Re: GURPS Spaceships Design Spreadsheet
More for the wishlist: please add "Essential Fuel" option (SS7 p.20) to fuel tanks. This would affect fuel cost (see below) and engine performance (×10 thrust or power). Requires TL^.
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Tech Level TL0^ TL1^ TL2^ TL3^ TL4^ TL5^ TL6^ TL7^ TL8^ TL9^ TL10^ TL11^ TL12^Dalton “while not Essential, this Trail needs Blazing” Spence |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Oops! Sorry, I misread it. According the GURPS Magic p.179;
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Dalton “too embarrassed to come up with a good tagline” Spence |
Re: GURPS Spaceships Design Spreadsheet
How difficult would it be to simply rename systems for a specific campaign setting? I am seriously pondering using GURPS to run a Star* Drive game n the next few years (yea, I have time!). The ability to make very large ships is critical (fortress ships are 4 km long, for example). I see that adding custom systems has already been requests, but I don't know if that will even be necessary for me. Thanks!
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Re: GURPS Spaceships Design Spreadsheet
One more for the wishlist: a switch that would make manning certain habitats optional (that is no warning message). Why? Sometimes ships are deliberately understaffed, with certain crew using multiple facilities part time. (Example: a science officer might have a control room station, an office, a lab and periodically oversees a rec room establishment with the ship's doctor, who has her own sickbay, lab and office.) In addition, in commercial vessels (and buildings) some facilities are intended to be rented out to passengers on a temporary basis.
Dalton “who'd also like a non-control room crew list” Spence |
Re: GURPS Spaceships Design Spreadsheet
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For best results I'd just get the design you want then take one of the outputs from the Output sheet then rename them from there. Quote:
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Re: GURPS Spaceships Design Spreadsheet
I don't normally follow this thread, but I searched and didn't find this mentioned.
It seems that the "No Life Support" option doesn't increase the number of passenger seats by x2, and NBC filters only doesn't seem to have made any difference either. Secondly, changing between off-road and regular wheeled drivetrains didn't change the top speed at all. Top speed should drop by 10 mph for of-road. |
Re: GURPS Spaceships Design Spreadsheet
I've been working on the sheet off and on for a little while now. I think I have Vorkosigan support set, but am still vetting it. Vorkosigan had some odd hitches which have taken some time, which slowed down progress everywhere.
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