Re: Knockback against opponents with Flight, Clinging, Catfall
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A person subject to knockback would continue to travel through the air for several seconds only if the target was launched on an upward trajectory, or if the ground sloped down. Because of the vector addition of acceleration and velocity, motion can be decomposed into orthogonals. So everything from a dropped stone to a bullet fired parallel with teh ground takes the same amount of time to hit the ground: the difference between the bullet and the stone is only how far they travel horizontally in the time it takes them to fall. So it is with knockback. Unless you launch people upwards they take about half a second to hit the ground, regardless of how fast they are flung away. |
Re: Knockback against opponents with Flight, Clinging, Catfall
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Re: Knockback against opponents with Flight, Clinging, Catfall
Quote:
If it's good enough for falling off a motorcycle, it should be good enough for getting knocked off your feet by Tornado Punch. |
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