Working on a Vehicle Builder for CW myself
Hi. I am currently (sporadicly) working on a VB.NET project, which is going to be a vehicle designer for CW. It is using the numbers from the Uncle Als Catalog from He**. Initialy, it is only going to allow designing cars, and will (likely) only use the basic body types (compact, mid-size, luxury, pickup, and van) and the basic equipment. It'll be as close to the pocket box CW as I can recall it.
First question: If I (someday before the heat death of the universe) complete this, and wanted to release it as freeware, would SJ Games allow this, or should I shut up now and just do this for myself? Second question: If I am allowed to release this, would anyone be interested? If so, would anyone be willing to assist in the project, if I start up a page on SourceForge? Needless to say, #2 depends on the answer to #1. If anyone is interested in how I am currently going about this, let me know, and I'll post details here. Thanks, Jason A. (**** poor programmer) |
Re: Working on a Vehicle Builder for CW myself
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Re: Working on a Vehicle Builder for CW myself
There's a really nice CW Excel spreadsheet that uses macros floating about the net somewhere... I dunno if it's along the same lines as what you're proposing (I recall that it deals with more than the basic body types, though).
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Re: Working on a Vehicle Builder for CW myself
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Re: Working on a Vehicle Builder for CW myself
There is also one at http://www.cwhnj.com/tsarnj/Madhat.htm that is excel based. does all car, motorcycle, trike, and racing bodies, computes most things for you, etc.
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Re: Working on a Vehicle Builder for CW myself
I'm also working on the CWVD, an Excel sheet that grew (with permission) from a derivation of Sean Peterson's Excel sheet that's on the website. I just submitted it to SJG for approval; hope they like it. ::crosses fingers::
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