Re: The Witcher
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Regarding the Witcher template, I see you've put "Social Stigma: Second-Class Citizen". I saw the computer game and there Geralt is constantly insulted as "freak" (in Spanish it's subtitled and translated literally as "monstruo" ("Monster")), and many things are there emphasizing the social rejection suffered by the Witchers -included the assault of masses of people against Kaer Morhen for eliminating all them- so I wonder if that disadvantage should be worse. The success with women can be seen as contradictory or paradoxical, or maybe a particular gift of Geralt of Rivia. Anyway I'm no expert in this setting because I haven't read the books. |
Re: The Witcher
Hi! Thanks alot for your comments!
The Witcher template seems to be the hardest nut to crack, and it definetely needs alot of work. They have a hard time finding work nowadays for example (Wealth: Struggling), but I still have to find some way for them to start with a broadsword made of silver (12500$)... So yeah. The women-thing; the game exaggerates that particular advantage a little. As for whether it's strictly Geralt; Geralt does have a knack for it, but actually the fact that the witchers are infertile has a role to play: A quickie in the hay will never result in children, and some women know this! (Especially important in the middle ages, with no access to... well, you know) |
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Re: The Witcher
I'm pretty impressed with the production, though I do have quibbles.
I'd say Minority Group or even Monster might be better fits for the Witcher Social Stigma. Sign Affinity: Is this an Energy Reserve, or just extra FP with (only for Signs)? If the former, I think it should say so (in particular, the part about it regenerating independently, even if you're not resting). If the latter, it should probably be cheaper. Sign Training: The "treats Signs as IQ/Hard skills instead of IQ/Very Hard skills" part is fine (it's much the same as Talent that's limited to 1 level), but the "you only need to spend 1 point per level for each sign, to unlock new abilities of the Sign, instead of 2" part is right out. An ability that makes another ability cost less per level is just a bad idea. I'd recommend just making this a Talent like Magery. Less detailed stuff about the Signs: They generally seem too cheap. But as they seem pretty Magic-like, I suppose that's to be expected. :) Aard: Why not just build this as an attack with Double Knockback and No Wounding? Heliotrop: Why not just make the third level of this work like Ward but without the requirement of knowing the spell? I'm not sure about the way Toxicity works, but I don't know how it should work. I just don't like the idea of succeeding my HT roll meaning I ONLY take HP damage. I'd rather that success meant I didn't take damage, but the HT rolls be hard. I'll second the suggestion to make the silver sword Signature Gear. Likewise the amulet. |
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So even if his Social Stigma gives -3 to reaction rolls, he has +5 from other advantages. And probably have a Sex Appeal of 13 or 14. |
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Witcher alchemy is significantly cheaper than normal alchemy, and takes less time to prepare. That calls for serious drawbacks, methinks! That's why the HP damage is not avoidable. Quote:
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Even if I've got a base +1 HT and +3 to my resistance rolls, I'll think twice before I drink a concoction that will call for a roll at -5, for instance, because I may well fail that, which is more interesting than an automatic effect with a small chance of an additional, much less serious effect. |
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Alchemy is more potent because of the 4 forms of an elixir and their permanent effects etc., but still... The difference between two weeks and 8 hours is a lot. |
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You just take 10% off the final cost. This won't make a difference until you have at least 4 levels. Quote:
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