[Spaceships] 'Triple' bomb size instead of triple ammo count?
Greetings, all!
According to Spaceships 4, bombs are 1/3 the size of missiles, and launchers can load 3 bombs instead of one missile. That's a bit strange, given that bombs are usually meant to do lots of damage, preferably in one hit. So, I'm asking: if I want to use a bomb the size of a whole missile, not 1/3, are there any things I should be aware off, or should I just seek the stats of a missile warhead with (SM of the launcher's default missile)+1? Thanks in advance! |
Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
Some penetrating bombs like GBU-28 are extremly long for the diameter, but more normal bombs are way shorter than missiles for given diameter.
Simplified: If you want apex style penetrator you probably want to make it long and narrow for best penetration. If you want to pack maximum ammount of explosives, you want to make a shape that is as close to sphere as other concerns allow to minimise the casing material compared to the explosives. |
Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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OTOH, its true that for kinetic-kill "bombs" (and I wonder if "mines" isn't a better word than "bombs", generally), having them shaped more like missiles, but on average denser since they are all "penetrator" but for the maneuvering kit, is also sensible; for these types of "bombs", your original proposal makes sense. |
Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
If we assume that the bombs are mainly kinetic kill cluster, then a cylindrical bomb makes sense; a long core of explosive around a bunch of ball bearings or penetrator darts arranged in a cylinder. As the bomb approaches the target it bursts and creates a moving cloud of projectiles. Since it doesn't have engines, fuel, or much of a guidance system there is more room for darts or ball-bearings.
The cylinder allows an even dispersal of the cloud of penetrators. In the case of a single solid penetrator, again a cylinder makes sense as it allows a narrow aspect ratio. This would be handy for bombing ground targets as it would reduce atmospheric friction. Given the two above assumptions I'd say it should be straightforward to have a triple-damage bomb the same size as a regular missile. Either it has more darts or more solid mass for impact. One downside is that without engines the bomb cannot accelerate and get extra damage from velocity. On the other hand, if you are dropping them on a planet from orbit gravity will do the work for you, or if the launching ship is already moving quickly relative to its target. In the case of nukes I don't know how much larger you would be able to make the warhead. If it was a gun type nuke (propels a slug into the fissile mass inside the warhead) then the extra length might be handy. In the case of X-ray laser rods, a long cylinder would be able to carry more bundles of long, thin rods and would be a more suitable shape than a sphere. |
Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
I viewed the missiles as being long for their diameter, like a Sidewinder, AMRAAM, Harpoon or Standard, whereas the bombs were comparatively shorter. I also viewed the standard bomb as being a 500-lbs class weapon as opposed to the missile's 1,000 to 2,000-lbs class weapon. However that distinction makes little sense with SM+4 to SM+6 since most of the missiles are a small fraction of a ton each. Even assuming bombs simulate something similar to the GBU-39 Small Diameter Bomb (250lbs range) they're still very small and there's the real-world question of whether the SMB can do what it's designed to do.
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Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?
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Comparing Spaceships bombs and missiles to atmospheric bombs and missiles is unwise, since they have very different modes of action. The ~44 pound conventional 16cm bomb isn't packed with explosives. Most of its mass is solid penetrators and maybe some terminal attack boosters and penaids. Its lethality comes from being delivered at a few miles per second. Hum. It's a bit strange to me that bombs mass less than electromagnetic and grav gun shells. Why does the shell version weight 50% more? |
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