| RedMattis |
06-01-2009 06:16 AM |
Re: Perks, can we have too many?
Quote:
Originally Posted by Figleaf23
(Post 798496)
The group I play among would be paralyzed if we were held to this standard as GMs.
I think we see ourselves as engaging in a collaborative effort to make the game events feel true in relation to the input plot points -- ie. it doesn't matter who points out that Jimbob's Acute Hearing should give him a bonus, as long as afterword you don't end up asking 'Hey why didn't Jimbob hear that'. That last eventuality is a failure of both GM and players together IMO.
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I use a GM control sheet, and try to remember everything, but I don't mind the players reminding me that they have Danger Sense, acute hearing and what else. I'm a person, not a machine.
Most of the time I manage without the players needing to say anything.
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