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-   -   GURPS Spaceships Design Spreadsheet (https://forums.sjgames.com/showthread.php?t=62539)

ericbsmith 05-31-2015 10:44 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by vicky_molokh (Post 1905380)
It allows thousands of dHP on a ship that is normally 15 dHP. That seems way too good.

Maybe you're right... perhaps use a more linear progression rather than the exponential one. Something like x2/x4/x8/x12/x16/x20/etc.?

ericbsmith 05-31-2015 10:46 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ericbsmith (Post 1905554)
Maybe you're right... perhaps use a more linear progression rather than the exponential one. Something like x2/x4/x8/x12/x16/x20/etc.?

That way ten systems will result in x36 dHP instead of x1024; that 15 dHP ship would have 540 dHP instead of 15,360 dHP.

davester65 06-01-2015 11:02 AM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ericbsmith (Post 1905556)
That way ten systems will result in x36 dHP instead of x1024; that 15 dHP ship would have 540 dHP instead of 15,360 dHP.

I actually didn't realize the current bonus was so high. That does seem like a bit much. Is there any way to change that in the spreadsheet?

scc 06-01-2015 06:14 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ericbsmith (Post 1905554)
Maybe you're right... perhaps use a more linear progression rather than the exponential one. Something like x2/x4/x8/x12/x16/x20/etc.?

Why if the first step only X2 dHP? Shouldn't it start at X4 and go up by that?

ericbsmith 06-02-2015 02:49 AM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by scc (Post 1905754)
Why if the first step only X2 dHP? Shouldn't it start at X4 and go up by that?

Mainly because I didn't/don't want the first few levels to be as effective as later ones, represented directly by requiring that all sections of the ship have Structural Reinforcement installed (via installing 3 systems). I could have, but never did, write in an error indicator to keep track that requirement.

davester65 06-30-2015 05:25 PM

Re: GURPS Spaceships Design Spreadsheet
 
Broken record time again. How's the update for open office coming along? I actually have excel but I just prefer the way the program runs on open office.

I no longer have excel available to me (long story) so back to waiting for the Open Office update.

salsad00m 10-24-2015 05:50 AM

Re: GURPS Spaceships Design Spreadsheet
 
Hey Eric!

Still loving this spreadsheet, it blows my mind how great this really is. The custom modules are magnificent. Buuuuut any chance for custom weapons in a similar way? I know this was mentioned a while ago, wondering if this was still on the table?

Cheers, thanks!

ericbsmith 10-24-2015 04:48 PM

Re: GURPS Spaceships Design Spreadsheet
 
If you're using the Excel version of the sheet you can add new Beam Weapons in the Campaign Options tab, just scroll right a bit and there's an area to enter them. If you're using OpenOffice you'll have to wait for the next release (sorry, no ETA, I just haven't been working on the sheet in a while).

salsad00m 10-24-2015 05:48 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ericbsmith (Post 1947234)
If you're using the Excel version of the sheet you can add new Beam Weapons in the Campaign Options tab, just scroll right a bit and there's an area to enter them. If you're using OpenOffice you'll have to wait for the next release (sorry, no ETA, I just haven't been working on the sheet in a while).

LOL I never noticed that! So you can. Except I was actually looking more for conventional guns and cannons. Steampunk game, so. Yeah. I suppose that might be a touch more complex. If adding conventional guns ever shows up, that would be swell, but I totally understand.

Thanks for the hard work, Eric!

acrosome 10-26-2015 12:03 PM

Is the Fusion Rocket TL10?
 
For some reason the TL9 Fusion Rocket (SS1 p.23) doesn't pop up when I have your spreadsheet set to TL9, but it does when it's set to TL10. If I choose it at TL10 and then change back to TL9 it gets highlighted in black and says there is an error. I haven't changed any configuration settings. Is this correct behavior, for some reason that I'm not understanding?

I'm running LibreOffice, if that makes any difference.


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