Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Got Talent? (https://forums.sjgames.com/showthread.php?t=48183)

Flyndaran 12-02-2008 06:51 PM

Re: Got Talent?
 
Quote:

Originally Posted by chris1982
This is too cheap for me for 5 points.

I wouldn't have any problems with Talent for all melee weapons for 10 points or all muscle powered weapons for 15 points...

All swords already have generous defaults among themselves, so I don't see it as unrealistic let alone too cheap.
Unless you think of that as double dipping.

Žorkell 12-02-2008 07:18 PM

Re: Got Talent?
 
Quote:

Originally Posted by Hannes665
I as a GM roll allot of rolls during combat! :O

I use almost full Combat options. In a 1 second Combat Turn between 2 characters I would think that both roll between 2 to 3 rolls.

It would depend on the Talent. Like the -
Sword master Talent. All swords. Broadsword, Saber, Fencing, Shortsword, Two Handed Sword - 5 points per level.

Fencing is a 3e skill.

How about Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword. Still at 5/lvl.

giganerds 12-03-2008 05:53 AM

Re: Got Talent?
 
Quote:

Originally Posted by chris1982
Yeah, that are the basic rules. I know. But they don't prohibit people from thinking (I hope).

Sure :)


Quote:

Still its unbalanced for waepon skills so high that every 1 skill rise is another 4 points burnt.

That means you raise your highest skill for 1 point more but for this one point you get 4 other skill increases. So all your backup weapons also rule for 1 point. This is sooo munchkin sorry.
I got your point.

Well, all talents are somewhat Munchkinisms. They are a quick path to save many points since you have need to spent more then 4 points in all skills. This days I do some maths on skill optimizations vs. attributes and I try to verify when a advantage who gives bonus interact with all.

jacobmuller 12-03-2008 09:07 AM

Re: Got Talent?
 
Are weapons-only Talents Munchkin?
IMHO, they're silly, e.g. a Talent for All Melee Weapons @ 15/lvl. How many melee weapon skills do you need? To me, buying such a talent would seem a waste of points.

That Swordsman Talent is a different matter - I don't know if I'd accept it. A melee weapon plus Tactics, Acrobatics and such, I'd definitely not like, but if such turns up in a GURPS book/PDF I'd assume it was balanced.

Warlockco 12-03-2008 09:16 AM

Re: Got Talent?
 
Quote:

Originally Posted by Kelly Pedersen
Born Spacer: Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit. Reaction bonus: professional spacers. 5 points/level.

Stupid question regarding Talents.
If someone has Born Spacer and Hot Pilot, do they stack for the bonus on Piloting and other overlapping skills?

jacobmuller 12-03-2008 09:21 AM

Re: Got Talent?
 
Questions are only stupid if you don't ask them.

Talent bonues stack for Skills only. If you had three level 4 talents and all of them included Pilot, you'd get +12 to Piloting Skill rolls but only +4 to Reactions and 40% discount for learning the skill. Bottom of B89.

Warlockco 12-03-2008 09:25 AM

Re: Got Talent?
 
Quote:

Originally Posted by jacobmuller
Questions are only stupid if you don't ask them.

Talent bonues stack for Skills only. If you had three level 4 talents and all of them included Pilot, you'd get +12 to Piloting Skill rolls but only +4 to Reactions and 40% discount for learning the skill. Bottom of B89.

Thanks!
Still trying to get familiar with the new rules.

Hannes665 12-03-2008 09:25 AM

Re: Got Talent?
 
Quote:

Originally Posted by Žorkell
Fencing is a 3e skill.

How about Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword. Still at 5/lvl.

Thanks fixed it.

I would most likley add Main Gauche and Knife (Force Sword in were it would fit) raising the cost to 10 points per level.

Swordman - Talent. 5 points per Level. Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword.

Handy with a Blade - Talent. 10 points per level. Broadsword, Rapier, Saber, Shortsword, Smallsword, Two Handed Sword, Knife and Main Gauche.

Axe Master - Talent. 5 points per level. Axe/Mace, Two handed Axe, Flail and Two handed Flail.

Long-Arm - Talent. 5 points per level. Spear, Staff, Polearm and Thrown Weapon Spear.

All Muscle Powered Weapons Talent for 15 points is basically buying DX without the Basic Speed. I would not allow that talent unless it was a very cinematic setting

Anders 12-03-2008 09:42 AM

Re: Got Talent?
 
Wordsmith: Fast-Talk, Poetry, Propaganda, Public Speaking, Writing. Reaction bonus: anyone listening to, reading or critiquing your work. 5/level.

Anders 12-03-2008 09:43 AM

Re: Got Talent?
 
Quote:

Originally Posted by Hannes665
All Muscle Powered Weapons Talent for 15 points is basically buying DX without the Basic Speed. I would not allow that talent unless it was a very cinematic setting

Why not? It's a lousy deal, because it doesn't give you skill and default bonuses to any non-weapon DX-based skills - and there's a ton of those.


All times are GMT -6. The time now is 12:43 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.