Got Talent?
I thought I'd collect all Talents that aren't present in the Basic Set in one list to avoid unnecessary duplication. I've discussed it with Kromm, and he says it okay. If anyone has any other Talents, feel free to share.
Alien Friend (S): Anthropology (any alien culture), Diplomacy, Expert Skill (Xenology), History (any alien specialization), and Psychology (any alien race). Reaction Bonus: aliens. 5 points/level. Allure (F): Dancing, Erotic Art, Make-Up, Sex Appeal, Singing. 5 points/level. Bard (F): Heraldry, Literature, Musical Influence, Poetry, Public Speaking, Singing. 5 points/level. Born Sailor (MAFC): Boating, Knot-Tying, Meteorology, Navigation (Sea), Seamanship, and Ship handling. Reaction bonus: other sailors. 5 points/level. Born Soldier (MAFC): Leadership, Savoir-Faire (Military), Scrounging, Soldier, and Tactics. Reaction bonus: other soldiers. 5 points/level. Born Spacer (THS): Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit. Reaction bonus: professional spacers. 5 points/level. Born War-Leader (B): Intelligence Analysis, Leadership, Savoir-Faire (Mili-tary), Strategy, and Tactics. Reaction bonus: military officers, tribal war-leaders, and veteran soldier. 5 points/level. Close to Heaven (B): Exorcism, Meditation, Religious Ritual, Ritual Magic, Symbol Drawing, and Theology. Reaction bonus: “religious professionals”. 5 points/level. Computer Wizard (THS): Computer Hacking, Computer Operation, Computer Programming, Electronics Operation (Communications or Media), Electronics Repair (Computers), Expert Skill (Arachnoxenology or Computer Security), Psychology (AI). Reaction bonus: computer professionals and SAIs. 10 points/level if Computer Hacking is permitted, 5 points/level otherwise. Cybernetics (S): Computer Hacking, Computer Operation, Computer Programming (AI), and Electronics Repair (Computers). Reaction Bonus: other computer professionals, AI systems, and robots. 5 points/level. Devotion (F): Autohypnosis, Exorcism, Meditation, Religious Ritual. 5 points/level. Forceful Chi (MA): Breaking Blow, Erotic Art, Flying Leap, Hypnotic Hands, Hypnotism, Invisibility Art, Kiai, Power Blow, Precognitive Parry, Pressure Points, Pressure Secrets, Push, Throwing Art, and Zen Archery. Reaction bonus: honorable opponents, those who practice “hard” or “external” styles (including potential students and masters), and lovers (past or pre-sent). 15 points/level. Goodwife (F): Cooking, Diagnosis, Gar-dening, Housekeeping, Sewing. 5 points/level. Halfling Ranged Weapon Talent (B): Bow, Sling, Throwing, Thrown Weapon (Dart), Thrown Weapon (Knife), and Thrown Weapon (Stick). Reaction bonus: archers and other ranged weapon users. 5 points/level. Only Halflings may take this talent, and that race has it by default at level 2. Unusual halflings may have higher or lower levels. Note that talents that include combat skills are generally unbalancing. The fact that this one is restricted to a specific race helps prevent abuse. Hot Pilot (S): Gunner (any), Navigation (Air or Space), Piloting (all types). Reaction bonus: other pilots. 5 points/level. Inner Balance (MA): Autohypnosis, Blind Fighting, Body Control, Body Language, Body Sense, Breath Control, Dreaming, Immovable Stance, Light Walk, Lizard Climb, Meditation, Mental Strength, Mind Block, and Sensitivity. Reaction bonus: pacifists, ascetics, and those who practice “soft” or “internal” martial-arts styles. 15 points/level. Mariner (F): Boating, Crewman, Freight Handling, Knot-Tying, Meteorology, Navigation, Shiphandling. 10 points/level. Master Builder (F): Architecture, Carpentry, Engineer, Forced Entry, Masonry. 5 points/level. Memetics (THS): Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology (all specialties), Sociology, and Teaching. Reaction bonus: anyone else trained in memetics who can observe you using it (but note that some uses of these skills will be too subtle to observe!). 10 points/level. Natural Copper (MAFC): Body Language, Criminology, Detect Lies, Intelligence Analysis, Interrogation, Observation, Savoir-Faire (Police), Search, Shadowing, and Streetwise. Reaction bonus: other policemen, private investigators. 10 points/level. Natural Diver (THS): Aquabatics, Diving Suit, Scuba, Submarine (Free-Flooding Sub), Swimming. Reaction bonus: expert divers and aquatic beings. 5 points/level. Pop Culture Maven (THS): Connoisseur (Virtual Reality Arts), Current Affairs (People, Popular Culture, or Sport), Expert Skill (Memetics). Reaction bonus: obsessive pop culture devotees. 5 points/level. Sage (F): Archaeology, Expert Skill, Geography, Heraldry, Hidden Lore, History, Law, Literature, Occultism, Philosophy, Research, Theology. 10 points/level. Stalker (MAFC): Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. Reaction bonus: hunters, trackers, etc. 5 points/level. (B) = Banestorm; (F) = Fantasy (and yes, they lack reaction bonuses - an oversight in the book); (MA) = Martial Arts; (MAFC) = Martials Arts Fairbairn Close Combat Systems; (S) = Space; (THS) = TransHuman Space |
Re: Got Talent?
From GURPS: Martials Arts Fairbairn Close Combat Systems--
Born Sailor: Boating, Knot-Tying, Meteorology, Navigation (Sea), Seamanship, and Ship handling. Reaction bonus: other sailors. 5 points/level. Born Soldier: Leadership, Savoir-Faire (Military), Scrounging, Soldier, and Tactics. Reaction bonus: other soldiers. 5 points/level. Natural Copper: Body Language, Criminology, Detect Lies, Intelligence Analysis, Interrogation, Observation, Savoir-Faire (Police), Search, Shadowing, and Streetwise. Reaction bonus: other policemen, private investigators. 10 points/level. Stalker: Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. Reaction bonus: hunters, trackers, etc. 5 points/level. |
Re: Got Talent?
PM me when you're done - I'll link here from the uFAQ.
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I heard (well, saw in the GCA files) that there was a Pop Culture Maven Talent in Transhuman Space: Changing Times, but the files are missing which skills it applies to. Anyone have details on this?
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Duplicated Talents:
Born Sailor (MAFC) and Mariner (F) Close to Heaven (B) and Devotion (F) Computer Wizard (THS) and Cybernetics (S) |
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It also includes the following: Born Spacer: Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit. Reaction bonus: professional spacers. 5 points/level. Computer Wizard: Computer Hacking, Computer Operation, Computer Programming, Electronics Operation (Communications or Media), Electronics Repair (Computers), Expert Skill (Arachnoxenology or Computer Security), Psychology (AI). Reaction bonus: computer professionals and SAIs. 10 points/level if Computer Hacking is permitted, 5 points/level otherwise. Memetics: Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology (all specialties), Sociology, and Teaching. Reaction bonus: anyone else trained in memetics who can observe you using it (but note that some uses of these skills will be too subtle to observe!). 10 points/level. Natural Diver: Aquabatics, Diving Suit, Scuba, Submarine (Free-Flooding Sub), Swimming. Reaction bonus: expert divers and aquatic beings. 5 points/level. |
Re: Got Talent?
How about this:
Athlete: Bicycling, Boating (Unpowered), Combat Sport, Games, Hiking, Jumping, Riding, and Running. Reaction bonus: other athletes, sport journalists, sport fans. 10 points/level. |
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Just wondering if this custom talent of mine is unbalancing:
Born Swordsman: Broadsword, Force Sword, Rapier, Saber, Shortsword, Smallsword, Two-Handed Sword. Reaction Bonus: Other swordsmen and sword-fighting affectionados. 10 points per level. My reasoning behind this is that it is theoretically possible for someone to be a "natural" at swordfighting above and beyond what their overall DX would indicate. I priced it at 10/level because of the fact that it contains only combat skills, while wavering on the border between the 5/level and 10/level categories, consisting of 7 skills; I decided to err on the side of caution. (This talent was inspired by Errol Flynn, The Princess Bride, and the various Star Wars lightsaber duels, among other sources.) Unlike the Halfling Ranged Weapon Talent, it is not limited to one racial package from one world setting (i.e. Banestorm Halflings). |
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I dont see any problems with Weapon Talents, why they should be any more "un-balacing" then other Talents? PS: Still with fever of 102-103. |
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Anyway, Weapon Talents are about as scary as Medical Talents, Sneaky Talents, the Tough Guy Talent etc. I.e. as scary as any other talent for high-importance and frequent-use skills. |
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Dungeon Fantasy includes the following:
Forest Guardian: Prerequisite: Elf. Includes Bow, Fast-Draw (Arrow), Stealth, Camouflage, and Survival (Woodland). Reaction bonus applies to Druids, faeries, and bunnies. [5 pts/level] Pickaxe Penchant: Prerequisite: Dwarf. Includes Axe/Mace, Prospecting, Forced Entry, Two-Handed Axe/Mace, and Throw Weapon (Axe/Mace). Reaction bonus applies to miners. [5 pts/level] Elder Gift: Prerequisite: Dark One or Elder Spawn. Includes Alchemy, Hidden Lore (all specialties), Occultism, and Thaumatology. Reaction bonus applies to Elder Things - lucky you. [5 pts/level] |
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I use almost full Combat options. In a 1 second Combat Turn between 2 characters I would think that both roll between 2 to 3 rolls. It would depend on the Talent. Like the - Sword master Talent. All swords. Broadsword, Saber, Rapier, Shortsword, Two Handed Sword - 5 points per level. You could add Knife, Main Gauche and Force Sword raising the cost to 10 pts per level. Then there are the multiple sub-skill skills like Throwing. Should we charge them as a 1 skill? Steady Eye Talent. Muscle powered missile weapons. Bow, Bolas, Crossbow, Throwing Weapon, Spear Thrower and Lasso. Should this cost 5 pts per level or 10 pts per level, since Throwing Weapon would include, Axe, Knife, Spear, Throwing Stars and so on? |
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I wouldn't have any problems with Talent for all melee weapons for 10 points or all muscle powered weapons for 15 points... |
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heh |
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7 to 12 costs 10/level 13+ costs 15/level |
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A listing of all official Talents - I love it.
Except I just spent a couple of days editing the list of unofficial talents (http://forums.sjgames.com/showthread.php?t=3127) for my own use. I'd got the idea into my head that a talent was "a set of closely related skills" but not a Job Description/ Career Template. I'm surprised at how many of the official talents are the kind of thing I dumped... and I still ended up with 42! |
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Still its unbalanced for waepon skills so high that every 1 skill rise is another 4 points burnt. That means you raise your highest skill for 1 point more but for this one point you get 4 other skill increases. So all your backup weapons also rule for 1 point. This is sooo munchkin sorry. |
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Unless you think of that as double dipping. |
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How about Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword. Still at 5/lvl. |
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Well, all talents are somewhat Munchkinisms. They are a quick path to save many points since you have need to spent more then 4 points in all skills. This days I do some maths on skill optimizations vs. attributes and I try to verify when a advantage who gives bonus interact with all. |
Re: Got Talent?
Are weapons-only Talents Munchkin?
IMHO, they're silly, e.g. a Talent for All Melee Weapons @ 15/lvl. How many melee weapon skills do you need? To me, buying such a talent would seem a waste of points. That Swordsman Talent is a different matter - I don't know if I'd accept it. A melee weapon plus Tactics, Acrobatics and such, I'd definitely not like, but if such turns up in a GURPS book/PDF I'd assume it was balanced. |
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If someone has Born Spacer and Hot Pilot, do they stack for the bonus on Piloting and other overlapping skills? |
Re: Got Talent?
Questions are only stupid if you don't ask them.
Talent bonues stack for Skills only. If you had three level 4 talents and all of them included Pilot, you'd get +12 to Piloting Skill rolls but only +4 to Reactions and 40% discount for learning the skill. Bottom of B89. |
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Still trying to get familiar with the new rules. |
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I would most likley add Main Gauche and Knife (Force Sword in were it would fit) raising the cost to 10 points per level. Swordman - Talent. 5 points per Level. Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword. Handy with a Blade - Talent. 10 points per level. Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword, Knife and Main Gauche. Axe Master - Talent. 5 points per level. Axe/Mace, Two handed Axe, Flail and Two handed Flail. Long-Arm - Talent. 5 points per level. Spear, Staff, Polearm and Thrown Weapon Spear. All Muscle Powered Weapons Talent for 15 points is basically buying DX without the Basic Speed. I would not allow that talent unless it was a very cinematic setting |
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Wordsmith: Fast-Talk, Poetry, Propaganda, Public Speaking, Writing. Reaction bonus: anyone listening to, reading or critiquing your work. 5/level.
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That is why I would not allow it in any campaign unless it is highly CINIMATIC that´s the point, that it is a very cinematic Talent rather than a “bad” talent. It would fit well in game were Wild card skills are common like Sword! Or Guns! Or Pilot! |
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What do you think of artificers' talent?
I think it is a bit overpriced. It should be split in "Ancient artificer" and "modern artificer" or something like that. Keeping the full talent only for intermediate TL where all the skills would apply. |
Re: Got Talent?
I personally wouldn't charge points for Electronics Repair or Electrician in a low-tech game. I'm not sure that would change the point cost, though.
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Would it be possible to update this thread toward current talents? Seems would be a very convenient resource in chargen, but not sure on kosherness
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I had actually forgotten all about this thread...
Err, give me some new talents and I will update. |
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I did a thread like this one a while back. It just had the names of the Talents and where they could be found.
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1 Armoury, 2 Carpentry, 3 Engineer, 4 Masonry, and 5 Smith. 1 Electrician, 2 Electronics Repair, 3 Machinist, 4 Mechanic, Reaction bonus: anyone you do work for. 10 points/level. What would do a machinist and a mechanic in a TL3 or lower? |
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Some possibilities that came to my mind
Artificer: 1 Armoury, 2 Smith. 3 Carpentry, 4 Artist (Pottery, Sculpting, Woodworking) 5 Engineer, 6 Machinist, Artisan (Mainly Artificer+Gifted Artist witout modern skills): 1 Armoury, 2 Smith. 3 Carpentry, 4 Artist (Any) 5 Engineer, 6 Machinist, 7 Leatherworking, 8 Masonry, 9 Mechanics, 10 Jeweler, 11 Sewing Modern Artificer 1 Electrician, 2 Electronics Repair, 3 Engineer, 4 Machinist, 5 Mechanic, Builder 1 Masonry, 2 Engineer, 3 Machinist, 4 Mechanic, 5 Architecture, Modern Engineer 1 Masonry, 2 Engineer, 3 Machinist, 4 Mechanic, 5 Metallurgy Reaction bonus: Anyone you do work for and anyone evaluating or critiquing your work. 10 points/level. |
Re: Got Talent?
All of those (aside from Artisan) would be 5 points/level, not 10. Also, the modern artificer should have the Armoury skill as well - it's not only useful in low-TL games.
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Edit: Anyway, that discussion belongs in a separate thread. Please keep this thread to Talents, not what individual skills cover. |
Re: Got Talent?
oh yeah! Sorry for that, I would not put the point cost, I just copied and edited the reaction bonus. Forgot to take that out.
And yes, I forgot the armoury, it would be good for the modern artificer, since it has one more skill available. You could add Artist (Interior decorating, Scene Design) to builder too. Or you could transform the builder into mason (in the relevant scenarios) and add Hidden Lore too. What do you think? I just didn't like the engineer idea very much, I think there should be something more there. Modern Engineer 1 Masonry, 2 Engineer, 3 Machinist, 4 Mechanic, 5 Metallurgy 6 Electrician, 7 Electronics Repair, 8 Geology 9 Mathematics (applied, computer science, statistics, surveying) 10 Physics 11 Prospecting |
Re: Got Talent?
I'm curious. According to BS: Characters, a Talent includes a whole skill (i.e. "Guns" not just "Guns: Rifles"). But in certain supplements (GURPS Space) there are Talents that do list specific skills (such as "Electronics Repair: Computers" in the Cyberneticist Talent).
I'm looking for a once-and-for-all answer. Can anyone help me out? |
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BS also states that Perks don't come in levels, yet in MA they clearly do... I'd say specific rules in a supplement trump the BS.
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On the topic of specialties:
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Re: Got Talent?
Thanks Kromm. I would also like to know what Smith covers if it doesn't cover tools?
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