding two Control Rooms would add 1 Control Station. Now I'm unsure if I want to address it in this manner or not, but I really don't like that inconsistency. |
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In my own fiddling, I ended up treating SM+3 extrapolations for control rooms as also having 0 stations - basically, it's a dash with a set of controls or a computer that can run programs to do what needs to be done, but if you want a human to be messing with those controls, assign a passenger seat to it.
To that end, the house rules I've been using for passenger seating are that you can use a design switch to Passenger Seating to allow installation of a Harness, which allows for a very simple strap-in system with only 1/3 the builtin life support (8 hours) but with 3x the capacity, so in a SM+3 vehicle you could use 1 harness per location. It's not a perfect solution, but I think it's a fair trade against the stats for SM+4 and up. |
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Is there any chance we could get an updated copy of the Optional Rules PDF? It's currently at RC13, which doesn't include Energy Banks at the very least. I honestly don't really use the spreadsheet, it's complicated enough that I prefer my own tooling — but the optional rules are great!
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I've been intending to release this update for a while, but real life got in the way. There aren't a lot of big changes, just a few small ones and a few minor improvements. In addition to updating the Excel sheet I've released the Optional Rules PDF to the latest version.
Version 2.0 Release Candidate 21 -Added Gravitic Focus option for Comm/Sensor Arrays per Pyramid 35, p. 20. -Added Solar Power Options allowing you to set Solar Luminosity and Solar Distance. This will multiply Power Points produced by a Solar Array or Solar Boiler; PP are rounded down to the next lower Power Point (or 1/3 of a Power Point if Combining Larger & Smaller Power Points). -Added option for Armor Facing from Pyramid #3/34, p. 8. -Added footnote for Exposed Systems -Added Ship Option/Switch for Spin Tethers (note: Cost is based on loaded mass of both ships, and per 100 yards of tether) -When Resetting the Design Table the ship TL will only reset if Campaign Options is selected; conversely the TL will not be reset if Campaign Options is unchecked. However, when Loading a ship the ship TL will still be loaded with Ship Systems, not Campaign Options. -The Troop Strength checkbox will now be saved, loaded, and reset with Campaign Options. It will still default to checked when reset; however if you Reset the Design Table and uncheck the Campaign Options checkbox then the Calculate Troop Strength checkbox will remain in whatever state you choose for the last ship you were working on. Similarly, if you load the Campaign Options from a previous ship the Calc Troop Strength checkbox will be loaded along with the other Campaign settings from the previous ship. Note that this only affects the Calc Troop Strength checkbox; the individual Mass Combat option checkboxes remain a part of the Ship Switches & Features, and will be reset and loaded with that section of the ship. -Ships without Space Performance will have Hnd/SR & Move of Air Performance displayed on the stat table, then Ground, then Water. -When installing Habitat cabins in the Habitat portion of the Design Table the sheet will now list the number of slots used by the chosen item and number that are installable under the notes until you add the quantity, after which it will display the standard notes. You can download the spreadsheet here: Excel 2000 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (5.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.5 MB) Excel 2007 (RC20) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.2 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) |
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I have problem with "Output". When the sheet starts, its values are removed. With what it can be connected?
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For whatever reason, ticking the 'Electromechanical Computers' box does nothing. This is in the latest Excel 2007 version (and it's been the case since forever). I can't tell if the OpenOffice/Libre Office version doesn't do anything too, because my Libre Office 6 install doesn't like the sheet at all - it's not formatting it correctly.
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