Samurai X (Rurouni Kenshin)techniques
hello there everyone,
bassically i just love samurai, and there this manga called Samurai X in this manga theres this one character called Seta Sōjirō and As a master swordsman of his own style, Sōjirō's abilities have earned him the nickname of Tenken (天剣 Ten meaning Heaven and Ken meaning Sword, "Tenken" means swordsmanship of natural endowments). bassically because of his speed.He has this specific technique called shukuchi. His shukuchi utilizes such powerful speed that, to an observer, it appears that the distance between the two fighters has shrunk (hence the name shukuchi, which means "reduced earth"). Sōjirō states that theres "three steps below shukuchi. While moving at the speed his shukuchi utilizes, the only thing that can be seen is Sōjirō's footsteps ripping through the tatami mats. Which can be seen here: http://image.onemanga.com/006/mangas...0000128/18.jpg here there's a picture in which its also explained what the shukuchi is: http://image.onemanga.com/006/mangas...0000129/05.jpg a little more explanation on the technique: http://image.onemanga.com/006/mangas...0000129/06.jpg During "one step below shukuchi", he is able to attack from an omni-directional angle, utilizing not only horizontal but veritical space. which can be seen here: http://image.onemanga.com/006/mangas...0000133/07.jpg and here: http://image.onemanga.com/006/mangas...0000133/12.jpg While performing true shukuchi, he completely disappears and cannot be seen, even by Kenshin.When performing the true shukuchi sojiro Combines the true speed of shukuchi with the Battōjutsu (which is the same thing as Iajutsu , iado), he has created his only named technique, Shuntensatsu (瞬天殺?, lit. "Instant Heaven Kill"), meaning "immediate killing by heaven's sword". It is named this because the speed behind the attack is so swift that the opponent dies instantly before falling to the floor. which can be seen here: 1)http://image.onemanga.com/006/mangas...0000134/04.jpg 2)http://image.onemanga.com/006/mangas...0000134/09.jpg 3)http://image.onemanga.com/006/mangas...0134/10-11.jpg Any ideas on how this can be stat? apreciate any help cheers |
Re: Samurai X (Rurouni Kenshin)techniques
All your links are returning forbiden access from my link, the site needs login?
Weel, based in your descriptions only, prepare to grab Powers. 1. Being "I'm blinding fast" calls for a good level of obscure (vision) or invisibility. No other extra speeding trait garant to you be a blur. 2. Instant kill is treated in P118 on "Instant Death-Attacks". 3. Unstoppable attacks, if it is the case, calls for P118 too, right above Instant-Death Attacks. 4. Any attack angle calls for 360º vision, perhaps with Panoptic 2 (P39). Remember that, some awkward angle of attack are penalized at -2. Buy each trait and put it all together with link enhacement. |
Re: Samurai X (Rurouni Kenshin)techniques
thanks for the coment, don't you think iajutsu would be essencial for this technique???
i really think its essential, just still not sure how to simulate the incredible speed and the explosion, and still didn't understand how you tried to simulate shukuchi when he's able to attack from an omni-directional angle, horizontal and vertical...could you explain alittle bit better for me..sorry... and nono site doesn't need login...gonna try to put the images again..really important for your understanding that you see the pictures... gonna try again with a direct link to the site ok, first image the one that basically shows what the technique is about...its like an explosion, in which you can only see its footsteps here it goes http://www.onemanga.com/Rurouni_Kenshin/128/18/ second pic, in which it sort of gives a good explanation of what its all about http://www.onemanga.com/Rurouni_Kenshin/129/05/ third pic which also explains about it a little http://www.onemanga.com/Rurouni_Kenshin/129/06/ 4th pic which explains- the "one step below shukuchi", he is able to attack from an omni-directional angle, utilizing not only horizontal but veritical space." http://www.onemanga.com/Rurouni_Kenshin/133/07/ and here also http://www.onemanga.com/Rurouni_Kenshin/133/12/ and then last pictures which consist of him performing the real shukuchi, which he combined with a battoujutsu, THATS WHY YOU SHOULD INCLUDE MARTIAL ARTS ASWELL I GUESS....THE PART INWHICH IT TALKS ABOUT IAJUTSU , THE ART OF DRAWING A SWORD AS FAST AS YOU CAN AND KILLING AN ENEMY WITH A SINGLE BLOW... here are the pictures... 1)http://www.onemanga.com/Rurouni_Kenshin/134/04/ 2)http://www.onemanga.com/Rurouni_Kenshin/134/09/ 3)http://www.onemanga.com/Rurouni_Kenshin/134/10-11/ BASSICALLY THIS ONE PICTURE IS THE MOST IMPORTANT IT SHOWS THE VELOCITY OF THE IAJUTSU... |
Re: Samurai X (Rurouni Kenshin)techniques
Does Mr. Kenshin have the Secret Disadvantage?
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Re: Samurai X (Rurouni Kenshin)techniques
Shukuchi should probably be represented as something akin to Warp, honestly. It's fast enough it's pretty much teleportation anyway. You might also include Obscure, since he can't be seen very well as he's attacking. The "explosions" from his footsteps would probably be a nuisance effect or something along those lines, as it gives away his position. As for battoujutsu, I'd probably build it something like the following:
Battoujutsu (Hard) Default: Prerequisite Skill-12 Prerequisite: Broadsword or Two-Handed Sword Battoujutsu can only be done as an All-Out Attack; it is frequently done as All-Out Attack (Strong), but Committed and even Double (using the sheath or a second sword) are not unheard of. Battoujutsu is difficult to avoid, imposing a -2 to the enemy's Parry defense and a -1 to Dodge and Block. In addition to the effects of All-Out Attack, it gains an additional +4 or +2/die to damage, whichever is better. Battoujutsu requires a successful Fast-Draw, and you must Do Nothing the next round to recover. Build: Requires Skill Check (+1) Do Nothing (+1) Penalizes enemy defense (parry-2, dodge/block-1) (-6) Damage +4 (-8) So, you end up with a 13-point Technique (14 points if you require the Unique Technique Perk, which you probably should with that damage bonus) that behaves similarly to how it does in the series (heavy damage, leaves you wide open). To keep it somewhere in the realm of realism, cutting back to a +2 to damage (+1/die) would work pretty well, and bring the default up to skill-8 or penalize enemy defenses further. Soujirou's ultimate technique is well beyond mere Battoujutsu, however. I'd probably build it as an Innate Attack (8d cut or so sounds right) that uses Broadsword/TH Sword skill and thus can be used with the Battoujutsu technique for even further damage. 8d+16 (or 8d+8, for the toned down version of Battoujutsu) is going to average 42 damage (or 36), which can easily kill most characters. EDIT: And, as a cutting attack, it gets a x1.5 wounding modifier, bringing average injury to 63 (or 54). Survival is highly unlikely (with the stronger version, a typical person would be killed outright, with no HT checks against death). Also, thanks for the link. Looks like I'll get to read the Jinchuu arc after all! |
Re: Samurai X (Rurouni Kenshin)techniques
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First: loved how you did the battoujutsu...simply incredible... but theres still one thing that still doesn't feel right for me...even though i ( after eeading it....) do agree with you that shukuchi should bassically be represented with warp...(since its actually the only way now that i begin to think...) how do we represente that he can hit a target from all direction...not only left and right?? do you get what im saying? or is that not possible? im sorry if im being a pain in the ass, but thats just something that i want to know if it can be represented. Secondly: now that we got into battoujutsu, a doubt came into my mind, if its not too much to ask, how would kensing hiten mitsurugi ryo ultimate technique AMAKAKERU RYU NO HIRAMEKI?? how would it be stat?? thirdly: happy that you liked the website!!!! great site for manga!!! cheers |
Re: Samurai X (Rurouni Kenshin)techniques
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one more thing LOL with soujiro's ultimate technique are you combining it with shukuchi or not? can it be linked with warp? should it? sorry about all the dumb questions lol |
Re: Samurai X (Rurouni Kenshin)techniques
What you want is Attacking from Above, which is somewhere in the Combat section of Basic Set (I think in the Special Options subsection). I think there's a Technique to get rid of the penalty in Martial Arts. Soujirou would be using this. It's also useful for Kenshin's Ryu Tsui Sen (although you'd probably need Super Jump to pull it off properly). To the best of my knowledge, Warp allows you to teleport anywhere in 3-dimensional space, so teleporting above the target to attack from there doesn't seem off to me.
For the Ama Kakeru Ryu no Hirameki, you're going to want to follow a similar logic to the Shuntensatsu - a high damage Innate Attack that is used in conjunction with Battoujutsu. In fact, in both cases you may want to consider linking Affliction with Heart Attack to the attack (in which case you could get away with lower damage). Of course, the Ama Kakeru Ryu no Hirameki is specialized enough that it might be its own Technique as well as an Innate Attack. The Technique would basically be Battoujutsu with additional defense penalties on the target. Had my "Tricky Techniques" thread really gone anywhere, I'd be able to use that system to represent the left-foot trick, as well as the followup strike. That thread kind of fell through, though. For Kenshin, I'd say he'd have to buy the Ama Kakeru Ryu no Hirameki as a Cutting attack, but that his sakabatou - which by that point is essentially a magic weapon - downgrades damage to some sort of subdual crushing and changes the Affliction to Unconsciousness. Although you could force him to buy this as an Alternate Ability, I'd personally just say it's a result of his weapon and be done with it. Finally, I'd say the Shuntensatsu should probably have No Knockback and possibly No Blunt Trauma, while the Ama Kakeru Ryu no Hirameki would probably have Double Knockback. The Ama Kakeru Ryu no Hirameki should probably have some limitations on it - Costs HP, Emergencies Only, etc. EDIT: The final level of shukuchi would probably involve using Warp as a free action (actually, most of the levels probably would), meaning you can still do Shuntensatsu if you want. Requiring that you do shukuchi in order to be able to use Shuntensatsu would be a Limitation on the Innate Attack, but probably not a very large one (-5% or so would probably do it). |
Re: Samurai X (Rurouni Kenshin)techniques
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So ok let me see if i get it, ama kakeru ryu no hirameki would be innate attack with battoujutsu, but theres something i still dont get it, how would you simulate the speed of it? it aint teleportion but you know its fast as hell! mainly because of the left foot thing lol. secondly how would you simulate the sheer force of the attack that splits the air and creates a time lag, that sucks its opponent towards the space in front of kenshin or the one who used the technique? how would we stat this? he actually gains an advantage from spliting the air in front of him, and the second amakakeru ryu no hirameki concentrates all these forces and then attacks, how can that be stat? in my opinion much stronget than Shuntensatsu. no? thirdly its mainly a god-speed battoujutsu that leaves no openings, remeber when shishio blocks it? pic:http://www.onemanga.com/Rurouni_Kenshin/144/06/ cheers sorry for the trouble...just have lots of doubts...lol |
Re: Samurai X (Rurouni Kenshin)techniques
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