New category to skill list
I've got the following lines in the [SKILLS] section of a GDF:
Code:
#Clone "SK:Computer Hacking" as "SK:Infomat Hacking"How can I create a new category for skills? |
Re: New category to skill list
Just resynchronize your skills.
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Re: New category to skill list
Nope, no good.
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Re: New category to skill list
That's strange.
Did you check the checkbox labelled 'SKills'? |
Re: New category to skill list
Yes, I did.
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Re: New category to skill list
Is there any error output from loading the files? Is your custom GDF being loaded last, or at least after the basic file? Also, I would resynchronize everything, especially with new cats involved.
Bare in mind, also, that there may be additional repercussions from doing a #Clone or #Rename, as groups and talents still include the other skill. Even doing a #Rename doesn't cascade the effects throughout the various elements that effect or are effected by the original skill, so if you want to maintain the relationships (with like Talents or other ads, etc.), you have to update the relevant groups or ads directly. |
Re: New category to skill list
No errors, and I'm just loading Characters and my gdf.
I'm afraid this is just getting to be more trouble than it's worth. |
Re: New category to skill list
On an existing character you need to resynchronize Categories, not Skills, to rebuild the categories.
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Re: New category to skill list
Any characters created without the TotSP cats must be resynchronized or you will not see the new cats with those characters, as Angel has stated. Also, you'll have to resync more than just Skills/Ads/whatever, you should also resync Categories and Groups. Previously saved characters also save the data set used in their creation, which is why you need to do this when you change the data set. If you do this correctly, it should work. I would also suggest always including the group/category subheader, like so:
Code:
<Tales of the Solar Patrol>Also, again as Angel said, #Clone'ing doesn't filter down throughout a cloned trait, so if a trait has any references to other traits you're cloning and deleting, you'll have to update the tags including said references, or the traits will either complain about missing prereqs or just not work at all depending on which tag contains the references. Specific to the sample you provided, the hacking skill has a needs() tag for a skill you clone and delete, you should update that reference to the new skill, like so: Code:
<Tales of the Solar Patrol> |
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