Re: Are proliferating perks a danger to GURPS?
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Re: Are proliferating perks a danger to GURPS?
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Re: Are proliferating perks a danger to GURPS?
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By the way, you missed the most glaringly-abuse-potential-ful perk in Martial Arts: Technique Mastery. Buying Technique Master (Counterattack) and then buying up the Counterattack technique for my skill to +4 costs what, 7 points for a +4 to attacks? Yes, please. I would require a *very* good explanation to allow this technique for any style--why is it so much harder for you to attack someone who hasn't just attacked you? Note that my bias is definitely against "points-as-balance." If you just give me a point budget and let me spend it, it's too easy to come up with M.U.N.C.H.K.I.N. or a 30-point 300d Innate Attack with unlimited range. That's one reason I love the Styles in Martial Arts and the "1 perk per 25 points in skills" rule-of-thumb: it's a form of balance which doesn't rely purely on point budgets and which passes my plausibility test. -Max |
Re: Are proliferating perks a danger to GURPS?
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-Max |
Re: Are proliferating perks a danger to GURPS?
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-Max |
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