Re: GURPS Spaceships Design Spreadsheet
FWIW: Just noticed the Kobold Work Bug (SS6:12) has a Troop Strength of 583 on the spreadsheet. Must be kind of crowded at SM+5. ;) (Seems hard coded since I can't change it.)
Dalton “Think of the pilot's bar tab!” Spence |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
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If you want to zero out the TS get rid of the Weapon Battery then create a User System called "Mining Laser" that uses 1 PP and has the cost of a Major Weapon Battery. |
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Dalton “Why can't we just all get along?” Spence |
Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 30
-Fixed bug where Troop Strength was always calculated and shown on the output, regardless of the state of the "Calculate Troop Strength" button. -Fixed a few bugs with regards to Spin Tethers -Fixed issues with Solar Panels where the Solar Luminosity & Distance has been set and partial power points are generated. The sheet will now track all power produced for all panels grouped together, rounding down Power Points generated to 1/3. The sheet will also track total power points generated from all panels and add them together, rounding that total down to the nearest whole Power Point (or 1/3 Power Point if Combine Large & Small PP is selected). This does mean that total Power Generated may be slightly more than that displayed by each set of panels; for instance, if Lum is set to 1.2 then each panel will produce 1.2 PP; five panels would thus produce 6 PP, but depending on how those 5 panels are installed on the sheet they may show as little as 1 PP generated each. -Hangar Bay option Optimized for [Craft] now allows you to select the craft from a drop-down menu of craft from the Save Sheets. However, for both this field and the craft selection field in Vehicle Dock you may also type in the name of a craft in addition to using the drop-down menu. You can download the spreadsheet here: Excel 2000 (RC30) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z Excel 2007 (RC30) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z Spaceships Optional Rules http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf |
Re: GURPS Spaceships Design Spreadsheet
You need to update the RC numbers next to the links.
Dalton “Quick to Pick a Nit. And Thanks!” Spence |
Re: GURPS Spaceships Design Spreadsheet
Selective Automation
I seem to remember that in a earlier edition of the spreadsheet it was possible to automate individual systems. I understand if it can no longer be possible but I would like to be able to automate a single hull section. Why? So I can put an unshielded reactor or drive there without endangering maintenance crews. I keep remembering the Discovery in "2001: A Space Odyssey" where the nuclear engines were kept a long way from the habitat module. I'm sure HAL took care of that system (before he took care of the crew). Dalton “Open the pod bay doors, HAL.” Spence |
Re: GURPS Spaceships Design Spreadsheet
I've noticed that whenever I reload one of my saved ships the "Calculate Troop Strength" option is set on even if it was off when I last saved it. Is this a glitch? Also is there any way to save multiple campaign settings so I can use specific ones with multiple ship designs? If so, maybe you could add "Solar Power Options" to the campaign setting.
Dalton “with big plans for some 'Domed Mars' designs” Spence |
Re: GURPS Spaceships Design Spreadsheet
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