Re: Call for Playtesters: GURPS Low-Tech
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At least that's my impression; some authors seem to find a ten-message and twenty-message threads daunting the way some posters were intimidated by one-hundred-message and two-hundred-message first days. |
Re: Call for Playtesters: GURPS Low-Tech
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Re: Call for Playtesters: GURPS Low-Tech
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Re: Call for Playtesters: GURPS Low-Tech
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Bill Stoddard |
Re: Call for Playtesters: GURPS Low-Tech
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I too have been enjoying the read so far (despite a two-year-old's birthday party yesterday). And I have taken a sneak peak at Dan's armour section. My wife had to tell me to shut up because I was giggling like a 6'6" schoolgirl... |
Re: Call for Playtesters: GURPS Low-Tech
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Wait... what? heh |
Re: Call for Playtesters: GURPS Low-Tech
Too bad I missed this sign up. It sounds like a lot of fun. Good luck guys... make it great!
Ohhh.... is it bad form to ask if there are rules for crafting items at various TL's? If it is, please ignore the question. Have a good game. |
Re: Call for Playtesters: GURPS Low-Tech
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I wish you good work. |
Re: Call for Playtesters: GURPS Low-Tech
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And of course there's a reason for it. One of the big markets for Low-Tech is going to be fantasy GMs wanting an expanded catalog of gear from their Bronze Age or medieval campaigns; but an outer space campaign could perfectly well involve an encounter with low-tech aliens, maybe even stone age alien tribes. And they'd have stone age tools. For that matter, a fantasy campaign could have nonhuman races and have to deal with their tools and gear. Bill Stoddard |
Re: Call for Playtesters: GURPS Low-Tech
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