GURPS: Spaceship Control Room Question
If I'm building a SM+6 sized ship, kind of a large shuttle, but I want a ship with 5 control stations instead of 2, can I simply drop in extra Control Stations in other slots, and then assume that they make up a much large control room, and not that they are like 3 separate control stations?
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While I haven't checked it, and there may be consequences I wouldn't be happy with, I'd be tempted to give second and subsequent control rooms twice the number of control stations, since they don't have to 'rebuy' all of that. |
Re: GURPS: Spaceship Control Room Question
My own hack for extended bridge space is to use passenger seating and charge an extra 50k per seat converted to a control station. That way you're not re-buying any unwanted features.
I'd only pay full price for an extra control room if it was supposed to be a fully independent auxiliary control, like the secondary bridge on Honorverse warships. Even then it may be a bit much considering that supposedly includes a lightweight sensor array and attitude thruster system. |
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Take a look at these pictures: http://www.ex-astris-scientia.org/ar...ntferengi2.jpg http://www.ex-astris-scientia.org/ar...ntferengi1.jpg Obviously it's a 'cramped' control station. And I can see the stations in the front seem to be 'actual' control stations. I just can't figure out if the one in the center can control anything or is the two behind it have proper stations. Any ideas? =) |
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How's about this link? Yes? No? |
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