GURPS Zombie Apocalypse premade characters: help me with some concepts
Hi there guys,
I am planning to run a really short campaign (2 sessions) featuring a "Zombie Apocalypse". Our normal game is a GURPS Fantasy game which we all enjoy, but almost all of our players are really into zombie movies (like the Romero movies). So I would like to prepare 2 sessions in advance for when our normal GM isn't in the mood for GMing or for when the players just want to have a different night of roleplaying. I want to create this mini-campaign in the style of the "Dawn of the Dead" remake, so this is what happens: In a matter of days the continent changes from normal day to day life to a zombie apocalypse. I want the PC's to face and escape this new and horrible threat not by just bashing zombies (which is not without danger because of the risk of infection), but also put them up to some moral dilemma's and let them figure themselves out of dangerous situations with creative thinking. This will require some extensive preparations from my side (making or finding maps, NPC's, moral dillema's and the overal plot and stuff). But what I also want to do is make premade characters, so that when we decide to run the campain, the players can quickly pick a character they like and start surviving. I was thinking about making 8-10 150 point characters for the first session (just days after the zombie outbreak) and 5 "replacement" characters (160 points) for the second session months after the outbreak which they can use if their original character didn't survive the first session. So this is where I hope you guys can come in: Since there are a lot of creative minds on this forum it would be a tremendous help if you guys have idea's for character concepts so that the characters would have some depth to them (which is something I want the campain to be about). I you have any idea's, please post them! You don't have to supply the full character sheet, I can make those myself (but if you want to make them, I welcome that!) Ofcourse, if you have any other idea's or tips for me I appriciate that aswell! P.S. I know Max Brook's zombie survival guide by heart, and my copy of his novel "World War Z" will be arriving in a matter of days. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
If it is really short story line, then try this. My players and myself have been doing a zombie survival campaign for a few years now. I actually let each player make up to 3 characters each. But the catch is each character is only 25 points. Yes, it is a true horror survival aspect to it. They love it. They like the challenge of having a bunch of characters with little or no combat skills, and those who do do not go above 12. To kill a zombie they are forced to do things like evaluate, all out attack, telegraph and so on so that they can he the brain on a reguler basis. With guns, they must brace, aim for a while and so on. It is a challenge. Nn other words, if facing more than a few zombies, they tend to run, hide, barricade, and do what ever else. They also take advantage of slam attacks and knock back. That is, my zombies are weak and easy to push around, so instead of going for a kill, they go for knocking them down. after all, these things are slow. You need to get by a zombie, knock it over and run.
Just suggesting if you want to give this a try. Otherwise, here is a list of basic characters that I had in my group. Garbage man who is hero of local soft ball team (Giving him 11 skill with club) Local sheriff deputy (Only 12 skills with guns) Bouncer for Strip Club (12 brawling skill) Car Dealership owner (Some social skills, no combat skills) Rabbi (My zombies are magical in nature, he has some effect on them) Librarian (Again, with magic, good for research, no combat) Old retired man working as school janitor (Some wisdom, handy man skills) Ginsu chef (High 15 Knife ART skill, only 12 in combat) High School Skate Punk (Daredevil, takes chances) High School Wrestler (13 wrestling skill) High School Geek (Knows alot about occult) Semi Pro wrestler (Trying to get into WWE, decent H-to-H skills) |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
Could be more fun to aim for fewer points. While 150 points is your "standard" GURPS Fourth Edition character, remember that such a character is meant to be a significantly above-average hero. By comparison, most of the protagonists in zombie movies are . . . well, they're Joe and Jane Average. While they always prove more resourceful than ordinary 25- to 50-point people, they're in the 50- to 75-point range, really. For instance:
Karl the Mall Security Guard |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
I'm currently running a zombie survival campaign at 50 points and the players seam to really like it. They can take down the zombies with some patience and luck but get overwhelmed if out numbered. Just giving the guide line of having to be in an office building I got:
You could easily use this thread for good starting places for everyday people. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
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Thanks for the character, it's the style of characters im looking for. With the pointers from both of you im certain to scale down the point totals of the PC's to about 75cp max. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
Name: Walt
Race: Human Attributes [58] ST 11 [10] DX 11 [20] IQ 11 [20] HT 9 [-10] HP 10 [-2] Will 15 [20] Per 11 FP 9 Basic Lift 24 Damage 1d-1/1d+1 Basic Speed 5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Western (Native) [0]. Languages: English (Native) [0]. Advantages [58] Artificer (2) [20] Combat Reflexes [15] Fearlessness (4) [8] High Pain Threshold [10] Social Regard (Respected; Elderly Vet) (1) [5] Perks [3] Rule of 15 [1] Vehicle (Vintage Sportscar) [1] Weapon Bond (Guns (Rifle)) [1] Disadvantages [-57] Chronic Pain (Severe) (9 or less; 2 hours) [-10] Intolerance (Asians) (One group) [-5] Intolerance (Young People) (One group) [-5] Nightmares (12 or less) [-5] On the Edge (9 or less) [-22] Stubbornness [-5] Unfit [-5] Quirks [-3] Chauvinistic [-1] Patriotic [-1] Uncongenial [-1] Skills [16] Area Knowledge (Home Town) IQ/E - IQ+0 11 [1] Armoury/TL6 (Small Arms) IQ/A - IQ+1 12 [1] includes: +2 from 'Artificer' Driving/TL8 (Automobile) DX/A - DX-1 10 [1] First Aid/TL8 (Human) IQ/E - IQ+1 12 [2] Gardening IQ/E - IQ+0 11 [1] Guns/TL6 (Pistol) DX/E - DX+0 11 [1] Guns/TL6 (Rifle) DX/E - DX+1 12 [2] Housekeeping IQ/E - IQ+0 11 [1] Intimidation Will/A - Will+0 15 [2] Mechanic/TL8 (Automobile) IQ/A - IQ+2 13 [2] includes: +2 from 'Artificer' Savoir-Faire (Military) IQ/E - IQ+0 11 [1] Soldier/TL6 IQ/A - IQ-1 10 [1] Stats [58] Ads [58] Disads [-57] Quirks [-3] Skills [16] = Total [75] A homage to a recent Clint Eastwood character (who I think would be pretty interesting in a Zombie flick). Walt is a former factory worker and war vet. He's never really left Korea behind him. Since the death of his wife, he has nothing left to live for. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
Ill leave the specific sport as open as I can, but since Im from Texas, hes a Football player in my head.
Coach Bill Taylor -66 points ST : 14 IQ : 10 DX : 11 HT : 10 FP : 10 HP : 14 History: Former Professional <sport> Hopeful "Silly" Bill Taylor suffered a torn ACL in a preseason game of His senior Year at <college>. Although he made a full recovery, his draft prospects evaporated. Today he is a high scool sports coach and health teacher. He still loves the Game and watches as much as he can on Sunday. Sadly, on a High School Coaches salary, he cant afford to attend many games. When hes alone, he often still wonders how he would do in the game today. Description: Bill stands 6'2" tall and still manages to make trips to the Gym. He has dirty bolnde hair that comes to a widows peak over low perscription glasses. He is perpetually dressed in a golf shirt that lets a sizeable paunch droop over his shorts. His face is normally slightly red from 'verbally motivating' his players. He's 37 years old. Advantages - [5]Fit Dissadvantages - [-15]Bad Back(sports injury) Skills: [2]Teaching [1] Intimidation [2]Biololgy [4]Sport Skill of your choice (For USA settings Footbal, Basebal and Basketball are excellent choices) [4]Sumo [2] Lifting [1] Running |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
Even 100 points is probably too much. I just finished a Zombie Apocalypse game a few weeks ago that was at the 100 point level. My character was a martial artist, and she was taking zombies down right and left just by kicking them in the head. I think the only time she was ever actually in danger was when the zombie cop tried shooting her, but she was able to dodge it with her Dodge 12.
Part of this might be because the zombies had Reduced Time Rate and all of their actions had to be All-Out, so it was perfectly safe to Telegraphic Attack them and almost always safe to All-Out-Attack them, but still, she was killing zombies with her boot all over the place. If the sequel starts, I'm totally devoting the 5 points we got for escaping zombie-land to 'Targetted Attack: Boot to the Head'. It's proven to be a highly effective zombie-demolishing weapon. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
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[GURPS] A Night Out By Steve Strote. A GURPS 4th edition Demo Game. Present-day Zombie Genre, with pre-gen characters provided. The question – Can you go home? The game centered around PCs in a paramilitary unit called "The Guard" and was centered around an urban area that was burned out and infested by zombies - I think about a year earlier than the start of the game. My character was a guardsman, sniper. Later on his 15 year old little brother was introduced as an low point Ally (just as much a Dependant but too competent to qualify as that, however he was always in trouble). Quote:
One moral dilemma is the need to kill someone infected by the zombie disease. Put in an important NPC and make sure he/she is friends with the group (in the case of the game cited above it was the teams commanding officer). Quote:
Good luck, hope this helps. |
Re: GURPS Zombie Apocalypse premade characters: help me with some concepts
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