Re: GURPS Spaceships Design Spreadsheet
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Necronium is a setting specific magical/fissionable fuel and is not mentioned in any of the spaceships books. Quote:
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Re: GURPS Spaceships Design Spreadsheet
I've been thinking about applying the "Compact" option to Reactionless Engines and Stardrives. They would use twice the power to get twice the thrust for twice the price (at least) in exchange to being "volatile" while in operation. (Normal power could be used for normal thrust, but the system would still be "volatile" due to design compromises.) A "Compact" drive would also be more difficult to repair or maintain due to reduced access space. This would be in addition to any Afterburner or Super-Stardrive options, which could be applied to either normal or double power mode.
Dalton “who loves more system options” Spence |
Re: GURPS Spaceships Design Spreadsheet
I am sorry to say, but the downloads don't seem to be currently working.
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Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
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It is giving me Error:502 on that cell, and on nearly of all cells of the unofficial ships It is also giving me Error:504 on nearly of all cells of the official ships. I have tried using the LibreOffice and the Microsoft Office Excel, nothing seems to work, I have habilitated macros, of course, and I don't know how all of this would even work without them. Since I have habilitated them every time. It asks me to update links in the files, but either way, it doesn't seem to make a difference, especially because it seems like it Fails to update the links. If you could provide me with some guidance, it would be greatly appreciated. |
Re: GURPS Spaceships Design Spreadsheet
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My main guess would be that the 2007 macros simply are not compatible with Excel 2016, which I use. Even the non-macro version has a lot of issues. |
Re: GURPS Spaceships Design Spreadsheet
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I don't have access to Excel 2016. Only thing I can request is that you open the file, save it, and then zip and e-mail me a copy. I should be able to open it without recalculating, which may allow me to suss out why it's giving these errors. May. I'm also going to post a 7zip archive of older Releases Candidate versions of the sheet. I'm curious if you two have any luck with any of the RCs. http://gurpsland.no-ip.org/zip/OlderSpaceships.7z.001 (8MB, download both archives) http://gurpsland.no-ip.org/zip/OlderSpaceships.7z.002 (8MB) |
Re: GURPS Spaceships Design Spreadsheet
I couldn't extract the 002, no matter what I tried. Now, about what I managed to extract...
Well, the release candidate 16 didn't go much far either. Still same problems, with an addendum, however. the Error:502 and Error:504 has been replaced with #Value! The others aren't looking very hot either, I got run-time error 1004 on the 15, 14. 12, 11 didn't have run-time error, but the problems are back... 10 still has the #Value! error, but I can now set the SM on the ship on the design table. I stopped there for the time being, because I am a lazy person. |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Alright, let's start off with the resaved latest one: https://www.dropbox.com/s/0vccsjtfno...Copy.xlsm?dl=0
Then about the old ones. Like Krasudreal already said: Every sheet after RC9 had about the same problems as the latest one. I had some luck with some of the older ones, except a lot of the sheets have the #Value! problem. I encountered the least problems with sheet 7a. No errors popping up, most cells seemed to work fine. Loaded ships still produce broken Outputs, though, and if I try to design my own, the data validation popups for the systems are empty. If I correctly type the name of a system in, it works, though. Still not something I would call usable, but we are getting there. About the , and . issue: My windows is set up to UK settings, but my keyboard uses the German layout. I had problems in the past with the decimal points being commas, so I set my region to UK with decimal dots. It might still be related, though, I'll investigate further on another machine with complete native UK settings for everything and see if this changes anything. |
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