Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
After some heavy fiddling, I think I've stumbled on a couple more bugs.
• Inconsistencies between crew complement and number of control stations when using a Control Room with reduced stations. It displays the reduced stations correctly on the Control Room system, but in the notes it seems to double the reduction in crew. • Total Automation not reducing Workspace crew requirement. • Contragravity system not providing ships with Underwater Performance stats. • Small Power Points not being properly tallied. Counted as both Normal and Small PP, effectively increasing total by 1.33 per Small PP. • Power tally includes all powered systems within Reconfigurable systems, instead of just the most draining one. • Small-sized Defensive ECM and Weapon Mounts not being counted for Troop Strength. • Cosmic Power and Cosmic Armor not multiplying Force Screen and Armor DR. • Follow-up damage of Gravitic Focus Conversion Beam not displaying correctly. It gives an error on the design sheet, but seems to display correctly in the Output. • Force Wings option does not register in the Air Performance stats. • Extra Zeroes showing up between some lines on the Output. Here's the test design on which I managed to squeeze in all these bugs: TEST SPACECRAFT Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost Power Points: +10 / -14 Small Power Points: -0 / -2 Space Performance: sAccel: 50 Gs / 20,000 mps Hnd/SR: -1 / 5 Air Performance: aAccel: 50 Gs aSpeed: 1,765 mph Hnd/SR: +1 / 5 Water Surface Performance: wSpeed: 20 mph (10 yps) wAccel: 4 mph/s (2 yps/s) Hnd/SR: -2/5 SHIP SYSTEMS Code:
FRONT Code:
CENTER Code:
REAR Design Switches, Features, & Notes: 6 Airlocks (Capacity: 6 people each), CAMPAIGN OPTIONS: Cosmic Power, Cosmic Armor, Multiscanner Array, SHIP OPTIONS: Total Life Support, Total Automation, [1] Near-C with Ramscoop, [2] Load includes: 2 tons of Crew & Passengers, 500 tons of Cargo Hold, 300 tons of Hangar Bay, [3] Crew Requirement: 6 Control Stations, 13 Workspaces (1 per Full system, 0.0 per Smaller system), 4 Lab Worker, [4] Plus dDR 200 Force Screen (dDR 400 if reinforced with second Power Point), [5] Reduced Control Stations by 2, [6] Multiscanner Array, [7] FORCE SCREEN OPTIONS: Force Wings, CAMPAIGN FORCE SCREEN OPTIONS: Adjustable, FUEL USED: [8] Any Fuel, TROOP STRENGTH (TS): 3,600,000 Classes: Air, C3I, Space Features: Night, Sealed 0 0 HABITATS Code:
Qty. Location Type Notes WEAPONS TABLE Code:
Range Scale: Basic Combat Ranges Turn Length: 20-sec |
Re: GURPS Spaceships Design Spreadsheet
Okay, just a few more bugs:
•Boost Drive option gives incorrect velocity (a flat X mps per engine instead of X * Accel mps). •Nautical Lines not reducing Air Speed (should be 1/5 of normal Streamlined speed). •Underwater Performance registers as equal to Water Performance, despite them being different in most cases. EDIT: •NPC Filters Only, No Life Support and Magical Life Support aren't multiplying number of Cabins in Habitat. Overall it's working very well! I just built a massive psionic soul-eating space lobster-squid. Because I can (thanks to your excellent spreadsheet). |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Another small batch, which I'll just tack on the end here:
•Cargo Hold in Weapon Mounts displays an error in the Acc column and on the Output page •Reactionless Stardrives don't count their Thrust towards Air Performance •Sapient Brain (Psionic) doesn't provide a Psi Power Point •Super-Soldier option doesn't double TS |
Re: GURPS Spaceships Design Spreadsheet
Version 2.00 Beta 15
-Added Drop Capsule Launcher system -Added Garage w/Vehicle to Habitat Modules (See the Optional Rules page for descriptions of both)-Addressed the following errors: • Power tally includes all powered systems within Reconfigurable systems, instead of just the most draining one. • Small-sized Defensive ECM and Weapon Mounts not being counted for Troop Strength. • Cosmic Power and Cosmic Armor not multiplying Force Screen and Armor DR. • Small Power Points not being properly tallied. Counted as both Normal and Small PP, effectively increasing total by 1.33 per Small PP. • Follow-up damage of Gravitic Focus Conversion Beam not displaying correctly. It gives an error on the design sheet, but seems to display correctly in the Output. • Reactionless Stardrives don't count their Thrust towards Air Performance • Sapient Brain (Psionic) doesn't provide a Psi Power Point • Cargo Hold in Weapon Mounts displays an error in the Acc column and on the Output page • NPC Filters Only, No Life Support and Magical Life Support aren't multiplying number of Cabins in Habitat. • Force Wings option does not register in the Air Performance stats. • Super-Soldier option doesn't double TS • Total Automation not reducing Workspace crew requirement. • Inconsistencies between crew complement and number of control stations when using a Control Room with reduced stations. It displays the reduced stations correctly on the Control Room system, but in the notes it seems to double the reduction in crew. • Nautical Lines not reducing Air Speed (should be 1/5 of normal Streamlined speed). • Boost Drive option gives incorrect velocity (a flat X mps per engine instead of X * Accel mps). • Contragravity system not providing ships with Underwater Performance stats. • Underwater Performance registers as equal to Water Performance, despite them being different in most cases. • Extra Zeroes showing up between some lines on the Output. • Ram Rocket cost multiplier not counted Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.83MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (777KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.29MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.22MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.82MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.52MB) |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
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Would it be uncouth to offer suggestions for other optional systems and rules? Ones I'd come up with before were Armoury, Shooting Range and Danger Room habitats. |
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