Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast" (https://forums.sjgames.com/showthread.php?t=60171)

Hero of Canton 07-01-2009 01:20 PM

A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
I am trying to convert the 3e GURPS Deadlands Hex Soul Blast into something compatible with 4e GURPS and I have run into a snag.

The Hex description in GURPS Deadlands states that Soul Blast not only ignores all DR (except Toughness) but also has no range penalties of any sort.

This seems too dang powerful to me. IMHO Soul Blast in a GURPS 4e version of Deadlands should have either but not both of "No DR" or "No Range Penalties".

Here's what I propose;

Soul Blast
It is a Missile Spell
The Hex is cast as per GURPS Deadlands 3e rules.
Then Roll vs. the Skill Innate Attack (Beam) to hit.
DR is ignored, but not Toughness.
Normal Range Penalties Apply.
Specific Hit Locations cannot be targeted. (Part of the price paid for ignoring DR.)

Watcha think?

HoC

Crakkerjakk 07-01-2009 02:27 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
What's "Toughness"?

Turhan's Bey Company 07-01-2009 02:35 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Quote:

Originally Posted by Crakkerjakk (Post 814174)
What's "Toughness"?

That's how 3e and earlier editions of GURPS pronounced "natural DR."

Turhan's Bey Company 07-01-2009 02:41 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Quote:

Originally Posted by Hero of Canton (Post 814141)
This seems too dang powerful to me.

I don't disagree, but note that "too powerful" != "incompatible." Anything which can be described in terms of GURPS rules is essentially compatible. That said, if the effects are as you describe them, I'd say it was too powerful in 3e as well.

Anyway, for a maximum 4e feel, have you tried modeling this as an Innate Attack advantage rather than as a spell? That'd give you a point cost that might feel more commensurate with the spell's power.

capnoni 07-01-2009 04:16 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
It also only did fatigue damage.

Hero of Canton 07-02-2009 12:12 AM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Quote:

Originally Posted by capnoni (Post 814231)
It also only did fatigue damage.

Thanks for your comment, but that's never how I've seen it handled. I'm looking at page 78 of GURPS Deadlands and I am seeing fatigue damage listed only for a Hand that is a lowly Pair. Also if you draw The Dead Man's Hand it "kills the target automatically."

Anybody else wanna chime in on this? Is capnoni correct and all Soul Blast damage only fatigue damage? I'd love it if that were the case, but I'd be surprised if it is.

The Hero of Canton

Hero of Canton 07-02-2009 12:14 AM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Quote:

Originally Posted by Turhan's Bey Company (Post 814186)
I don't disagree, but note that "too powerful" != "incompatible." Anything which can be described in terms of GURPS rules is essentially compatible. That said, if the effects are as you describe them, I'd say it was too powerful in 3e as well.

Anyway, for a maximum 4e feel, have you tried modeling this as an Innate Attack advantage rather than as a spell? That'd give you a point cost that might feel more commensurate with the spell's power.

Thanks TBC, I might give that a try, to see how the numbers would crunch.

The Hero of Canton

Hero of Canton 07-02-2009 05:47 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Now our parder, capnoni, stated that Soul Blast does only subdual damage. Does anyone else see it that way?

The Hero of Canton

copeab 07-02-2009 06:08 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Quote:

Originally Posted by Hero of Canton (Post 814141)
I am trying to convert the 3e GURPS Deadlands Hex Soul Blast into something compatible with 4e GURPS and I have run into a snag.

The Hex description in GURPS Deadlands states that Soul Blast not only ignores all DR (except Toughness) but also has no range penalties of any sort.

This seems too dang powerful to me. IMHO Soul Blast in a GURPS 4e version of Deadlands should have either but not both of "No DR" or "No Range Penalties".

Armor is uncommon in Deadlands, so the "ignores DR" provision isn't likely to come into play often. Doesn't seem too overpowered too me.

And yes, it only does fatigue damage on a pair (or so it seems to me).

carllarson 07-02-2009 10:43 PM

Re: A Simple Question - Conversion of GURPS Deadlands Hex "Soul Blast"
 
Because Toughness was dropped for 4E, would the idea of natural armor fall now to DR (Tough Skin)?

So, Soul Blast would ignore/bypass any armor effect from Magog's exoskeleton, but have to blast through his chitin?


All times are GMT -6. The time now is 05:41 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.