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-   -   [Spaceships] Lifesupport (or lack there of) (https://forums.sjgames.com/showthread.php?t=61870)

nerdvana 08-26-2009 07:55 AM

[Spaceships] Lifesupport (or lack there of)
 
If a species didn't need life support (like the Memer and Saret, frex) how would you handle the costs/effects for building spaceships?

GoldenH 08-26-2009 08:07 AM

Re: [Spaceships] Lifesupport (or lack there of)
 
Just don't put any Habitats on. I'd use Open Space instead if I needed living space. Even if they don't need a ship at all, its nice to have somewhere to be while it's accelerating, jumping, or getting shot at.

Flyndaran 08-26-2009 08:10 AM

Re: [Spaceships] Lifesupport (or lack there of)
 
You don't need pressurization, but your stuff might.
Or slaves, or cargo.
I forget; what are they powered by if no air and food?

Fish 08-26-2009 11:50 AM

Re: [Spaceships] Lifesupport (or lack there of)
 
Cabin space is denser than open space, I feel; open space is just a big empty volume of air with only a limited amount of ground to stand on. I'd probably go with four bunks per cabin, at 2/3 cost — assuming the need for air pressure, minimal temperature, radiation shielding, and energy (for lights, if for nothing else) but not for water, food, or fresh air circulation.

Why air pressure? For one, to conduct sound; for two, to help dissipate and/or regulate heat from equipment and electronics.

nerdvana 08-26-2009 11:56 AM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by Fish (Post 840491)
Cabin space is denser than open space, I feel; open space is just a big empty volume of air with only a limited amount of ground to stand on. I'd probably go with four bunks per cabin, at 2/3 cost — assuming the need for air pressure, minimal temperature, radiation shielding, and energy (for lights, if for nothing else) but not for water, food, or fresh air circulation.

Why air pressure? For one, to conduct sound; for two, to help dissipate and/or regulate heat from equipment and electronics.

I didn't get a chance to talk about the species much (they are in GURPS Aliens, btw and converted by Ericbsmith I believe to GURPS 4, I'll try to find that...) but they are blind in visible light, have vaccum support and can survive in nearly 0K temps.... so little of that is needed. I'm working on an idea for reducing the cost of cabins for them. :)

Ulzgoroth 08-26-2009 12:21 PM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by nerdvana (Post 840496)
I didn't get a chance to talk about the species much (they are in GURPS Aliens, btw and converted by Ericbsmith I believe to GURPS 4, I'll try to find that...) but they are blind in visible light, have vaccum support and can survive in nearly 0K temps.... so little of that is needed. I'm working on an idea for reducing the cost of cabins for them. :)

If they're that hardy, they can use cargo bays as cabins.

Fish 08-26-2009 12:53 PM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by nerdvana (Post 840496)
I didn't get a chance to talk about the species much (they are in GURPS Aliens, btw and converted by Ericbsmith I believe to GURPS 4, I'll try to find that...) but they are blind in visible light, have vaccum support and can survive in nearly 0K temps.... so little of that is needed. I'm working on an idea for reducing the cost of cabins for them. :)

The aliens don't need that — but does the equipment? A ship of any size is going to need repair facilities, basic shielding from interference and radiation, power conduits, fire suppression, all that good stuff.

David L Pulver 08-26-2009 01:41 PM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by nerdvana (Post 840365)
If a species didn't need life support (like the Memer and Saret, frex) how would you handle the costs/effects for building spaceships?

Assuming they like cabins but don't need air or water recycling, with No Life Support design switch in SS 7: Strange and Alien Spacecraft.

(First draft done, going to playtest soon.)

nerdvana 08-26-2009 02:03 PM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by David L Pulver (Post 840562)
Assuming they like cabins but don't need air or water recycling, with No Life Support design switch in SS 7: Strange and Alien Spacecraft.

(First draft done, going to playtest soon.)

I wish I could join in on playtests. :)

nerdvana 04-24-2011 06:30 AM

Re: [Spaceships] Lifesupport (or lack there of)
 
Quote:

Originally Posted by David L Pulver (Post 840562)
Assuming they like cabins but don't need air or water recycling, with No Life Support design switch in SS 7: Strange and Alien Spacecraft.

This thread necromancy is being done because now that I have a copy of Spaceships 7: Divergent and Paranormal Tech I was trying to find this switch, I can't find it in either the index or a read though but I know I may have missed it. Can someone point me to it or did it get lost during the play testing?


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