Re: GURPS Spaceships Design Spreadsheet
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Skirt $6k + Ducted Fan $24k + two reactors (minimum for overground hoverflight), giving Move 3/30. vs. Helicopter rotor $20k + one reactor, giving Move 5/40. Doesn't the ground effect increase efficiency of thrust relative to a 'naked' propeller, leaving more power available for horizontal thrust? Also, ground speed three times higher than water speed, is that right? |
Re: GURPS Spaceships Design Spreadsheet
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Now, I'll have to look into the actual speeds listed, because I don't think that's right, especially with ground speed being greater than water speed. Edit: And it looks like I accidently multiplied Hovercraft Ground Speed by x4 across the board (actually, in the formula I doubled it instead of halving it like Water Speed). |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Version 2.0 Release Candidate 28
-Fixed Bug where a ship with User Systems could error on loading. Version 2.0 Release Candidate 27 -Fixed Bug preventing ships with Structural Reinforcement from loading. Version 2.0 Release Candidate 26 -Corrected Hovercraft Ground Speed, which was accidently multiplied by x4. You can download the spreadsheet here: Excel 2000 (RC28) http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (~5.3 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (~2.7 MB) Excel 2007 (RC28) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (~6.6 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (~6.5 MB) OpenOffice 3.3.0 (RC9) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (~2.1 MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (~1.9 MB) Spaceships Optional Rules http://gurpsland.no-ip.org/pdf/Space...ionalRules.pdf |
Re: GURPS Spaceships Design Spreadsheet
Just took a look at this and I LOVE, LOVE, LOVE all the crunchy bits with built in calculators for everything. This is everything I adore about Excel. Plus, someone else did it. I am going to use this for my Rifts Robots to see how it works.
THANK YOU! |
Re: GURPS Spaceships Design Spreadsheet
Hi, I tried saving a design I made, it let me but when I tried to load it again it gave me an error message and wouldn't load. When I ran the debugging thing it seemed to single out this line of code:
TabledSTdHP.Caption = Format(CInt(ShipdSTdHP), "#,##0") It seems to relate to the design having structural reinforcement as a system. I tried loading a different design that didn't have that and it loaded fine. Using Excel 2007 with Windows 10 btw. |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Hi, I seem to have a problem where if I save a design I made to Unofficial Ships and it has a user designed system it doesn't want to load the ship properly.
This is what it highlighted when I ran the debug thing: For i = 1 To NEW_SYSTEM_STATS If CDbl(ShipUserSys.Cost(i)) <> CDbl(SheetUserSys.Cost(i)) Or _ ShipUserSys.PerformanceOne(i) <> SheetUserSys.PerformanceOne(i) Or _ ShipUserSys.PerformanceTwo(i) <> SheetUserSys.PerformanceTwo(i) Or _ ShipUserSys.PerformanceThree(i) <> SheetUserSys.PerformanceThree(i) Then UserSystemsDifferent = True It's the excel 2007 version run on windows 10. If you need me to send all the other stuff it said let me know. I didn't think posting several pages of what looks like computer code on the forum would be a good idea. |
Re: GURPS Spaceships Design Spreadsheet
It's one of my own designs. When I saved it that's where it wanted to save it to. It's not one of the designs you put there. The ones that I made that just use official systems seem to load just fine.
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Re: GURPS Spaceships Design Spreadsheet
Yeah, I realized that after I asked (thus why I deleted my question). I'll look into this, but probably not until tomorrow.
The User Systems is an extra level of complexity from the standard systems, since the ship has to save all the data for all the SM's that are defined as well as save from and load into the User Systems sheet. The standards systems are stored as just a system name, and get all their stats as a lookup on a data table. |
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