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-   -   [Spaceships] Spaceships 3 Errata (https://forums.sjgames.com/showthread.php?t=55658)

Tzeentch 04-09-2009 08:58 PM

Spaceships 3 Stuff
 
[UPDATE!] This lists all the fixes that were submitted. They ALL appear to have been incorporated into the Version 1.1 Spaceships 3 document that is now available on e23.

If you spot anything new in V1.1 I'm available for doing another round of double-checking.


Ragnarok-Class Battleship (pp. 8-9)
* Change Hnd/SR to -3/4

Admiral-Class Battleship (p. 9)
* Add Central Hull [5] Fuel Tank (holds 1,500 tons hydrogen and provides 15 mps delta-V).
* Change Central Hull 4 to: [4!] Tertiary Battery (20 turrets with 32cm missile launchers, 10 turrets with 300 MJ particle beams).*
* Change Move to 1G/45 mps
* Change piloting skill to Piloting/TL10 High-Performance Spacecraft
*?? Change crew to read: The battleship’s typical crew are 15 bridge operators (including the captain, executive officer, pilot, engineering officer, navigator, sensor operator, communication officer, and tactical officer), 33 turret gunners, 30 technicians, and one medic. Multiple crew shifts are usually carried, plus a squad of marines or security guards.

Empire-Class Dreadnought (pp. 10-11)
* Change Top air speed to 2,500 mph

Adversary-Class Super Dreadnought (p. 11)
* Central [core] is missing !. Change to [core!]
* Change Cost to $1,030.5B

Trinity-Class Heavy Cruiser (p. 12)
* Change Front [core] Control Room comm/sensor to 8.

Victory-Class Space Cruiser (pp. 12-13)
* Change Control Room comm/sensor to 9.
* Front Hull [6] Habitat is missing *. Add *
* Front Hull [6] Habitat should have 105 tons cargo.
* Change Hnd/SR to -3/5.
* Change Load to 413.
* Change Occ to 80ASV.

Tsunami-Class Strike Cruiser (p. 13)
* Front Hull [2] Hangar Bay missing *. Add *.
* Change Front Hull [6] Tactical Array to comm/sensor 11.
* Change Control Room to comm/sensor 9.
* Habitat should be changed 55 tons cargo (from the listed 45 tons).

Sword-Class Heavy Cruiser (p. 14)
* Defensive ECM is missing *. Add *.
* Rear Change dDR to 140/140/70.
* Change cost to $8,188M.

Eclipse-Class Battle Cruiser (p. 14)
* Change Hnd/SR to +1/5.

Intrepid-Class Frontier Cruiser (p. 15)
* Change Front [core] Habitat cargo to 175 tons.
* Change Central [core] Habiat cargo to 1,575 tons.
* Rear [5-6] Antimatter reactors are not high energy systems. Remove !
* Change Load to 4,814
* Change Cost to $37,3124M

Anson-Class Space Patrol Ship (p. 16)
* Change Load to 18.
* Change Occ to 10ASV.

Battle-Class Frigate (p. 17)
* Remove ! from Rear [2-3] Fusion Torch systems.

Vixen-Class Patrol Ship (pp. 18-19)
* Change Load to 0.4
* Change Cost to $69.15M

Seraphim-Class Frigate (p. 19)
* Change HT to 13.

Loki-Class Corsair (p. 20)
* Change Front [2] Habitat to 260 tons cargo
* Change Central [6] Tertiary Battery cargo to 300 tons.
* Change Load to 4,811.
* Change Occ to 10ASV

Renegade-Class Corsair (p. 20)
- Add under performance line: Top air speed is 25,000 mph.

Sentinel-Class SDP (p. 21)
* Change Cost to $5.73M

Azrael-Class World Killer (pp. 23)
* Change Control Room Complexity to 10.
* Change Control Room comm/sensor to 10.
* Front [5] Tertiary Battery has 28cm launchers, not 24cm.
* Note: All * for workspaces can be ignored, it has total automation

Tzeentch 04-09-2009 09:39 PM

Re: [Spaceships] Spaceships 3 Errata
 
Ragnarok-Class Battleship (pp. 8-9)
Reasons: TL8 design, see Spaceships p. 35. -2/5 base; -1/-1 for TL8; +0/- for acceleration).

Admiral-Class Battleship (p. 9)
Reasons:
- NOTE: Crew comment assumes a gunner in the missile turrets. Most designs use fixed-mount launchers and a gunner on the bridge to operate them all. David might want this changed to fixed mount. In which case add a gunner to the bridge and reduce the number of turret gunners by 20.
- Missing central Hull component. Price matches listed amount exactly with fuel tank.
- Ship has 3 fuel tanks (3 x 15 mps each) = 45 mps
- Acceleration is 1G, so doesn't use Low-Performance Spacecraft.

Trinity-Class Heavy Cruiser (p. 12)
Reasons:
- Comm/sensor for SM+10 room is TL-1. TL9-1 = 8.

Victory-Class Space Cruiser (pp. 12-13)
Reasons:
- Comm/sensor is TL-1 at SM+10. See Spaceships p. 14.
- SM+10 habitats have a workspace. See Spaceships p. 17.
- Habitat module has 60 cabin units: 13 bunkrooms (13 units), 12 cabins (12 units), 2 luxury cabins (4 units), 1 briefing room (1 units), 1 establishment (2 units), 1 minifac fabricator (1 unit), 6 automed sickbays (6 units). That leaves 21 units for steerage (105 tons cargo).
- Hnd is base -2/5. -1 for 0.1G acceleration. See Spaceship p. 35.
- Load is 105 tons steerage + 8 tons occupants + 300 tons hangar = 413.
- Occ is bunkrooms (52) + cabins (24) + lux cabins (4) = 80.

Tsunami-Class Strike Cruiser (p. 13)
Reasons:
- TL10 SM+10 tac array is TL+1. See Spaceships p. 15.
- TL10 SM+10 control room comm sensor is TL-1. See Spaceships p. 14.
- Habitat has 60 cabin units. Bunkrooms (10) + cabins (25) + luxury cabins (4) +
briefing room (1) + minifac (1) + offices (2) + sickbays (6) = 11 steerage cargo
spaces left.

Sword-Class Heavy Cruiser (p. 14)
Reasons:
Hull Systems
$8,185,000,000
Habitation $3,000,000
Total Cost $8,188,000,000

Eclipse-Class Battle Cruiser (p. 14)
Reasons:
- Hnd is base -2/5. +3 Hnd for 1,000G+ acceleration = +1/5. See Spaceships p. 35.

Intrepid-Class Frontier Cruiser (p. 15)
Reasons:
- Front Habitat has 600 cabin units: full life lux cabins (80) + full life cabins (400) + briefing room (3) + establishment (2) + labs (40) + offices (10) + sickbays (20) + teleporters (8) + 2 replicators (2) = 35 steerage left over.
- Center Habitat has 600 cabin units: full life lux cabins (4) + full life cabins (100) + ops (100) + offices (3) + cells (20) + sickba (10) + replicators (10) = 315 steerage left over.
- With above changes, Load is 1,750 tons steerage + 64 tons occupants + 3,000 tons hangar.
- Cost did not subtract for removed control stations.

Anson-Class Space Patrol Ship (p. 16)
Reasons:
- Load is 1 (occupants) + 12 (scaled batteries) + 5 (steerage) = 18.
- See Spaceships p. 35 under "Long Term Accomodations". 4 (bunkroom) + 2 (cabin) + 4 (cell) = 10 occupancy

Battle-Class Frigate (p. 17)
Reasons:
- Fusion torches are not high-power systems.

Vixen-Class Patrol Ship (pp. 18-19)
Reasons:
- Occupancy 4*0.1 tons = .4
Hull Systems $69,100,000
Habitation $100,000
Scaled Control Stations -$50,000
Total Cost $69,150,000

Seraphim-Class Frigate (p. 19)
Reasons:
- Base HT 13. Has an engine room, is not TL7-9 total automation. See Spaceships p. 35.

Loki-Class Corsair (p. 20)
Reasons:
- 60 cabin units: 5 (cabins) + 2 (automeds) + 1 (minifac) = 52 steerage.
- 20 removed SM+10 tertiary batteries = 20 *15 tons = 300. See Spaceships p. 27.
- Load is 260 (steerage) + 3500 (cargo bay) + 1 (occupants) +300 (hangar) + 750 (batteries)
- Occupation is 5x Cabin (2 each) = 10.

Sentinel-Class SDP (p. 21)
Reason:
- Listed cost doesn't include the -2 control stations. See Spaceships p. 14

Azrael-Class World Killer (pp. 23)
Reasons:
- SM+10 Control Room Complexity is C9 +1 for TL11 = C10.
- SM+10 Comm/Sensor is TL-1. TL11-1 = 10.

jacobmuller 04-10-2009 03:59 PM

Re: [Spaceships] Spaceships 3 Errata
 
What I've been able to check agrees with you.
I don't have S-1 on spreadsheet and don't have time just now for in depth analysis but IMO this thread should stay seen for a while.

I just read a book with whoppers like "20mm, piercing, armored shells". Thankfully, the majority of SJGs English is better. Numbers are harder to check. The poor soul at SJG assigned to proof-read S-3 must have done it solo.

I'm glad I saw your post - I'll treat these ships as just notional designs.

Tzeentch 04-10-2009 04:54 PM

Re: [Spaceships] Spaceships 3 Errata
 
I don't want to come off as being negative about the PDF. Most of the problems are rather minor. The meat of the book (the map-based combat system) is freakin' fantastic.

jacobmuller 04-10-2009 05:09 PM

Re: [Spaceships] Spaceships 3 Errata
 
"You get what you pay for."
If it had cost $17.95 I would be seriously unhappy at the poor arithmetic.
Notional designs and stats for missiles for $7.95 is good stuff, and that's just the icing on the muffin. Your post is like the warning label on the packet "Caution: packed in a factory that also processes nuts."
SJG do ask us to tell them when we find unwanted nuts. Admittedly, this is on the order of finding your choc-chip contains coated blueberrys...

Totally unrelated: spotted the other day, "Caution: contains milk." on the 2-litre milk cartons...

Shrale 04-10-2009 05:22 PM

Re: [Spaceships] Spaceships 3 Errata
 
Quote:

Originally Posted by jacobmuller
"You get what you pay for."
If it had cost $17.95 I would be seriously unhappy at the poor arithmetic.
Notional designs and stats for missiles for $7.95 is good stuff, and that's just the icing on the muffin. Your post is like the warning label on the packet "Caution: packed in a factory that also processes nuts."
SJG do ask us to tell them when we find unwanted nuts. Admittedly, this is on the order of finding your choc-chip contains coated blueberrys...

Totally unrelated: spotted the other day, "Caution: contains milk." on the 2-litre milk cartons...

Plus the fact it WILL be fixed and you'll see the updated copy, someday.

>

Tzeentch 04-10-2009 05:54 PM

Re: [Spaceships] Spaceships 3 Errata
 
Checking vehicle designs has always been the red-headed stepchild of playtesting. The only times I recall it being the subject of intense scrutiny was during GURPS Traveller Starships playtest (where it was probably the most rigorous vetting of modules I've yet seen) and (interestingly) Alpha Centauri. Oh, and Steam-Tech also had a good process.

Honestly, I love deconstructing designs so I don't mind doing the checks, but I'm somewhat unusual in that.

David L Pulver 04-10-2009 08:39 PM

Re: [Spaceships] Spaceships 3 Errata
 
Quote:

Originally Posted by Tzeentch
Checking vehicle designs has always been the red-headed stepchild of playtesting. The only times I recall it being the subject of intense scrutiny was during GURPS Traveller Starships playtest (where it was probably the most rigorous vetting of modules I've yet seen) and (interestingly) Alpha Centauri. Oh, and Steam-Tech also had a good process.

Honestly, I love deconstructing designs so I don't mind doing the checks, but I'm somewhat unusual in that.

Oddly enough, the checking on SS 3 was fairly intense. The procedure was that each spaceship design was cross-checked by two different people besides the author, and if their posted numbers didn't add up, it was checked again until the reason for the discrepancy was determined and they came to agreement. Despite this, it seems that a few errors did get through anyway...

jacobmuller 04-11-2009 09:47 AM

Re: [Spaceships] Spaceships 3 Errata
 
More icing.
I once asked if the Crew requirements included watch changes. These ship design listings nicely answer that "multiple crew shifts carried". Crew required is not ships complement if watches are required.

jacobmuller 04-11-2009 10:07 AM

Re: [Spaceships] Spaceships 3 Errata
 
Quote:

Originally Posted by David L Pulver
Oddly enough, the checking on SS 3 was fairly intense. The procedure was that each spaceship design was cross-checked by two different people besides the author, and if their posted numbers didn't add up, it was checked again until the reason for the discrepancy was determined and they came to agreement. Despite this, it seems that a few errors did get through anyway...

Three checkers? Ouch. That's how our national exam papers are written (and marked too). Maybe something went wrong with the amendment process? (software glitch?) Fortunately, unlike teenagers doing exams, nobodies life depends on it - unless the people who spotted an unfixed error, or who did the amendments, have blood pressure problems "Dang! I Fixed That One! #@%&*!".
I strained my arm on Tuesday, throwing two monitors... Apparently, this is a surprisingly common injury but, it is part of my job, honest:).

I'm still too busy to read in-depth but love the snippets I've had time for.


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