Re: GURPS Spaceships Design Spreadsheet
I found a mention in Magic (M11) - area spells are four yards high as the default, and 'wall' spell descriptions all back this up. So the default hex is four yards high for standard magic. This is also mentioned in Characters (B239).
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “Sir, I think we need to change our orbit” Spence |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “I love people with powers. Just not on my station.” Spence |
Re: GURPS Spaceships Design Spreadsheet
I was browsing some of my older posts recently when I came across some ship designs I was (and am) rather proud of. Unfortunately when I checked my "Unofficial Ships" sheet I had apparently not saved them there. In the process of reconstructing them I noticed a couple of things I hadn't before. I won't call them errors but they did surprise me.
Dalton “puzzled but glad to be back” Spence |
Re: GURPS Spaceships Design Spreadsheet
Another thing I just noticed: the IR signature of a "Reconfigurable System" is the total of the signatures of all the components. That makes no sense since only one component can be active at any given time. Instead the signature should be the highest one of any of the components. I have a Fission Reactor/NTR (Ram Rocket) combo (which makes a little sense, right) which can power a VASMIR Electric Rocket in space once the NTR has got them there. I'm adding Exposed Radiators for the reactor which will be retracted the the NTR mode is being used.
Dalton “revisiting my 'Mars Semi-Cycler' idea” Spence |
Re: GURPS Spaceships Design Spreadsheet
I just started designing my Mars Base (okay, my starting point was "The Warren" from Pyramid 3/71, page 11 but I made extensive changes) and came across a couple of features that don't seem to work.
Dalton “Special features that don't work aren't that special” Spence |
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Dalton “Is a domed 'open space' greenhouse really a good idea?” Spence |
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