Re: Call for Playtesters: GURPS Low-Tech
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:) |
Re: Call for Playtesters: GURPS Low-Tech
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Re: Call for Playtesters: GURPS Low-Tech
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Anyway I'm sure it will be a great 4e book. |
Re: Call for Playtesters: GURPS Low-Tech
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Bill Stoddard |
Re: Call for Playtesters: GURPS Low-Tech
Oh....what did I get myself into...
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Re: Call for Playtesters: GURPS Low-Tech
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-P. |
Re: Call for Playtesters: GURPS Low-Tech
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-P. |
Re: Call for Playtesters: GURPS Low-Tech
Low-Tech material also has the added problem that you can get conflicting, mutually exclusive, results from the same set of material remains. So this project has the issue where both sides can present peer-reviewed material to bolster their case. If you have the old Low Tech good examples of problems are things like interpretation of the Walls of Jericho and the existence of tusseh silk with the Greeks. :)
And we haven't even gotten into the rules aspect of things, and the interplay between Low Tech and High-Tech and Bio-Tech in particular. |
Re: Call for Playtesters: GURPS Low-Tech
On the plus side, from what I've seen so far the playtesters don't have to send the authors packing and try to rewrite the manuscript this time :D
(far from it, I've not even got to Dan Howard's armor yet, and I'm enjoying myself immensely) |
Re: Call for Playtesters: GURPS Low-Tech
I'm sure there are already draft emails filled with rants against neologisms ("lorica segmentata"), rule contradictions, the lack of aliens, and complaints about how many kW a 5 feet diameter undershot watersheel placed in a stream with 3 mph current will generate.
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