Should there be a 'parenting' skill?
And should people with young dependents (especially babies) have to take it?
It would consist of various elements of Science: nutrition, Psychology, Diplomacy, possibly Bard (bed time stories) and similar stuff and would be used to keep the very young dependent alive, get them to sleep and, for older ones to get them to go along with what you're doing... I'd make it an Easy skill, though, and possibly even default to IQ. Any thoughts? |
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If it is important to the campaign (meaning it will affect the outcome of the story and the PCs ability to influence that outcome), sure, go for it. But that would be a very offbeat campaign...
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It just seems to me that if the PC has taken a baby as a disadvantage (-36) then they should put a lot of effort into looking after it.
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Intimidation, Fast-Talk, Observation, Carpentry, Urban Survival...
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Mostly parenting is not learnt by intensive study or instruction but through having bit and pieces passed from friends and family, and usually it is based on a lot of 'common sense' stuff that people tend to pick up through life - so an Easy skill and also a pretty easy default, and also no really terrible results from a failed roll - except when looking after a newborn maybe. |
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Shouldn't that kind of thing be covered by the Housekeeping skill?
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...but then of course, if we imagine that Parenting is actually Average or Hard (based on how tough it is to learn Animal Handling or Diplomacy) then we must assume that most parents have fairly low Parenting skill and that possibly society as we know it is the result of a lot of failled skill rolls! |
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Cheers |
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There already is a Parenting skill, at least in previous editions. It's called 'Professional skill: childrearing' (IQ/A). See the GURPS Car Warriors stats for 'Emily Caruthers' on p 32. [SJG 6402, 1987]
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Parenting is a skill, but most people have it at default.
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Another way to look at it would be that most parents (beyond new parents) have one point in Childrearing and also a quirk-level delusion "I am a very skilled parent." ;) Ben |
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I'm going to try to "reverse engineer" from the fact that there isn't a Child Care skill in the 4th edition rules...
This suggests that child care is treated as part of IQ (and Will and Perception and...). This is not to say that taking care of children is not hard work (trust me, fellow gamers, if you don't have children...being a parent is the hardest, best work you will ever do), but the actual tasks--heating up fish sticks in a toaster oven, telling a story, playing Candyland, changing diapers, handling basic discipline like time outs, fielding questions about why Mr. Squirrel had to die or why that lady over there is so fat, etc.--are mostly common sense things anyone can do without special training, education, etc. Someone who is an "expert" (e.g., Jo in Supernanny, etc.) probably has an optional specialty of Teaching (Early Education) and/or Psychology (Child Behavior). I suppose if you have to treat it as a skill, it would be a Professional Skill, with a default of IQ-5, but most tasks are routine (+4), so anyone can do them at IQ-1. Someone with one point of skill (IQ-2) would now be able to handle those routine tasks at skill+4 or IQ+2. I hope this helps. Mark |
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Bill Stoddard |
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Bill Stoddard |
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I would rules wise related like an IQ version of Brawling. In the the way 'untrained' rules for it work. because like Brawling it is not truly untrained, but picked up by going thrown the process themselves. and like the Brawling skill can benefit from additional training.
and continuing the analogy 'parenting' relates to Psychology the way Brawling relates to Karate. |
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Here's a couple of bits from my campaign: "Gianni takes Constanza home, prepares dinner, and then talks with her about the memetic crisis. In the course of the evening, he gets in touch with Fred’s father and learns that Fred didn’t make it—his brain had been oxygen starved too long and he was flatlined. There was a small chance that he might be uploadable, but as the family is Traditionalist Catholic, that’s not an option. So Gianni has to break the news to Constanza, who is upset and angry, and wants to know why God didn’t protect Fred—a question Gianni can’t really answer." "Early in the morning, not long after he drops Constanza off at her weekend playgroup, Gianni gets a call from the Montréal Child Welfare Agency. The caller, an SAI named Adrian, asks if Gianni wishes to view some video of his daughter’s recent activities. When he agrees, he gets to view images of his daughter talking, mildly flirtatiously, with a slightly older boy, and smoking a cigarette while she does so. Closer attention to the details shows that it’s his own brand, and it doesn’t look like her first cigarette. Gianni is taken aback. Adrian assures him that the Child Welfare Agency does not plan to take further action; their role in such incidents is simply to notify the parents. Adrian is willing to refer Gianni to someone else in the agency if he feels a need for advice. Gianni thanks him, but isn’t interested. Instead he calls Blake, and asks her to explain to him why Constanza’s implant didn’t notify him. Blake suggests calling the implant privately and asking it. . . . Gianni talks with Constanza about her smoking; she apparently is expecting this, presumably because Terpsichore warned her earlier that weekend, and seems a bit ill at ease all day. She tells Gianni that she thought it looked cool, and one of the characters she played in a virtual realm smoked, and she wanted to do it in the real world; she pointed out that there are filter lungs like her father’s and nanotech lung scrubbers, so what was the problem? Gianni isn’t moved, and she finally backs down. She asks him to stop using Terpsichore to monitor what she does, because it makes her feel that he doesn’t trust her; he points out that his trusting her got him a call from the Child Welfare Department." In both cases it was mainly an influence/psychology type of thing, and thus a specialized human relations skill. The physical tasks are mostly trivial by comparison, I think. Bill Stoddard |
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I'm still not sure the actual conversations would require Professional Skill (Child Care) as opposed to simple IQ rolls. However, the way I set it up in my example, you could do it either way...not having the skill doesn't mean you'll totally foul up as a parent, because most tasks are routine, but having the skill would let you tackle difficult situations more easily. (If the parent does not take time to calm down and think things through, the flirting and cigarette thing might be at a penalty because it was a bit of a shock. But one could handle this either as a penalty to the IQ roll or as +0 skill task rather than a +4 routine skill task.) Mark |
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if you don put points inot the parenting skill your rolling on IQ, but if you study/train you can get better than IQ |
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I seem to remember a thread some time back where someone suggested it was a specialty of Animal Handling.
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Ideas.
"Parenting" is a far more complicated skill that, I humbly suggest, is not well understood. One part is Diplomacy, to get people to do what you want. One part is Leadership, to get others to follow you. One part is Teaching, to instruct others. Assuming you have something to teach... Varying parts of Fast Talk and Persuade, Suggest, Sway Emotions mixed in. Animal Handling might be a starting point (no offense intended). But "Parenting" has far 'softer' goals than learning a trick, and a far smarter target. I suggest no specific skill is warranted. Use skill relevant to the situation. |
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This means that most people will be able to get by with default rolls, those with good social skills (or just good attributes to base their social skills off) will generally be slightly better parents than average, people with exceptionally bad social skills (whether from low attributes or disadvantages) will be worse than average at raising children and some parents could justify putting a couple of points into skills like Leadership or Teaching (or the Dabbler perk for such skills) simply from being parents. |
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By basing it on good social skills, then James Bond makes the best parent ever...but an average frumpy person...not so much. You make it PS: Parenting, and with the bonus to routine tasks most people do okay off of default...and then over time they learn that skill a bit through OJT. If PS: Housekeeping is a skill, then PS: Parenting is definitely kosher as a skill. |
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If you want to decide whether Parenting or Childrearing is Easy, Average, Hard, or whatever, work backward.
Most people learn it as they go. How many hours of self-study does it take to get proficient at it? How many hours per day does one practice it?* After years of raising children, how good at it does the average person become? Do the math and work it out. How often do you do roll against Parenting? Daily? Hourly? Weekly? *Note: I'm not saying "how many hours a day are you a parent," because the answer is 24 hours a day, 7 days a week. Obviously, you aren't actually using your parenting skills for all 24 hours: part of the time you are working, sleeping, shopping, cleaning, and whatnot. If everybody got 24 hours of credit for "Parenting self-study" every day, then every parent could put 21 character points per year into it (if they had 21 points to spend, of course). By the time the kid is 18, the parents could spend 394 points in Parenting. Frankly, most people just aren't that good at it. |
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Fish's observations also make a addition to this, IMO it is an Average or Hard skill personally, definately not something that would be considered Easy. |
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Perhaps it is a career skill, like crewman and soldier. Something like Parenting, IQ/A, default IQ-5, Psych-4, Leadership-3, Intimidation-3, etc
It allows you to do the stuff needed to get by... Some folk are talented, some are dedicatedly skillful, others are uncaring, un"educated" or simply inept (antitalent?). |
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Okay, I've read through the whole thread. And while I have no children, I am from a family where 3-to-6 children is the norm, so I have a lot of baby-sitting experience and second-hand child-rearing tales. Think of me as an informed layman.
From a game perspective, the child-care itself relies on a lot of skills. The simplest approach is to look at the description for the Soldier skill Quote:
EDIT: jacobmuller posted just as I did. But we seem to be thinking along the same lines. |
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Parenting is a skill with specialization by age.
Infant - Defaults to Vet, biology, Medicine etc The simplest to take care of, but most delicate stage. Child - Defaults to Animal Handling Reasonably sturdy and Still fairly simple to take care of. Motor skills are still relatively poor as are Communication Skills Teen - Defaults to Psychological Warfare/Interrogation/Espionage Tempestuous and requiring signifigant time/money investment this is largely the 'Final Exam' of parenting Adult - .....You'll know as soon as I do :) Daughter = 18 Son = 17 Nymdok |
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Parenting seems to follow the course of:
First child - everything is a threat. You 'safety'-blitz everything and everyone. When the child gets a bruise you scream for blood because they slipped and fell while running in the house and we wind up with plastic coated, rounded corner worlds. This is also the stage at which you dutifully record every first, even cutting a lock of hair off the baby and putting it in a scrapbook or something. Second child - still a bit of the first, but now that you realize you can make more the safety thing isn't such a big issue. Some things about early life are recorded, but not much. Third and beyond - When you see your kids running along the fence top or jumping from the roof into a pile of leaves you can be heard to shout, "Put some shoes on!" Nothing is recorded. That's parenting in a nutshell... or at least from my experience. TV did most of my upbringing. |
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Bill Stoddard |
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What if they are an elder sibling who has little to do with running the house but much to do with taking care of the young'uns? What if they are a babysitter? |
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Think about it as a modelling problem
A PC is interacting with an NPC is a multitude of different ways over a huge time span, at least 10 years. Would you really want to model that with a single skill? To save time and energy you might fudge it with a single roll, but would that feel right? |
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I like the idea of a Parenting skill along the lines of Soldier for much the similar reasons: it does not involve any terrible expertise in one area, but it does respresent a substantial amount of general knowledge can add up to a useful sum. Most people learn "good enough" skills in a wide variety of areas ranging from First Aid to nutrition for children to Psychology (Child). Similarly to Soldier, it usually consists of some basic training followed by tons of intense learning in field conditions.
A few tasks Parenting might relate to: - Plan a week's worth of lunches. - Prepare a child for a field trip. - Deal with a tantrum. - Deal with your child striking another child. - Change a diaper. - Determine who poured a pound of sugar into your kitchen floor. - Operate a baby monitor, TV parental settings, or an electronic thermometer. - Get a child into a bathbub. - Get a child out of a bathtub. - Try to horse-sense whether your child might have an emotional disturbance or learning disorder. Supernanny would have something more like the Nanny! skill. |
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I believe it's the same with child-rearing - there isn't a "child care" skill because there's a lot of skills that a child-care specialist needs to know. Many of them have already been mentioned, some haven't. The list includes (but isn't limited to) Teaching, First Aid, Bard (to keep the youngster's attention), Expert Skill: Nutrition, Expert Skill: Hazardous Materials Handling (the skill used when "childproofing" the home), Observation ("where did the little... darling put the car keys this time?"), and Detect Lies... |
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But I'm fairly sure parenting is not just about being able to talk children into doing what you want. Bond isn't noted for his ability to understand or care for others, is he? |
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And, yes, I'd hate to see him act as a babysitter. |
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Back in the 3e world, there is "Mythic Babysitting" in GURPS All-star Jam 2004. I did a quick skim and didn't see a parenting skill, but it does mention Professional Skill (Babysitting; M/A).
Still available in both dead tree and enslaved electron models. |
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I think I like the Soldiering-style "Parenting" skill for a couple of reasons: 1) It's simple (unlike specialties or new, separate skills) 2) It's specific (unlike Bard or Psychology as generalizations) 3) It's general (This isn't a contradiction, I mean in the sense that if you didn't take Hazardous Materials Handling, you can still child-proof some Clorox). 4) It fits easily into the background of a non-parenting-focused campaign. If your campaign is all about being a parent complete with modeling the fatigue from missed sleep because of your new born and such, then maybe you should, indeed, look into inventing a suite of separate related skills to handle all the different tasks a parent is often required to do. However, if your campaign is about anything besides that, I'd think a Parenting skill will give you something to roll against without getting terribly in the way and let the role play get on. Ben |
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I agree with OneSeventeen's logic. Parenting is a tiny toe-dip in the shallow end of a vast number of skills, just as is Soldier.
A parent knows how to child-proof a home, moving dangerous toxic agents out of reach (eg, bleach, antifreeze, lye, etc) without needing to know the actual chemical nature of those agents — and without necessarily knowing how to identify, store, or dispose of other toxic substances (eg, spent nuclear fuel rods, nerve gas). A parent learns how to teach a small child (to speak, to ride a bicycle, to tie his shoes, to dress himself, to be polite, and so forth) but isn't necessarily qualified to be a teacher in a public-school setting (eg, History, Music, Calculus, Biology, Chemistry, etc). The trouble with Parenting as a skill is trying to determine its precise effects. How often do you roll? What happens if you fail, what happens if you fail critically? What modifiers apply? On what stat do you base it? As for that last, there are a few possibilities. An IQ-based skill seems to cover the broad strokes of parental knowledge and strength of character, but it leaves out non-human races who teach (and learn) through instinct and perception. A Will-based skill seems appropriate for discipline. A Per-based skill might be more appropriate for animals. |
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And determining the precise effects for Professional Skill: Parenting is the same as Professional Skill: Soldier, or any other number of broader GURPS skills. A lot of that has to do with GM style. Some GM's make players roll all the time for things...other GM's rarely. Some GMs use TDMs extensively...other GMs not so often. Failure and Crit Fails depend on the situation and what you are doing. I think a number of GURPS skills are a bit loose and should be so. It allows for different play styles and for flexibility in situations. |
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Yes, I think Parenting is something that requires skill, and no, I don't agree that it is Easy. Judging from the number of people who seem to be terrible, incompetent parents who feed their children garbage, or never discipline them, or else discipline infants by shaking them to death, or let their children wander into traffic, or leave poisonous chemicals within easy reach, or just leave their children in front of the TV 24/7, it is a skill that people need to learn from other adults.
It should probably have an IQ default. Is it worthwhile using it as a Skill in GURPS? Only if it is important to the campaign. It might be interesting to have a campaign lasting many in-game years in which PCs are required to raise into responsible adulthood the willful, semi-divine or super-powered children who will be necessary to save humanity from some prophesied disaster. |
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I like the idea of a Parenting skill that works like Soldier.
I'd say that in many situations, you'd roll the higher of Parenting or (appropriate skill). So if you have high Psychology or Intimidation skills, you can use those when appropriate, but they won't make you a super-parent. Likewise, Parenting should probably take penalties for the age of the subject; teens are notoriously difficult to deal with, and Parenting skill ought to be all-but-useless on adults. |
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Dealing with my severe anxiety and complete social incompetence did not train my mom for my brother's promisuity and complete lack of common sense. Neither trained for my youngest brother's superb manipulation skills, or his near lack of empathy. My mom would be completely untrained for dealing with girls. Dealing with a specific group of people shouldn't fall under one single skill, in my opinion. |
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Bill |
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I make this argument because if Parenting were one skill, it would be very easy to become good at it over 18 years — I've already pointed out how quickly those hours of self-study stack up — whereas if it were two skills, based on two different stats, not quite so much. |
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and those exaction you gave are on another stat because that the primary state those skills uses. And with parenting most usages are IQ--deftly not HT. HT bases skill are endurance type physical skills, parenting is primarily metal based |
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I didn't give IQ and HT as an example, I gave IQ and Will. I can see the possibility for a parent with a high Will but a low IQ having good disciplinary skills but poor in other tasks.
Furthermore, as I said, an IQ-only skill doesn't take into account the universal nature of parenting. What about a family of dogs, who have IQ under 6? |
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I am a proponent of using Professional Skill: Parenting, as well. |
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the same way when you need to do maintenance on you gun you float you guns skill to IQ eve though most of the other usages are DX Actually it does take to take into acco u low IQ. it to a TL skill. ans Dog parrent is far less compex |
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In my experience it's Physical (Strength) Hard and requires specialization for each child. I think for mothers the stat might be Health but fatherhood seems to be primarily about lifting and carrying.
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Now using Parenting as Influence Skill (Minors) the following situational modifiers (from easy to hard):
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Pro Skill: Parenting TL
I'll argue TL based on diapers. Do they exist? How do you put them on? What do you do after removing? For older kids, net usage is a good example of a modern issue. Education to toilet training vary by TL. Fair to say most people are defaulting or using minimal skill. This is okay, as mostly activities are: Routine: +4 Extreme individual familiarity : +2? Recognized sense of duty and or mutual loyalty: +2? Multiple children: -1 per Most people roll vs 13 for their own kids. People who have dedicated time or study to the skill roll against 17. People with larger household probably leverage older kids as assistants to mitigate the load. I'd argue that neglect or disassociation sacrifices familiarity, and other tragic circumstances can eliminate the loyalty bonus. Importantly, some parenting tasks are limited by the parent's skill. A parent with a Parenting skill of 20, but no skill in Housekeeping or Accounting, would fail at teaching a child about handling money. Of course, with a skill of 20, they'd probably find someone who could teach such an important life lesson. |
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The Netherlands Government is really considering a test for people who want to become parents. They see how many families have failed in teaching their kids morale, etiquette, hospitality and other important abilities needed for living in a free, democratic community.
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The vast majority of parents simply parent the way their parents parented them. It takes effort and education to break any cycle they wish broken.
Or of course personal problems and "flaws" can add new screw ups to the mix like addictions, or external cultural influences. My grandfather was racist, sexist, homophobic, and not kind to animals. My father wanted to be the opposite, so bought us boy and girl toys, pets, and spoke kindly of many strangers. But honestly, what even counts as a Parenting success versus critical failure would be very subjective. |
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But that still leaves the question of magnitude of the various modifiers. Quote:
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