Re: Force field questions
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Re: Force field questions
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I'm getting a sense of deja-vu... Didn't we go over this before? Maybe in that ATR thread? |
Re: Force field questions
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Re: Force field questions
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Re: Force field questions
In the case of Requires Concentrate or Requires Ready, the relevant text is this:
"Normally, only switchable advantages that would otherwise stay on without an active effort can have these limitations. A passive ability without definite activation conditions (e.g., Empathy) can also take them; if so, it requires the maneuver in question to use" (Powers, p. 112). Further, under the discussion of what makes something Always On or Switchable, one of the criteria for an Always On ability is that it does NOT have "Active Defense, All-Out, Emergencies Only, Fickle, Reflexive, Requires Attribute Roll, Requires Concentrate or Ready, Switchable, Trigger, Unreliable, or Usually On" (Powers, p. 153). This suggests that an ability with Requires Concentrate or Requires Ready CANNOT be Always On, and must be Switchable (or Transient) instead. Interestingly, Costs Fatigue is NOT on the above list, but something like DR with Costs Fatigue might be built as DR 10 (Force field, +20%; Requires Ready, -10%, Costs Fatigue 2, -10%) [50]. The DR is NOT Always On; it requires a moment of preparation to turn it on, but then it stays on as long as you feed it FP...2 FP for the first minute and 1 FP thereafter. I think this has to be how it works...it doesn't make sense otherwise, and it does appear to be covered in the RAW. Mark |
Re: Force field questions
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Re: Force field questions
Another bit of text that might matter here is that one of the conditions for a Transient ability is if "one of its modifiers...specifies "uses" of finite duration" (Powers, p. 153).
In fact, perhaps the key to this discussion is that the abilities we're talking about are NOT Switchable...they're TRANSIENT. Look at it this way...Switchable is an enhancement because have a tremendous amount of control over how long the ability stays on. Yes, if you're knocked out, it goes off. But normally, you can turn on the ability and even forget about it stays on as long as you like. But Requires Concentrate usually means you can only keep the ability on for a few seconds or a few minutes. Then it turns off whether you want it to or not. Same thing with Costs Fatigue. Each use (which costs a certain amount of FP) lasts one minute (or one second)--a use of finite duration. (Same thing for Requires Concentrate...each "use" has a finite duration of one second.) So you would actually NOT build DR with Switchable...it shouldn't be Switchable because it's either always on OR normally off and only turned on for a little while (Active Defense, etc.). I suppose we should get a ruling on this from Kromm or someone, though. And then it should go in the FAQ, since the issue does seem to keep popping up. Mark |
Re: Force field questions
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You don't have DR, Switchable, Active Defense...you just have DR, Active Defense. So I think DR, Costs Fatigue or DR, Requires Concentrate would work the same way. Mark |
Re: Force field questions
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Re: Force field questions
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I think this should be added to the FAQ, since the question keeps coming up every once in a while. |
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