Re: What Template for 40K Space Marines?
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Re: What Template for 40K Space Marines?
OK, it took a while, but I have a Space Marine template for you to look at.
It represents a neophyte Ultramarine, fresh out of training. I didn't up the SM, though the fluff easily supports SM1 Marines. I figure that because of the implants, Marines never completely stop growing. Most probably do grow into SM1 eventually. The lenses at the end represent what the Marine could one day be, so I am thinking about giving 10 points or so in talents, but not the skills. Librarians would be the exception, because the Warhammer setting has a harsh take on psionics. In GURPS terms something extraplanar tries to possess you, or use your body as a portal on a critical failure. Perhaps the Librarian lens would just be the unusual background to allow purchase of psi, but no actual psi powers. I will break it up into a few posts, cause that seems the thing to do on this board. If this board uses collapsible spoiler tags, someone please tell me, and I will convert the posts. Marine candidates (early-mid teens) are exceptional to begin with. ST 12 [20]; DX12 [40]; IQ 12 [40]; HT 12 [20] [[120]] Add 10 points of skills for what the candidate learned growing up. [[10]] |
Re: What Template for 40K Space Marines?
Space Marine Implants: [[Grand total, 223pts]]
Secondary Heart [[HT +1 [10], FP +1 [3], and Hard to Kill +2 [4]. 17 points total]] Ossmodula [[HT +1 [10], DR +2 (skull and torso only) [9], +2 HP [4], 23 points total]] Biscopea [[ST +3 [30], 30 points total]] Haemastamen [[No game effect, The other implants die without it.]] Larraman's Organ [[Very Rapid Healing [15], 15 points total]] Catalepsean Node [[Less Sleep-4 [8], 8 points total.]] Preomnor [[Universal Digestion [5], Resistant to all poison (+8) [7], Alcohol Tolerance [1] 13 points total]] Omophagea [[Modular Ability: Learn appropriate Survival at Per+0 from eating brain tissue of native animals [9] 9 points total]] Multi-lung [[Contributes to poison resistance, Pressure-Tolerant Lungs(Thin)[1] 1 point total]] Occulobe [[Acute Vision-2 [4], Night Vision-6 [6], Telescopic Vision-2 [10] 20 points total]] Lyman's Ear [[Acute Hearing-2 [4], Parabolic hearing-2 [8], Protected hearing [5] 17 points total]] Sus-an Membrane [[Metabolism Control-10 (Hibernation, cannot wake self up -75%) [12] Melanochrome [[Radiation Tolerance-2 [5] 5 points total]] Oolitic Kidney [[Contributes to poison resistance]] Neuroglottis [[Discriminatory taste [15] 15 Points Total]] Mucranoid [[Temperature Tolerance-2 [2] (comfort zone is 35-HT deg to 90+HT deg) 2 Points total]] Betcher's Gland [[Affliction-1 (Blindness)/Innate attack 1d6 (Corrosive) (1/2D 2, Max20 Acc3 ROF1/15, Rcl1) Low signature [20] Progenoids Perk (Carries implant stem cells) [1] 1 point total]] Black Carapace DR+5 (flexiible -20%) [20), Perk (able to fully operate Space Marine powerarmor) [1] 21 Points total]] Extended Lifespan-4 [8] (many references to marines several centuries old. I don't know if this is due to the implants, or if The Emperor just has a great HMO.) |
Re: What Template for 40K Space Marines?
Training(advantages):
Combat reflexes [15], High Pain Threshold [10], Very Fit [15], G-Experience (all) [10]; +4 Will [20]; add 30 points of appropriate advantages [[100]] Training(disads): Soldiers Code of Honor [-10], Duty (Marine Chapter, 15 or less; Extremely Hazardous) [-20], Extreme Fanaticism (Loyalty to the Emperor) [-15], -40 pts in appropriate disads, -5 pts quirks [[-90]] Training(skills): [[113]] Primary Skills: Soldier (A) IQ+2 [8] Battlesuit (A) DX+2 [8] Guns (Gyroc) (E) DX+2 [4] Religious Ritual (Cult of the Emperor) (H) IQ [4] Secondary Skills: Armory (Battlesuit) (A) IQ+1 [4] Axe/Mace (A) DX [2] Broadsword (A) DX [2] Beam Weapons (Pistol) (E) DX+1 [2] Beam Weapons (Rifle) (E) DX+1 [2] Knife (A) DX+1 [2] Brawling (E) DX+1 [2] Camouflage (E) IQ+2 [4] Climbing (A) DX+1 [4] Driving (any) (A) DX [2] Electronics Operation (comms) (A) IQ [2] Electronics Operation (sensors) (A) IQ [2] Explosives (Demo) (A) IQ [2] Forward Observer (A) IQ [2] Free Fall (A) DX+2 [8] Gunner (beam) (E) DX+1 [2] Gunner (Machinegun) (E) DX+1 [2] Gunner (Rocket) (E) DX+1 [2] Guns (Pistol) (E) DX+1 [2] Guns (Rifle) (E) DX+2 [4] Hiking (A) HT+1 [4] Navigation (Land) (A) IQ+1 [4] Spacer (E) IQ+2 [4] Stealth (A) DX+1 [4] Survival (any) (A) Per+1 [4] Vacc Suit (A) DX+2 [8] Background Skills: First Aid (E) IQ [1] Mechanic (Battlesuit) (A) IQ+1 [4] Throwing (A) DX [2] Lenses: Potential Apothecary (medic) Potential Assaulter Potential Chaplain (morale officer) Potential Driver Potential Leader Potential Librarian (combat mentalist) Potential Pilot Potential Techmarine |
Re: What Template for 40K Space Marines?
Commander Dante (the Chapter Master of the Blood Angels) is supposed to be almost 1100 years old ("For eleven hundred years, I have fought, and I have seen the darkness in our galaxy..."), but the Blood Angels were known for how long they live if they don't succumb to the Black Rage or the Red Thirst.
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Re: What Template for 40K Space Marines?
I have always gotten the impression that Space Marines are effectivly Unaging. Its just that few of them survive century after century of near constant warfair.
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Re: What Template for 40K Space Marines?
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ST14+(during Marine training going up to 17-20),DX 14+,IQ 12+,HT12+ Combat reflexes though just as easily they could start with st14,dx14,iq13,ht14,cr...and than during training and with implants bring those stats to ST 18-20,DX15,IQ14,HT16...etc Edit: Or let me put it this way: Considering population pool they have to draw recruits...recruit for Space Marines is The best candidate from Delta Force every 5 years....or even more....and Im assuming that DX and IQ and HT stats of best of the best in Delta Force(once in 5 years) are all 15ish+(let alone accumulated skills till than). That is if you want to depict them in "realistic" terms .... if you go with spaceopera thingy you can waive that and give them lower stats(as those incompetent Stormtroopers from Galaxy far far away,who "are" all handpicked and top of the notch fighting force of thousands of worlds ) Edit 2: Maybe good idea is to check GURPS SEALs in Vietnam 4ed ... create character according to template....and than realise that it is just a starting SEAL fresh from training and that grizzled veteran would have 50-100 points more....and best of them would have 150+ cp more. |
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