Re: GURPS Spaceships Design Spreadsheet
LIGHT FRIGATE
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TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost Power Points: +8 / -10 Space Performance: sAccel: 4 Gs Hnd/SR: -1 / 5 FTL Rating: FTL-2 Air Performance: aAccel: 4 Gs aSpeed: 500 mph Hnd/SR: -1 / 5 SHIP SYSTEMS Code:
FRONT Code:
CENTER Code:
REAR Design Switches, Features, & Notes: 3 Airlocks (Capacity: 3 people each), SHIP OPTIONS: Artificial Gravity, Gravitic Compensators, Stealth Hull, Dynamic Chameleon, [1] Load includes: 0.8 tons of Crew & Passengers, 5 tons of Steerage Cargo, [2] Crew Requirement: 3 Control Stations, 1 Workspaces, [3] All Armor Hardened, [4] Plus dDR 50 Force Screen (dDR 100 if reinforced with second Power Point), [5] FORCE SCREEN OPTIONS: Hardened, ENGINE OPTIONS: FUEL USED: [6] Hydrogen Isotopes, TROOP STRENGTH (TS): 89,400 Classes: Air, Space Features: Night, Sealed HABITATS Code:
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Range Scale: Basic Combat Ranges Turn Length: 20-sec Created using GURPS Spaceship Design Spreadsheet. GURPS Spaceships Design Spreadsheet is copyright © 2009-2012 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. |
Re: GURPS Spaceships Design Spreadsheet
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Re: GURPS Spaceships Design Spreadsheet
Okay, not sure if I did something wrong, or what's going on, but I'm getting some bugs in the latest build. Troop Strength is displaying as 0 (despite the vessel having armor, weapons, maneuvering capability, etc); Projectile weapons are displaying Err:502 in their Accel stat; and every line on the Output page is also displaying Err:502. I'm using Open Office 3.3.0.
EDIT: Oh, and the Conventional Gun is also incorrectly getting the "Improved" option, x2 RoF, despite that only being available to energy weapons. |
Re: GURPS Spaceships Design Spreadsheet
Version 2.00 Beta 12
-Fixed issue with Missile Weapon Accel stat which caused the Output Sheet to error out in OpenOffice -Corrected Troop Strength, which wasn't taking into account dDR or dHP (only Force Field dDR was being used). -Corrected weapon RoF to increase with Space Combat Turn Length setting. Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (755KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.7MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.47MB) Quote:
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Re: GURPS Spaceships Design Spreadsheet
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EDIT: The fact that having effectively 0 DR causes the TS calculation to return 0 indicates that it may not be including HP correctly in the formula. TS is based on dHP + Avg dDR, multiplied by number of combat systems (weapons + defensive ECM) and factors derived from Hnd and TL. |
Re: GURPS Spaceships Design Spreadsheet
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EDIT: And as proof, here's the design I was using to test it: PATROL GUNBOAT Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost Power Points: +4 / -4 Space Performance: sAccel: 2 Gs Hnd/SR: +0 / 4 FTL Rating: FTL-1 Air Performance: aAccel: 2 Gs aSpeed: 354 mph Hnd/SR: +0 / 4 SHIP SYSTEMS Code:
FRONT Code:
CENTER Code:
REAR Design Switches, Features, & Notes: 2 Airlocks (Capacity: 2 people each), CAMPAIGN OPTIONS: Armor/Volume Rules (Pyramid 3-34), SHIP OPTIONS: Artificial Gravity, Gravitic Compensators, [1] Load includes: 0.6 tons of Crew & Passengers, 8 tons of Refrigerated Cargo, [2] Crew Requirement: 2 Control Stations, 1 Workspaces, ENGINE OPTIONS: FUEL USED: [3] Hydrogen Isotopes, PERFORMANCE PROFILES: TROOP STRENGTH (TS): 9,200 Classes: Air, C3I, Space Features: Night, Sealed HABITATS Code:
Qty. Location Type Notes Code:
Range Scale: Basic Combat Ranges Turn Length: 20-sec Created using GURPS Spaceship Design Spreadsheet. GURPS Spaceships Design Spreadsheet is copyright © 2009-2012 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. |
Re: GURPS Spaceships Design Spreadsheet
Version 2.00 Beta 14
-Added descriptive Error messages to the Ship Option checkboxes -Hooked in campaign option for Stardrive (Reactionless) -Corrected cost for individually selected Stardrive (Reactionless) engines -Corrected some Engine Options a little bit better (NMP, Pseudo Velocity, Singularity Drive, and Boost Drive) -Corrected ship stats for Boost Drive option -Cleaned up the display of Design Switches, Features, & Notes: (note: Plan on revamping this one for the final release, when I plan on moving a lot of things around a bit) -Probably other bug fixes & adjustments Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (755KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.7MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.47MB) |
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