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-   -   Got Talent? (https://forums.sjgames.com/showthread.php?t=48183)

Hannes665 12-03-2008 09:49 AM

Re: Got Talent?
 
Quote:

Originally Posted by Asta Kask
Why not? It's a lousy deal, because it doesn't give you skill and default bonuses to any non-weapon DX-based skills - and there's a ton of those.

Because it is too wide of a concept. If someone has Talent that allows hims to be better at all Muscle powered weapons how come he is not just as handy with skills like Guns, Driving, Acrobatics and so on?

That is why I would not allow it in any campaign unless it is highly CINIMATIC that´s the point, that it is a very cinematic Talent rather than a “bad” talent.

It would fit well in game were Wild card skills are common like Sword! Or Guns! Or Pilot!

vitruvian 12-03-2008 01:37 PM

Re: Got Talent?
 
Quote:

Originally Posted by Hannes665
Because it is too wide of a concept. If someone has Talent that allows hims to be better at all Muscle powered weapons how come he is not just as handy with skills like Guns, Driving, Acrobatics and so on?

That is why I would not allow it in any campaign unless it is highly CINIMATIC that´s the point, that it is a very cinematic Talent rather than a “bad” talent.

It would fit well in game were Wild card skills are common like Sword! Or Guns! Or Pilot!

Thing is, it's actually less wide of a concept than another construct that costs the same and is definitely rules legal - buying up DX and selling back Basic Speed. To my mind, being willing to get less bang for one's CP buck in order to fit a character concept is actually the antithesis of being a munchkin.

Not another shrubbery 12-03-2008 11:48 PM

Re: Got Talent?
 
Quote:

Originally Posted by vitruvian
Thing is, it's actually less wide of a concept than another construct that costs the same and is definitely rules legal - buying up DX and selling back Basic Speed. To my mind, being willing to get less bang for one's CP buck in order to fit a character concept is actually the antithesis of being a munchkin.

It could be just different degrees, you know...

Anders 12-04-2008 01:57 AM

Re: Got Talent?
 
Quote:

Originally Posted by Hannes665
Because it is too wide of a concept. If someone has Talent that allows hims to be better at all Muscle powered weapons how come he is not just as handy with skills like Guns, Driving, Acrobatics and so on?

That is why I would not allow it in any campaign unless it is highly CINIMATIC that´s the point, that it is a very cinematic Talent rather than a “bad” talent.

It would fit well in game were Wild card skills are common like Sword! Or Guns! Or Pilot!

Excellent point.

BaHalus 03-05-2011 12:48 AM

Re: Got Talent?
 
What do you think of artificers' talent?
I think it is a bit overpriced.
It should be split in "Ancient artificer" and "modern artificer" or something like that. Keeping the full talent only for intermediate TL where all the skills would apply.

Anders 03-05-2011 05:52 AM

Re: Got Talent?
 
I personally wouldn't charge points for Electronics Repair or Electrician in a low-tech game. I'm not sure that would change the point cost, though.

Kalzazz 03-05-2011 06:10 AM

Re: Got Talent?
 
Would it be possible to update this thread toward current talents? Seems would be a very convenient resource in chargen, but not sure on kosherness

Anders 03-05-2011 06:31 AM

Re: Got Talent?
 
I had actually forgotten all about this thread...

Err, give me some new talents and I will update.

Ţorkell 03-05-2011 06:42 PM

Re: Got Talent?
 
I did a thread like this one a while back. It just had the names of the Talents and where they could be found.

BaHalus 03-05-2011 11:32 PM

Re: Got Talent?
 
Quote:

Originally Posted by Asta Kask (Post 1133354)
I personally wouldn't charge points for Electronics Repair or Electrician in a low-tech game. I'm not sure that would change the point cost, though.

Artificer:
1 Armoury,
2 Carpentry,
3 Engineer,
4 Masonry,
and
5 Smith.

1 Electrician,
2 Electronics Repair,
3 Machinist,
4 Mechanic,

Reaction bonus:
anyone you do work for. 10 points/level.

What would do a machinist and a mechanic in a TL3 or lower?


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