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pawsplay 06-26-2009 02:04 PM

Jedi Senses
 
So I'm fiddling with the Jedi ability to see in the dark, all-around, etc., by vaguely sensing their surroundings. What I've come up with so far is Para-Rader (Force Power, -10%; Extended Arc, 360 degrees, +125%; Reduced Range, (10), -30%) [74]. Even slapping on Unreliable (-20%) only reduces it to [66]. Pricey. Unfair, yes or no? Also, is there reason to believe Jedi senses are not so powerful? I can't see adding Costs Fatigue because then the Jedi couldn't suddenly sense something their eyes don't see, and I can't figure out a way to incorporate a Concentrate maneuver into an ability that is supposed to allow the Jedi to be active in the dark. It does seem to be consistent with the terrifying prowess of Jedi in battle even while surrounded.

I'm mentioning this ability in particular simply because it turns out to be one of the more expensive abilities that seems like a part of Jedi knight basic training.

mlangsdorf 06-26-2009 02:35 PM

Re: Jedi Senses
 
Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.

whswhs 06-26-2009 02:38 PM

Re: Jedi Senses
 
How do you get bitten by a radioactive Jedi?

Bill Stoddard

Mark Skarr 06-26-2009 02:48 PM

Re: Jedi Senses
 
Quote:

Originally Posted by mlangsdorf (Post 811597)
Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.

That's what I was thinking. If you want them to still be new at it, you could replace Dark Vision with your choice of levels of Night Vision, after all, they'll usually have a little bit of light from their sabers.

Quote:

Originally Posted by whswhs (Post 811598)
How do you get bitten by a radioactive Jedi?

I have so many answers to this question . . . and none of them are appropriate to the fora.
Oh, well, gotta live up to my name somehow.

Oh! Wait! Got one! We'll make Mike Tyson a Jedi!

pawsplay 06-26-2009 02:52 PM

Re: Jedi Senses
 
Quote:

Originally Posted by mlangsdorf (Post 811597)
Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.

On the other hand, it does not at all explain how Luke was able to see with the blast shield down.

pawsplay 06-26-2009 02:53 PM

Re: Jedi Senses
 
Quote:

Originally Posted by whswhs (Post 811598)
How do you get bitten by a radioactive Jedi?

Bill Stoddard

Take a vacation on Mustafar. *rimshot*

Mark Skarr 06-26-2009 02:53 PM

Re: Jedi Senses
 
Quote:

Originally Posted by pawsplay (Post 811609)
On the other hand, it does not at all explain how Luke was able to see with the blast shield down.

You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.

pawsplay 06-26-2009 02:55 PM

Re: Jedi Senses
 
Quote:

Originally Posted by Mark Skarr (Post 811613)
You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.

Hm, that may be a good angle. I'll check it out later when I'm near my books again.

aesir23 06-26-2009 03:08 PM

Re: Jedi Senses
 
IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.

Eryiedes 06-26-2009 03:11 PM

Re: Jedi Senses
 
Quote:

Originally Posted by aesir23 (Post 811620)
IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.

I second that.
(Those are the rules I use)

PEACE


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