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-   -   Pilot! for Tales of the Solar Patrol (https://forums.sjgames.com/showthread.php?t=61735)

Stormcrow 08-20-2009 02:55 PM

Pilot! for Tales of the Solar Patrol
 
I want to build a few wildcard skills for Tales of the Solar Patrol, and I'm wondering what skills are appropriate for Pilot!.

Pilot! should be DX-based.

Obviously, every Piloting specialty.

How about Navigation, based on IQ? What about Gunner (Beams)? Electronics Operation (Sensors)?

Any other likely skills? Or is the sheer number of Piloting skills sufficient?

Phantasm 08-20-2009 03:20 PM

Re: Pilot! for Tales of the Solar Patrol
 
Wildcard skills are "anything that's appropriate" that fit the genre.

At a minimum, I'd allow Piloting (all applicable), Navigation (Air, Space, Hyperspace), Gunner, Artillery (Guided Missile), and ElecOps (Sensors, EW).

vicky_molokh 08-20-2009 04:37 PM

Re: Pilot! for Tales of the Solar Patrol
 
4 skills (preferably Hard ones) which do not default between each other seem to be a bare minimum. So it's pretty safe to allow it, and then some more. ;)

nick012000 08-20-2009 05:55 PM

Re: Pilot! for Tales of the Solar Patrol
 
Quote:

Originally Posted by tbrock1031 (Post 837816)
Wildcard skills are "anything that's appropriate" that fit the genre.

At a minimum, I'd allow Piloting (all applicable), Navigation (Air, Space, Hyperspace), Gunner, Artillery (Guided Missile), and ElecOps (Sensors, EW).

I'd probably throw in ElecOps (Communications), as well. It doesn't matter how well you can fly if you can't talk to the Tower when you're in controlled airspace.

Captain-Captain 08-20-2009 07:11 PM

Re: Pilot! for Tales of the Solar Patrol
 
Quote:

Originally Posted by Stormcrow (Post 837805)
I want to build a few wildcard skills for Tales of the Solar Patrol, and I'm wondering what skills are appropriate for Pilot!.

Pilot! should be DX-based.

Obviously, every Piloting specialty.

How about Navigation, based on IQ? What about Gunner (Beams)? Electronics Operation (Sensors)?

Any other likely skills? Or is the sheer number of Piloting skills sufficient?


Already in Supers p.37.

Pilot! (DX). Replaces Piloting (all specializations). In addition, it permits an IQ-based roll for Shiphandling (Airship, Spaceship, or Starship). Use it for combat rolls to operate any weapons system installed in an air or space vehicle, or for
attack maneuvers with the vehicle itself.

It probably should have been included with Tales.

Stormcrow 08-20-2009 09:35 PM

Re: Pilot! for Tales of the Solar Patrol
 
Quote:

Originally Posted by Captain-Captain (Post 837915)
Already in Supers p.37.

Ooh, neat. I don't have Supers. Thanks.

Phantasm 08-22-2009 01:08 PM

Re: Pilot! for Tales of the Solar Patrol
 
Quote:

Originally Posted by Stormcrow (Post 837974)
Ooh, neat. I don't have Supers. Thanks.

Supers is pretty much the definitive listing of Wildcard skills. Well worth the cost just for that list, if nothing else.


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