Re: Call for Playtesters: GURPS Low-Tech
I understand what you are saying, I was on the Martial Arts playtest and the volume of posts was almost overwhelming. I imagine that if you, as an author, had to read and to respond to all of those you wouldn't want the threads to get out of hand or duplicate themselves. Not if you wanted to have a life away from the screen anyway.
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Re: Call for Playtesters: GURPS Low-Tech
For the curious, here are the final closing volumes for several playtests of important core books with which I was involved:
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Re: Call for Playtesters: GURPS Low-Tech
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Looks like I picked the wrong week to stop smoking. </LLoydBridges> |
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BTW, are you still selecting playtest applicants as you were? meaning, that, after selecting those on basis of merits, you pick a number of them based on how fast they applied, and then randomize the rest? |
Re: Call for Playtesters: GURPS Low-Tech
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On the other hand, the actual cost of dealing with posts may not be linear in the number of costs. At least one component is going to be sorting out which posts relate to which other posts—and that could go as N(N-1)/2, or roughly quadratically. Thread tracking takes it back toward linearity, perhaps, but between thread breaks and threads that cross-relate to points in other threads, I don't think it gets all the way there. Bill Stoddard |
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Bill Stoddard |
Re: Call for Playtesters: GURPS Low-Tech
Good Stuff to know, I am hopeful of joining an interesting playtest in the future. I have an idea for a book proposal (as I'm sure many do), so working in a playtest will help me understand the process a little better.
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