Call for Playtesters: GURPS Low-Tech
Call for Playtesters: GURPS Low-Tech Tour Guides Wanted! GURPS Low-Tech will be taking players and GMs on a guided tour of past technology. If you're well informed about tools, weapons, armor, vehicles, and other technologies, in any era from the Stone Age to the Age of Sail, come join the expedition. Help us find our way through the winding paths of technological evolutionand keep us from getting lost. The playtest will cover GURPS Low-Tech itself as well as three GURPS Low-Tech Companion PDFs to be released on e23. The core book is devoted to equipment lists and game mechanics; the Companion volumes provide cultural and historical context, additional and alternate rules, and construction systems for several types of equipment. Thus, while we'll expect a careful review of game mechanics and historical accuracy, an additional important goal is to check for consistency between these four related works. Places will be reserved for new playtesters, both to find out how clear the books are to readers with less GURPS experience, and to expand the pool of experienced playtesters for future books. Don't hesitate to apply! The one-month playtest will depart on May 15. Playtesters will need access to and familiarity with the GURPS Basic Set, and we'll give extra weight to applicants who are conversant with GURPS High-Tech (for cross-TL comparisons) and/or GURPS Martial Arts (to check weapons, of course!). Familiarity with Bio-Tech, Ultra-Tech, or the Third Edition version of Low-Tech can be an asset, as well. Prospective playtesters will also need to be registered e23 customers who have spent more than $50 at e23 in the past 12 months. Prospective playtesters should e-mail jwilson@io.com with [LT] (for "Low-Tech") in the subject, and include your preferred e-mail address for the closed playtest mailing list, correct spelling of your name as it may appear in print, your e23 login name, and a few words about your qualifications, experience, and current gaming group(s). Please submit in this format: Quote:
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I just have to ask.
Is Jeff Wilson the only Lead Playtester, or is it just a fluke that he's been the Lead Playtester of a few of the recent books? |
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I seem to be or have been the most available of the people able and willing to serve, and the more familiar one is with the author and to the presiding editor, the more likely one is to be asked again, and so forth. You're asking becasue you want to be reassured that I'm doing such a good job that I will never have to be replaced, right? |
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Bill Stoddard |
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EDIT: I really wish I could apply for this, but the timing is horrible. I'm graduating next month and still need to finish building an experimental rig to ship to Houston by the end of the month. Curse the fates! |
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-P. |
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Though I think your hopes for immortality are optimistic... |
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How will I know if I am accepted into the playtest or not?
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Thank you muchly
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Based on past experience, they will probably be sending out notifications in the next day or two.
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It's now the 15th. Has the playtest started and have the selected playtesters been contacted?
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Oh well, looks like I washed out again. :(
I wonder why? The slots must be very limited or the competition very fierce. |
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In fact, this time around, at least, there were no applicants who caused any of the half dozen people whose opinions were considered to say, "Get them off the bus!" Just trying to pick the people whose applications suggested a little something extra. I suppose you could say, "Well, why not include everyone?" But experience has shown that as playtest size increases, the number of added useful comments does not go up in proportion to the number of commenters, whereas the sheer administrative difficulty goes up more than in proportion . . . difficulty not just for the LP and the author(s) but for the other playtesters, who can be overwhelmed by the sheer mass of discussion. Different authors have different senses of what's a good size; I tend to feel that around 30 general purpose playtesters is right, plus a few extraordinary candidates who don't count against the general quotafor example, published GURPS authors. But wherever we set the numerical threshold, some people are not going to get in, not because of any major sin or flaw, but just because they didn't stand out as "gotta have 'em" candidates. If you can suggest qualities that make you a "gotta have 'em" for a future playtest, that's the best way to sell yourself. Of course, they need to be qualities you actually have. Exaggerating your own merits is a great way to never get a second playtest, and I am not for a moment suggesting it. Use Diplomacy, not Fast-Talk. . . . Bill Stoddard |
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Thanks for the response guys, It's very enlightening and makes me feel somewhat better. I can't help being disappointed though, this was one I really wanted to be involved in.
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We had 30 slots and 45 applicants, exclusive of supernumeraries (i.e., staff and contributors). As a result, a third of applicants were doomed to be left out. Nobody was punted for a weak application, though and there was a random element (as random as Excel ever is, anyway). Bill has already explained why we couldn't simply boost playtest size by 50% to avoid all that. Basically, it's a matter of time . . . the hours needed for the writers and editors to read and fairly review all of the input.
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I understand what you are saying, I was on the Martial Arts playtest and the volume of posts was almost overwhelming. I imagine that if you, as an author, had to read and to respond to all of those you wouldn't want the threads to get out of hand or duplicate themselves. Not if you wanted to have a life away from the screen anyway.
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For the curious, here are the final closing volumes for several playtests of important core books with which I was involved:
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Looks like I picked the wrong week to stop smoking. </LLoydBridges> |
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BTW, are you still selecting playtest applicants as you were? meaning, that, after selecting those on basis of merits, you pick a number of them based on how fast they applied, and then randomize the rest? |
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On the other hand, the actual cost of dealing with posts may not be linear in the number of costs. At least one component is going to be sorting out which posts relate to which other postsand that could go as N(N-1)/2, or roughly quadratically. Thread tracking takes it back toward linearity, perhaps, but between thread breaks and threads that cross-relate to points in other threads, I don't think it gets all the way there. Bill Stoddard |
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Bill Stoddard |
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Good Stuff to know, I am hopeful of joining an interesting playtest in the future. I have an idea for a book proposal (as I'm sure many do), so working in a playtest will help me understand the process a little better.
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:) |
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Anyway I'm sure it will be a great 4e book. |
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Bill Stoddard |
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Oh....what did I get myself into...
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-P. |
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-P. |
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Low-Tech material also has the added problem that you can get conflicting, mutually exclusive, results from the same set of material remains. So this project has the issue where both sides can present peer-reviewed material to bolster their case. If you have the old Low Tech good examples of problems are things like interpretation of the Walls of Jericho and the existence of tusseh silk with the Greeks. :)
And we haven't even gotten into the rules aspect of things, and the interplay between Low Tech and High-Tech and Bio-Tech in particular. |
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On the plus side, from what I've seen so far the playtesters don't have to send the authors packing and try to rewrite the manuscript this time :D
(far from it, I've not even got to Dan Howard's armor yet, and I'm enjoying myself immensely) |
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I'm sure there are already draft emails filled with rants against neologisms ("lorica segmentata"), rule contradictions, the lack of aliens, and complaints about how many kW a 5 feet diameter undershot watersheel placed in a stream with 3 mph current will generate.
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At least that's my impression; some authors seem to find a ten-message and twenty-message threads daunting the way some posters were intimidated by one-hundred-message and two-hundred-message first days. |
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Bill Stoddard |
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I too have been enjoying the read so far (despite a two-year-old's birthday party yesterday). And I have taken a sneak peak at Dan's armour section. My wife had to tell me to shut up because I was giggling like a 6'6" schoolgirl... |
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Wait... what? heh |
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Too bad I missed this sign up. It sounds like a lot of fun. Good luck guys... make it great!
Ohhh.... is it bad form to ask if there are rules for crafting items at various TL's? If it is, please ignore the question. Have a good game. |
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I wish you good work. |
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And of course there's a reason for it. One of the big markets for Low-Tech is going to be fantasy GMs wanting an expanded catalog of gear from their Bronze Age or medieval campaigns; but an outer space campaign could perfectly well involve an encounter with low-tech aliens, maybe even stone age alien tribes. And they'd have stone age tools. For that matter, a fantasy campaign could have nonhuman races and have to deal with their tools and gear. Bill Stoddard |
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BTW, you're mentioning it will be (you think) a 128 page book. Because something Sean said, I thought it will be a 160-page hardback, instead. I can understand that the final number of pages isn't clear at this point, but again, the difference between 128 and 160 is notorious. Quote:
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Are the bigger books not selling? Are they too hard to playtest and edit? How big are those Companions? Seems to me like Low-Tech could have been one big book. Did SJG want to split it up so that they could sell the gear catalog for less? |
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Personally, I would prefer a big 270+ page 4e GURPS Low-Tech, as the great Martial Arts and Thaumatology. All in a single book. Of course then we would need to wait for the entire release of the book, wich takes longer than the time needed for releasing the Low-Tech Companions. Anyway all this was already discussed here. What can we fans do. |
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Bill Stoddard |
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Economists have a theory for this sort of thing; it's called "multipart pricing," I believe, or "price discrimination." Anyway, the good thing is, the total page count is about twice what the previous edition had. So there's a lot more gear AND more cultural context. Best of both worlds. And important parts of the books were written by people who know more about certain topics than I do. . . . Bill Stoddard |
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[OT] Arena
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At any rate, it's not like there's going to be less low-tech stuff than, say, Martial Arts or Thaumatology (core book looks to be 160 pages, companions 30-40 each). It's just going to be packaged in a more modular fashion. The core volume, which is mostly a catalog of gear more or less useful for adventuring, will be useful for everybody involved in low-tech games, while the companions will be more useful for GMs and tinkerers. |
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Thinking only in myself, then I would definitely prefer a thicker, single 4e Low Tech volume. But surely there are really strong reasons for that "multipart" treatment of the product, as "the murderous costs associated with long hardbacks these days" (Sean). Quote:
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Same for related Tech volumes. It's got it all, it's all organized and cross referenced and you don't have to switch pdf files to get from one bit to the closely related bits you are looking for. Oh well, dare to dream. |
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I suppose some kind of uber-gestalt plug in pdf. where it just takes every book/supplement you own and organizes it all into a nice neat well cross referenced document with good hyperlinks and an exhaustive index is the stuff of pure fantasy though. Dare to dream. ohh... now that I think about it... if the hyperlink points to a document you don't own it could divert you to e-23 and ask you if you want to buy the rules for the low low price of... whatever. |
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I'm half-joking... |
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When your Index has to be published separately... your book might be too big ;) |
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For example, I could right here, and right now, take GURPS CHARACTERS and GURPS CAMPAIGNS, and combine them into a single PDF, remove unwanted cover pages, so that the entire PDF goes from page 1 on up to the last page of GURPS CAMPAIGNS as a single "volume". I could then append GURPS MARTIAL ARTS to that same PDF, such that it has GURPS CHARACTERS, GURPS CAMPAIGNS, and GURPS MARTIAL ARTS all as a single PDF. This isn't all that difficult to achieve... |
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Oh, I almost forgot. I sent in a copy of the "cleaned up" time use character sheet and NPC sheet sans the information that was published in the GURPS rules book on Dai Blackthorn or what ever. It took me about 1 minute to scrub the data off the NPC sheet. I sent that PDF to Kromm saying that someone asked for it, and I thought I would make it available quickly.
One minute was all it took. PDF authoring software can do some pretty nifty stuff. Even the simple Adobe reader allows you to cut and paste material such that if you wanted to alter spell descriptions from GURPS MAGIC to more reflect your desires for your campaign - you could use it to modify spells and tell your players "This is how the spell description works in my campaign world" and let them read the revised entry. Neat stuff when you get right down to it :) |
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For the book to be something SJGames wants to attach their name to, it would require extensive layout changes (they wouldn't want multiple title pages or tables of contents or indexes, for example), and it would require textual changes like going through and adjusting all the page number references. Of course, everyone can say that of course they don't care about that sort of thing, they'd be happy with the simple merged PDF. The problem is, that's not representative. And even if a majority of buyers would be happy with a simple merged PDF, there would inevitably be a vocal minority who complained about the shoddy production values and spread reports of SJGames being a less-than-careful company. |
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Hmm... GURPS on a subscription basis... I'd buy that. *halo* |
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If it's just copy&paste for the books, I don't think that's useful. |
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Thxs. |
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And of course, it goes without saying my question was completely in line with the thread's topic! |
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