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-   -   Accessory Perk: Tripod? (https://forums.sjgames.com/showthread.php?t=59560)

vicky_molokh 06-12-2009 11:34 AM

Accessory Perk: Tripod?
 
Greetings, all!

I've got this weird idea of a biological or cybernetic augmentation that would allow one to 'deploy' into a 'stance' in which joints are locked in such a way as to provide superior bracing for a heavy weapon. In effect, getting the benefits and drawbacks of a Tripod (complete with a 180-degree firing arc, and a 3-second setup/teardown time). But I wonder if it is balanced, as tripods seem to have a very significant cost and weight, and they out-perform many levels of Huge Weapons (ST) under a limited set of circumstances.

What do you think about it?

Thanks in advance!

NorphTehDwarf 06-12-2009 11:55 AM

Re: Accessory Perk: Tripod?
 
I'd say 1 point might be a little too low. I'd figure out the tripod's cost based on the closest weapon in weight and recoil from High Tech (or maybe Ultra-tech if it's TL9+), and then price it as signature gear in addition to one point for the Accessory. It might be cheaper just to get Extra Arm (Weapon mount -80%) though.

David Johnston2 06-12-2009 12:19 PM

Re: Accessory Perk: Tripod?
 
The crude jokes that leap to mind...

tanniynim 06-12-2009 12:37 PM

Re: Accessory Perk: Tripod?
 
I'd probably let it go as an Accessory Perk, depending on the character, just for ease of use. However, you listed 3 seconds up/down. There's also a 3 second attach/detach for the gun. It would have to take 6 seconds up and 6 seconds down for the Perk since it seriously decreases the ability to use at will.

Figleaf23 06-12-2009 12:42 PM

Re: Accessory Perk: Tripod?
 
I'd be inclined to rule against this one on the grounds that Accessories are not supposed to be weapons. This seems pretty close to that line -- though I'd permit it for use strictly with non-weapon equipment.

vicky_molokh 06-12-2009 12:56 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by tanniynim (Post 804828)
I'd probably let it go as an Accessory Perk, depending on the character, just for ease of use. However, you listed 3 seconds up/down. There's also a 3 second attach/detach for the gun. It would have to take 6 seconds up and 6 seconds down for the Perk since it seriously decreases the ability to use at will.

I meant 3 seconds to 'attach' the weapon (in truth, the weapon stays held with both hands). Turns out there is no info regarding time to set up the tripod itself. My intent was to mimic the time it takes to set up a heavy weapon with a tripod.

vicky_molokh 06-12-2009 12:58 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by Figleaf23 (Post 804832)
I'd be inclined to rule against this one on the grounds that Accessories are not supposed to be weapons. This seems pretty close to that line -- though I'd permit it for use strictly with non-weapon equipment.

Interesting interpretation. IMO it is a weapon no more than the standard collimator on a rifle. (IIRC Kromm allowed collimators to be taken as Perks.)

vicky_molokh 06-12-2009 01:00 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by NorphTehDwarf (Post 804812)
I'd say 1 point might be a little too low. I'd figure out the tripod's cost based on the closest weapon in weight and recoil from High Tech (or maybe Ultra-tech if it's TL9+), and then price it as signature gear in addition to one point for the Accessory. It might be cheaper just to get Extra Arm (Weapon mount -80%) though.

Yes, a tripod is expensive - $1,250, assuming a non-automated version. In fact, I wonder why it costs so much. Good thing is that it doesn't seem to require specialization by weapon.

But regarding Extra Arm (WM -80%): how does that help with firing ST:18M weapons without having ST 18?

tanniynim 06-12-2009 01:09 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by Molokh (Post 804845)
I meant 3 seconds to 'attach' the weapon (in truth, the weapon stays held with both hands). Turns out there is no info regarding time to set up the tripod itself. My intent was to mimic the time it takes to set up a heavy weapon with a tripod.

"Setting up or collapsing a tripod typically requires six seconds. Attaching or detaching the weapon takes a further three seconds." HT p160

From that reading, I'd actually rule 9 seconds up, 9 seconds down. Not 6/6 like I said earlier.

Along with no movement, seems pretty fair for only giving braced + Ignore strength requirement. If this was an attached accessory, I might even give big penalties to dodge.

vicky_molokh 06-12-2009 01:29 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by tanniynim (Post 804855)
"Setting up or collapsing a tripod typically requires six seconds. Attaching or detaching the weapon takes a further three seconds." HT p160

From that reading, I'd actually rule 9 seconds up, 9 seconds down. Not 6/6 like I said earlier.

Along with no movement, seems pretty fair for only giving braced + Ignore strength requirement. If this was an attached accessory, I might even give big penalties to dodge.

I wonder how long does it take to set up or collapse a TL9 tripod.

Anyway, I am now tempted to just grant 5 levels of Huge Weapons instead. Though it will probably change them from one-man heavy weapons teams to all-around heavy units.

NorphTehDwarf 06-12-2009 01:40 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by Molokh (Post 804850)
Yes, a tripod is expensive - $1,250, assuming a non-automated version. In fact, I wonder why it costs so much. Good thing is that it doesn't seem to require specialization by weapon.

But regarding Extra Arm (WM -80%): how does that help with firing ST:18M weapons without having ST 18?

Sorry for the lack of clarity. Finals just ended and I'm a little fried. What I meant was... uh... that I didn't read the description of Extra Arm right. I still think the first idea stands, unless it'd be cheaper to buy Weapon Mount and then Arm ST for that single arm--and it probably wouldn't be.

Figleaf23 06-12-2009 04:32 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by Molokh (Post 804847)
Interesting interpretation. IMO it is a weapon no more than the standard collimator on a rifle. (IIRC Kromm allowed collimators to be taken as Perks.)

I don't even know what a collimator is.

{Edit: but having now looked it up via the wonderful intertubes, it seems like an important distinction is that the collimator is used to prepare the weapon before combat, not as an aid IN combat. That puts it in the category of tool rather than weapon for me.}

Phoenix_Dragon 06-12-2009 11:00 PM

Re: Accessory Perk: Tripod?
 
Quote:

Originally Posted by Figleaf23 (Post 804952)
{Edit: but having now looked it up via the wonderful intertubes, it seems like an important distinction is that the collimator is used to prepare the weapon before combat, not as an aid IN combat. That puts it in the category of tool rather than weapon for me.}

I believe he means a collimating sight (HT156), also known as a "red dot sight," which does indeed give in-combat bonuses.


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