Re: Active defense debate o_Ô
- Talk to your players, maybe they like beeing Munshkins and there is absolutely nothing wrong with that (At least we munshkins are not dull ;) )*, and maybe with not being able to be a Munshkin they will think your GM-style dull...
-Use some storytelling elements, when nubers stop beeing everything... -Some people munshkinize their characters for the fun of doing this, they won't mind having less CPs to spend than their LAZY commerades and ultimately everybody will be equally powerfull... - Just set a limit for Dodge (eg. no more than 13); probabely the much better solution, than creating a technique - Dodge is quite expensive if you buy up basic speed as Ellie mentionend (Remember 19CP give at least +4 Skill levels and +2 for a Hard Technique!!! Do this for your favourite weapon and for Brawling or something and you are safe... +4 Basic Speed (+1 Dodge) costs 20CP) - The rest has already been mentioned so no need to repeat it *In my group we have heroes ranging from Superman to Peter Parker before the Spider-bite but everybody is happy with his role so no problem, and after all not every problem can be solved by force. The point is as long as all players are happy the GM should be happy too. |
Re: Active defense debate o_Ô
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Re: Active defense debate o_Ô
Oh my... I didn't mean to hurt anyone with the words munchkin and dull, i was just trying to er... make some bad joke (i'm not angry at all with my players). Actually my sense of humour might be corrupted by the Dark Side (i have to confess i wasn't always a dull player eh eh). Sorry for the mess guys, i 'll change the text to something more correct. And thanks for your helpfull replies all -)
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Re: Active defense debate o_Ô
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"- You're ambushed by a group of stealthed crossbowmen. You're not cautious at the time, so you won't get a Per roll to spot them. They have Stealth 14, let's see if they hide successfully. - Aaaargh !! - Noooooooo !! - Damn b<biiip>s !! - Nevermind we have light encombrance and base dodge like 12, we'll dodge and drop and get a 14 roll eh eh. - Ok they all succeed. You get no dodge roll as you're not aware of the attack. Everyone's got armor ? - This is a dirty trick, LOL ! - We're all gonna die !! - Ok I quit GURPS, i won't play anything if it's not D20. ...." |
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In fact the debate is not about munchkinism, but more about how to make fight sequences not during hours in a munchkin game session. |
Re: Active defense debate o_Ô
Salvete
Welcome to the forum, Twyll! Quote:
If you want them to have so high a Dodge, but you want to injury them... just remember Deceptive attacks. Quote:
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I hope it helped. Valete |
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