Re: They should really fix that in Cabaret Chicks on Ice!
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Re: They should really fix that in Cabaret Chicks on Ice!
It rarely comes up in my games, but is brought up frequently here on the - now improved and upgraded! - forums: scaling low-tech armor and weapons up and down for creatures of different sizes and Size Modifiers.
So essentially bastard swords, mail, and helmets for Giants and Pixies. |
Re: They should really fix that in Cabaret Chicks on Ice!
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Re: They should really fix that in Cabaret Chicks on Ice!
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Re: They should really fix that in Cabaret Chicks on Ice!
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Re: They should really fix that in Cabaret Chicks on Ice!
Personally, I'm looking forward to a treatment of different weapon materials, how is a TL 2 Iron Broadsword different from a TL 3 Steel Broadsword. Just how much better is Obsidian to Flint?
Like a lot of people, I'm also looking forward to a more advanced treatment of how to make things. |
Re: They should really fix that in Cabaret Chicks on Ice!
One of the most confusing things about CCoI is Wealth and Status. Since that world is so different to that of today, it would help to touch up on some basics about the low TL mindset.
Fix the "Job" mindset that is confusing to most players when they deal with Low Tech. Explain that self sustaining, cottage industry aspect of daily life etc. Complete Low TL Gear Load outs would be nice for the CCoI follow up books, as well as a bunch of comprehensive examples of what certain wealth levels have just so that the GM can use them as basis. Ideally no complicated system of creation that would take hours. Examples would be enough I figure. Ex. Poor- A 1 room house on a masters land Struggling- Plot of land and small 2 room house, typically a tenant farmer . Average- A small farm plot a 2 room house with an older house used as a barn comfortable - a large plot for a farmer, a comfortable residence in one's liege lords manor land...etc. Wealthy - villa in a town, or a manor tied to a small village, etc. etc. Responsibilities of these real Low Tech roles- duties and common problems and challenges of knights, manor holders, etc. Team based structure found (like a bunch of knight, yeomen, sergeants etc.). Add some GURPS Mass Combat Details like examples of Armies of a Duke, King or Prince. Maybe a fast way of organizing one for a Game. |
Re: They should really fix that in Cabaret Chicks on Ice!
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Bill Stoddard |
Re: They should really fix that in Cabaret Chicks on Ice!
Not sure if anyone else has had this come up in play, but rules/guidelines for transitioning from one TL to another (or perhaps somedescription of how TL (and culture) spread).
How does travel and trade influence the rapidity of knowledge diffusion? What about guild law? Differences in local material inclusions (sand for clear glass? better oak trees?) or other factors? I wouldn't expect a chapter on this, but at least a few paragraphs or better yet 2-3 pages on the short and long term effects of societies with different technologies interacting. When my bronze spear wielding explorers shelter with a remote neolithic tribe for the winter I want to have some idea how to address the changes they are going to make in their host's abilities (if any). |
Re: They should really fix that in Cabaret Chicks on Ice!
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I jest... don't take this post seriously |
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