Re: Review of Play: The Saga of the Westmarch DF Game
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Re: Review of Play: The Saga of the Westmarch DF Game
I can't help but compare the point value with that for Berserk. It's just as bad a disadvantage, at least by value.
I think part of the confusion last night was some players misinterpreting the harpy as "down" as in "lying down limply and clearly out of the fight" as opposed to the actual case, being "not in the air and stunned", which is a very very different sort of "down". Regarding Minnizig's brief career as a kinetic kill weapon, I was already pulling out my Emergency Backup Minotaur :D |
Re: Review of Play: The Saga of the Westmarch DF Game
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Re: Review of Play: The Saga of the Westmarch DF Game
It's a judgment call, but I'm inclined to something like this:
a) If possible, you will strike killing blows. If killing blows are suboptimal because of armor issues, you can go for crippling blows against limbs. b) If possible, you will finish off wounded/crippled foes before moving to deal with fresh ones. c) If possible, you will finish off unconscious foes before moving a substantial difference to deal with fresh ones. If that means spending a couple of seconds murdering people instead of helping an ally... its a disadvantage. d) If you're targeted by multiple foes, you can deal with active foes before insuring unconscious ones are dead. e) If you're targeted by multiple foes, you can engage them in any order you like and can switch between them freely. You still need to resist to not follow-up on a substantially wounded foe. So if Wolfgang is fighting a bunch of goblins, he needs to cut at each one's head if possible. If he stuns one, he'll strike at it again instead of dealing with another. If he drops one to the ground, he can ignore it as long as others are attacking him. If an ogre shows up while all this is happening, he can switch to fight the ogre. If the ogre is heavily armored, he can cut out its legs or whatever - but he'll want to finish it off immediately instead of dealing with the goblins if he manages to take out a leg. If he beats back all the goblins and the ogre, he'll launch a flurry of Rapid Strikes to cut off their heads before running over to help the other PCs who are struggling against other goblins. It's an easy resistance roll, so I don't think this is a horrible interpretation. |
Re: Review of Play: The Saga of the Westmarch DF Game
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Re: Review of Play: The Saga of the Westmarch DF Game
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Re: Review of Play: The Saga of the Westmarch DF Game
worth bearing in mind, that for helpless or unconscious foes the rules for instant death applies. No rolls needed, you just kill them.
So once they are down, you basically 'only' pay another round to make sure they stay down. That is, if your attention is not demanded by someone else engaging with you. |
Re: Review of Play: The Saga of the Westmarch DF Game
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I'm not penalizing people for resisting disadvantages, so I don't think that starting with the extreme position and letting people roll the dice for control is too much. |
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