| Nymdok |
12-14-2008 07:49 PM |
Re: White Plume Mountain for GURPS Dungeon Fantasy
Quote:
Originally Posted by Rasputin
The problem with ST drain is that you need to address whether or not you recalculate damage with every loss.
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Actually, the recalculating of damge wasn't an issue, it affected ST not HP, the real problem for the party was after a few hits, encumbrance became an issue. The cleric almost collapsed under her own weight!
Quote:
Originally Posted by Rasputin
True, but the ogre can end the fight with one lucky hit. But otherwise, your point is correct. Character points are very vague for this sort of thing. They're really intended for PCs, and the farther you get from a PC, the less useful they are to measure anything.
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Although thats somewhat true, for enemies that are Vaguely humanoid, they work pretty well. For Green Slime and Grey Ooze, it was an utter failure, for everything else, it worked out OK.
For the Mathematically Inclined.....For evey combat the ST and DX and Skill of the Attacker matter as do the defenses of the defender. Seems like there oughta be a way to work out damage expectation value for a given set of conditions. Maybe even apply some markovnian math and finally see if its the Mighty or the nimble that have the greatest advantage.
Nymdok
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