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-   -   GURPS Spaceships Design Spreadsheet (https://forums.sjgames.com/showthread.php?t=62539)

panton41 01-13-2010 01:27 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by Molokh (Post 913861)
I thought the OO formats were GPL, so anything opening them must be GPL.

They're an ISO standard, as is Microsoft's Office Open XML, but not GPL.

Langy 01-13-2010 02:20 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

I thought the OO formats were GPL, so anything opening them must be GPL.
This would be very stupid of them if that were the case - it dramatically limits the number of products that would be willing to include compatibility for OpenOffice documents.

Then again, I don't actually know of any applications besides OpenOffice itself that can open OpenOffice documents, so that may not be something they care much about.

panton41 01-13-2010 05:20 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by Langy (Post 913992)
Then again, I don't actually know of any applications besides OpenOffice itself that can open OpenOffice documents, so that may not be something they care much about.

For closed-source MS Office 2007 SP 2 can and I think Corel has a plug-in for WordPerfect if it's not built-in already (I don't use it so I can't say). With Open Source products it's almost universal anymore, though OOo does it best.

davester65 01-31-2010 02:43 PM

Re: GURPS Spaceships Design Spreadsheet
 
Not to be a bother, but any idea on when an update with the rules from Spaceships 7 will be out? Thanks.

ericbsmith 01-31-2010 03:23 PM

Re: GURPS Spaceships Design Spreadsheet
 
I don't know; probably not anytime soon. I just started going to College for Computer Science. Which means that lately I've rather enjoyed activities which have nothing to do with Math and Computer Programming...

panton41 01-31-2010 03:40 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ericbsmith (Post 925516)
I don't know; probably not anytime soon. I just started going to College for Computer Science. Which means that lately I've rather enjoyed activities which have nothing to do with Math and Computer Programming...

I'm in school for informatics, which has a computer science side to it, and I've considered making a Java-based Spaceships constructor, but they never got around to teaching up stuff like parsing text file (for inputing the data files) or things like that, so I never attempted it.

SalsaDoom 04-30-2010 02:11 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by davester65 (Post 925499)
Not to be a bother, but any idea on when an update with the rules from Spaceships 7 will be out? Thanks.

I'd actually like to see this too, I picked that up the other day and was looking forward to making low-tech ships with this. Maybe someday ;) Thanks for the good work Eric :)

Stoob 06-14-2010 12:14 AM

Re: GURPS Spaceships Design Spreadsheet
 
First of all, thanks for the Spreadsheet!!!!!!! It is awesome! When I bought the book this weekend (I know, what can I say....I'm a late adopter!) it made my head hurt. The spreadsheet made me happy to use the system.

These aren't questions about the spreadsheet, but about Spaceships itself. I'm asking here, because it seems like this thread is the most active, and I couldn't find an FAQ on Spaceships. I hope you can help.

1. What if my ship is so simple it doesn't need 20 systems? What if it only needs like 16 or something? What happens with the open hit locations? Do I just leave them blank...and then if a blank spot is hit, I roll again? If I use the spreadsheet to expand a system to more than one location, it ends up duplicating the system. I can see how this would be useful, but what if I don't need 2 of the same system?

2. When I buy a cannon or missile rack, it appears to come with a certain amount of ammo. What if I want more or less ammo? Can ammo be purchased separately?

Thanks people.

panton41 06-14-2010 12:27 AM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by ciaran_skye (Post 925518)
I'm in school for informatics, which has a computer science side to it, and I've considered making a Java-based Spaceships constructor, but they never got around to teaching up stuff like parsing text file (for inputing the data files) or things like that, so I never attempted it.

I'll follow up by saying this database class I'm taking has allowed me to understand how to do this with XML, so I might start on it during my self-imposed exile to Shepherdsville, Kentucky in a couple weeks.

Stoob 06-14-2010 12:58 AM

Re: GURPS Spaceships Design Spreadsheet
 
Java uses JSON files, which are similar to XML.


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