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-   -   GURPS Spaceships Design Spreadsheet (https://forums.sjgames.com/showthread.php?t=62539)

ericbsmith 09-09-2011 03:59 PM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by jmurrell (Post 1244653)
Is the option to replace a system with three sytems of the next smallest SM exist? If it does, how do I access it?

Quote:

Originally Posted by vierasmarius (Post 1244698)
Sadly, at this time that isn't an option. I look forward to when Eric figures out a fix for that, along with reconfigurable systems.

Quote:

Originally Posted by jmurrell (Post 1244910)
That makes (at least) two of us.

Three of us. Unfortunately, I kind of ran out of steam on the Version 2.0 of the sheet that I started, and just haven't gotten back to it. I haven't given up on it yet, and at some point I'll get back into it and get it finished.

Christopher R. Rice 09-16-2011 07:36 PM

Re: GURPS Spaceships Design Spreadsheet
 
The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.

Ghostdancer

ericbsmith 09-17-2011 04:55 AM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by Ghostdancer (Post 1249085)
The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.

It's a bug, but a pretty minor one since it only affects the label of the fuel tank and not anything actually dealing with the tank (such as calculated fuel run time for hydrocarbon engines).

ericbsmith 09-22-2011 01:10 AM

Re: GURPS Spaceships Design Spreadsheet
 
Version 1.36a
-Incorporated Rev. Pee Kitty's rules for using GURPS Spaceships with GURPS Traveller
-Fixed label display bug with Hydrocarbon Fuel Tank
-Fixed label display bug with Mixed Peripheral Weapon Battery Mounts

DaltonS 09-24-2011 12:03 PM

Re: GURPS Spaceships Design Spreadsheet
 
In order to use the spreadsheet to design buildings (as per Pyramid 3-34), I'd like to see the following options added:
  1. A switch for "Vertical Design" that would change the hull section labels from "Front", "Center" and "Rear" to "Upper", "Middle" and "Lower" respectively.
  2. When the above switch is on, a new "Basement" option for the "Lower Hull" systems to add $1000/system ton to the cost.

Dalton "the secret headquarters architect" Spence

ericbsmith 09-24-2011 01:35 PM

Re: GURPS Spaceships Design Spreadsheet
 
Version 1.37b
-Added option for 'Orientation Design Options' (Vertical, Horizontal, Building, Building w/Basement)
-Moved the 'Campaign Options' checkboxes down and to the right (I was running out of room, had to put them somewhere)
-Corrected bug with Campaign Stardrive '(Reactionless)' option
-Added Structural Reinforcement system (each system doubles dHP)
-Corrected some SM issues with the Armor/Volume rules

SalsaDoom 10-01-2011 01:46 AM

Re: GURPS Spaceships Design Spreadsheet
 
Hi fellas,

Thanks again to Eric! He's the reason gurps spaceships is good.

But I wanted to ask. I never did figure out a way to add modules to the system. It seems every time I build a ship I end up needing at least one module not existing anywhere. How is this done exactly?

Cheers!

ericbsmith 10-01-2011 01:54 AM

Re: GURPS Spaceships Design Spreadsheet
 
In the current version of the sheet there isn't a way to add custom modules. I had played around with the idea, but it never came to fruition. Likely, if I ever get back to the v2.0 of the sheet I'll add the capability to create custom modules.

davester65 10-02-2011 09:29 PM

Re: GURPS Spaceships Design Spreadsheet
 
Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug.

ericbsmith 10-03-2011 03:24 AM

Re: GURPS Spaceships Design Spreadsheet
 
Quote:

Originally Posted by davester65 (Post 1256926)
Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug.

I'm not seeing this at all, so aside from the possibility of this being a regional setting issue I can't even guess why this would be happening without a lot more specifics.

Unfortunately I'm going to be out of town for a couple days, so I won't get back to this for a while.


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