Telekinetic Gunslinger
According to the listing for Telekinesis, pg. 92 Gurps Characters, "You can manipulate distant objects just as if you were grasping them in a pair of hands with ST equal to your Telekinesis (TK) level." A little further down "Your TK may the perform one standard maneuver as if were a disembodied pair of hands at some point within your range. My question is, Telekinesis always seems to be duplicating a pair of hands. How do you increase the number of hands a telekinetic can duplicate? Just buy Extra Arms? There was a comic book by Dan Brereton called Psycho that had a psychokinetic character in it who carried at least a dozen knives and sharp implements around at all times, and could attack with each one. He's kind of hard to duplicate the standard TK rules, and I wondered what your thoughts on the subject were?
|
Re: Telekinetic Gunslinger
Well, by pure RAW, you either buy TK [sic] multiple times. Or you take Compartmentalized Mind.
Extra Arms, +0% Telekinetic seem like a less literal solution. |
Re: Telekinetic Gunslinger
Quote:
|
Re: Telekinetic Gunslinger
By the rules, you'll probably want Extra Attack. Of course, this will let you make extra attacks with hands, feet, teeth, etc., too . . . Which makes sense, really. If you have the neurological horsepower to track eight targets and coordinate eight attacks, it shouldn't matter whether you use your body or your TK, as both are mind-directed. But if you insist on TK somehow being semi-autonomous and getting lots of attacks where your body does not, then you can apply limitations; TK Only is probably the equivalent of Single Skill (-20%).
Of course, unless you also add Area Effect to TK, you'll be limited to two attacks, one per virtual "hand." See p. 82 of Powers for more on adding Area Effect to TK. |
Re: Telekinetic Gunslinger
Quote:
Personally "TK impelled buncha knives" attack looks like an Innate Attack to me, and cheap too (especially since you'll want to make it a AA of TK). |
Re: Telekinetic Gunslinger
Quote:
Extra Attack N (TK Only, -20%) [20N]Lets you use TK to manipulate N+1 weapons to attack N+1 targets scattered over a region the size of the entire area depicted on p. B239, with ST M where applicable. Extra Attack N (Multi-Strike, +20%; TK Only, -20%) [25N]Lets you use TK to manipulate one weapon to attack N+1 targets within its reach, with ST M where applicable. The latter is more limited, as it doesn't, for instance, enable you to set up a wall of floating swords that intercept and engage N+1 opponents attempting to encircle you over a broad front. It lets you stick one weapon out there and engage a single target with lots of attacks. Which is better depends on how you see yourself using the ability in combat. If we're setting N = 7 (to get 8 attacks) and spending 250 points, I can have the equivalent of eight single-attack, ST 11 swordsmen guarding me or one eight-attack, ST 15 bodyguard. Which do you prefer for your points: eight regular guards or one elite one? But also consider the basket that your eggs are in: Out of combat, the second character just has ordinary TK 15. The first one has TK 11 over a huge area, which has all kinds of noncombat uses. |
Re: Telekinetic Gunslinger
What if I wanted to use, say 10 firearms all at once, all with Extra Attack and Enhanced Tracking for each one (let's say with Vibration Sense linked to Telekinesis for the necessary sense). How do I build this?
|
Re: Telekinetic Gunslinger
From what you wrote, Kromm, I am getting the idea that if you have Telekinesis and Extra Attack, you can use the Extra Attack through Telekinesis as often as you have Extra Attacks, whereas without Telekinesis, you are limited to the number of limbs you normally have. Am I correct?
|
Re: Telekinetic Gunslinger
Quote:
|
Re: Telekinetic Gunslinger
Quote:
I understand the builds, but I don't understand the mechanics. How is TK getting around the Quote:
I like your answer, Kromm, but I want to know how you're rationalizing it. |
| All times are GMT -6. The time now is 07:00 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.