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-   -   [Spaceships] New carrier design (https://forums.sjgames.com/showthread.php?t=42571)

Phantasm 11-14-2008 02:08 PM

Re: [Spaceships] New carrier design
 
SF-17 Dragonfly Fleet Defense Interceptor
When the Colonial Defense Alliance was created, a number of problems were encountered when it came time to create the Starfighter Corps. First, the various missiles used by several of the member nations were incompatable with the some of the fighters used by other nations. Second, the pilots and technicians would have to be cross-trained in non-native fighters, a prospect which made some of the member nations uneasy, especially as some of the technologies used were classified.

To correct these problems, a few options were considered: refitting the craft to handle incompatable technologies, using only craft supplied by one member nation, or developing unique fighters and armaments specifically for the CDA military. In the end, the last and most politically viable option was chosen.

Three fighters and one bomber design were developed specifically for the Colonial Defense Alliance, while an additional fighter design was purchased from the K'Hissh Imperium, modified for human pilots.

The SF-17 Dragonfly was one of the craft developed specifically for the Colonian Defense Alliance, designed as a fast interceptor. It is a single-person craft, designed to be fast and agile. It is currently the fastest craft in the fleet, with an acceleration of 10G. Its armaments are designed for fast interception: it uses its large payload of missiles at range to eliminate incoming attack fighters and bombers, and switches to its particle beam and electromag cannon when combat closes to close range.

TL: 11^
dST/HP: 20
Hnd/SR: +1/4
HT: 12
Move: 10G/c
LWt: 30
Load: 0.1
SM: +5 (45 ft)
Occ: 1SV
dDR: 7
Cost: $5.57M
Notes: Light Force Screen gives dDR 40
Streamlined: Yes
Nationality of Origin: Colonial Defense Alliance

Air Performance:
Speed: 7,900 mph
Move: 100/4,000
Hnd/SR: +1/4

Front:
[1] Armor, Diamondoid; dDR 7, $300K
[2!] Weapon, Major Battery; 0 Workspaces, $150K
[3!] Weapon, Major Battery; 0 Workspaces, $150K
[4] Weapon, Medium Battery; 0 Workspaces, $150K
[5] Weapon, Medium Battery; 0 Workspaces, $150K
[6] Weapon, Medium Battery; 0 Workspaces, $150K

Middle:
[1] Armor, Diamondoid; dDR 7, $300K
[2] Control Room; Complexity 7, Comm/Sensor 5, 1 Control Station, 0 Workspaces, $60K
[3] Enhanced Comm/Sensor Array; Level 7, 0 Workspaces, $60K
[4!] Light Force Screen; dDR 20, $500K
[5!] Light Force Screen; dDR 20, $500K
[6] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Rear:
[1] Armor, Diamondoid; dDR 7, $300K
[2!] Hot Reactionless Engine; 2G accel, $100K
[3!] Hot Reactionless Engine; 2G accel, $100K
[4!] Hot Reactionless Engine; 2G accel, $100K
[5!] Hot Reactionless Engine; 2G accel, $100K
[6!] Hot Reactionless Engine; 2G accel, $100K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Design Features:
Emergency Ejection; $500K
Gravatic Compensation; $30K

Design Switches:
Adjustable Force Screen

Forward Major Battery 1 Breakdown:
Fixed-Mount 10MJ Particle Beam Cannon
Option: Improved
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3 (Acc 15)
Rcl: 1

Forward Major Battery 2 Breakdown:
Fixed-Mount 25mm Electromag Gun
Option: Very Rapid Fire
dDmg: 3d+2 (2) pi++
Range: Short
sAcc: -8 (Acc 10)
Rcl: 2
Gun Shots: 1,400

Forward Medium Battery 1 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Forward Medium Battery 2 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Forward Medium Battery 3 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Crew:
Control Room: 1

Phantasm 11-14-2008 02:11 PM

Re: [Spaceships] New carrier design
 
SF-11 Slipjack Aerospace Superiority Fighter
The SF-11 Slipjack was developed at the same time as the SF-17 Dragonfly for much of the same reasons, but with a different role in mind. The Slipjack was intended to be the primary space superiority fighter in the CDA Navy's Starfighter Corps. The fighter is designed as an aerospace fighter, being able to operate equally in atmosphere and in space.

The Slipjack is designed with a forward-swept wing design, giving it additional agility in atmosphere.

TL: 11^
dST/HP: 20
Hnd/SR: 0/4
HT: 12
Move: 8G/c
LWt: 30
Load: 0.1
SM: +5 (45 ft)
Occ: 1SV
dDR: 14
Cost: $5.84M
Notes: Light Force Screen gives dDR 20
Streamlined: Yes
Nationality of Origin: Colonial Defense Alliance.

Air Performance:
Speed: 7,100 mph
Move: 80/3,500
Hnd/SR: +5/5

Front:
[1] Armor, Diamondoid; dDR 7, $300K
[2] Armor, Diamondoid; dDR 7, $300K
[3!] Weapon, Major Battery; 0 Workspaces, $150K
[4!] Weapon, Major Battery; 0 Workspaces, $150K
[5] Weapon, Medium Battery; 0 Workspaces, $150K
[6] Weapon, Medium Battery; 0 Workspaces, $150K

Middle:
[1] Armor, Diamondoid; dDR 7, $300K
[2] Armor, Diamondoid; dDR 7, $300K
[3!] Contragrav Lifter; 0 Workspaces, $300K
[4] Control Room; Complexity 7, Comm/Sensor 5, 1 Control Station, 0 Workspaces, $60K
[5] Tactical Comm/Sensor Array; Level 7, 0 Workspaces, $300K
[6!] Light Force Screen, dDR 20; 0 Workspaces, $500K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Rear:
[1] Armor, Diamondoid; dDR 7, $300K
[2] Armor, Diamondoid; dDR 7, $300K
[3!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Design Features:
Emergency Ejection; $500K
Gravatic Compensation; $30K
Winged; $150K

Design Switches:
Adjustable Force Screen

Forward Major Battery 1 Breakdown:
Fixed-Mount 10MJ Particle Beam Cannon
Option: Improved
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3 (Acc 15)
Rcl: 1

Forward Major Battery 2 Breakdown:
Fixed-Mount 25mm Electromag Cannon
Option: Very Rapid Fire
dDmg: 3d+2 (2) pi++
Range: Short
sAcc: -8 (Acc 10)
Rcl: 2
Gun Shots: 1,400

Forward Medium Battery 1 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Forward Medium Battery 2 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Crew:
Control Room: 1

Phantasm 11-14-2008 02:13 PM

Re: [Spaceships] New carrier design
 
SF-15 Starduster Multi-Role Space Fighter
The SF-15 Starduster was part of the program which introduced the Dragonfly and the Slipjack. It is a multi-role fighter, capable of performing space superiority missions one day, and being outfitted for an attack role the next.

TL: 11^
dST/HP: 20
Hnd/SR: 0/4
HT: 12
Move: 6G/c
LWt: 30
Load: 0.1
SM: +5 (45 ft)
Occ: 1SV
dDR: 20
Cost: $5.89M
Notes: Light Force Screen grants dDR 20
Streamlined: No
Nationality of Origin: Colonial Defense Alliance

Front:
[1] Armor, Diamondoid; dDR 10, $300K
[2] Armor, Diamondoid; dDR 10, $300K
[3!] Weapon, Major Battery; 0 Workspaces, $150K
[4] Weapon, Major Battery; 0 Workspaces, $150K
[5] Weapon, Medium Battery; 0 Workspaces, $150K
[6] Weapon, Medium Battery; 0 Workspaces, $150K

Middle:
[1] Armor, Diamondoid; dDR 10, $300K
[2] Armor, Diamondoid; dDR 10, $300K
[3!] Contragrav Lifter; 0 Workspaces, $300K
[4] Control Room; Complexity 7, Comm/Sensor 5, 1 Control Station, 0 Workspaces, $60K
[5] Tactical Comm/Sensor Array; Level 8, 0 Workspaces, $300K
[6!] Light Force Screen; dDR 20, 0 Workspaces, $500K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Rear:
[1] Armor, Diamondoid; dDR 10, $300K
[2] Armor, Diamondoid; dDR 10, $300K
[3] Defensive ECM; 0 Workspaces, $300K
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $100K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $600K

Design Features:
Emergency Ejection; $500K
Gravatic Compensation; $30K

Design Switches:
Adjustable Force Screen

Forward Major Battery Breakdown:
Fixed-Mount 10MJ Particle-Beam Cannon
Option: Improved
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3 (Acc 15)
Rcl: 1

Forward Major Battery 2 Breakdown:
Fixed-Mount 20cm Missile Launcher
dDmg: 6d x 5 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 7

Forward Medium Battery 1 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Forward Medium Battery 2 Breakdown:
Three Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Crew:
Control Room: 1

Phantasm 11-14-2008 02:17 PM

Re: [Spaceships] New carrier design
 
SF-21 Hrrok'tar Attack Fighter
The SF-21 Hrrok'tar Attack Fighter is a fighter originally designed for the K'Hissh Imperium. The Admirals and Generals who were in charge of procuring equipment for the fledgling Colonial Defense Force were so impressed with the craft's performance that they purchased a large number of the fighters directly from the Imperium... only to discover that the controls needed to be completely overhauled for the human body! (Among other considerations, the human frame lacks the K'Hissh's tail, which is used to help steer the craft.) Several back-alley deals later, and the Hrrok'tar fighters were arriving from the factory with a control setup for a crew of two humans.

One feature unique to the Hrrok'tar among the CDF fighters is its hyperdrive, which comes standard from the factory. Because of the nature of hyperspace, human minds (and to a lesser extent, bodies) cannot handle transit through hyperspace without detriment. CDA regulations call for using the hyperdrive only in emergencies.

Interestingly enough, the K'Hissh consider the fighter to be a "multi-role" craft, operated by a single pilot. The name of the craft comes from a savage herbivore on the K'Hissh homeworld used in a manner similar to cattle.

TL: 11^
dST/HP: 30
Hnd/SR: 0/4
HT: 12
Move: 8G/c
LWt: 100
Load: 0.2
SM: +6 (60 ft)
Occ: 2SV
dDR: 30
Range: 1x
Cost: $21.4M
Notes: Light Force Screen gives dDR 30
Streamlined: No
Nationality of Origin: K'Hissh Imperium

Front:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3!] Weapons, Medium Battery; 0 workspaces, $600K
[4] Weapons, Major Battery; 0 workspaces, $600K
[5] Weapons, Medium Battery; 0 workspaces, $600K
[6] Weapons, Secondary Battery; 0 workspaces, $600K

Middle:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3] Control Room; Complexity 8, Comm/Sensor 6, 2 Control Stations, 0 Workspaces, $200K
[4] Tactical Comm/Sensor Array; Level 8, 0 Workspaces, $1M
[5!] Light Force Screen; dDR 30, 0 Workspaces, $5M
[6!] Stardrive; 0 Workspaces, $1M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces $2M

Rear:
[1] Armor, Diamondoid; dDR 15, $1M
[2] Armor, Diamondoid; dDR 15, $1M
[3!] Reactionless Engine; 2G accel, 0 Workspaces, $300K
[4!] Reactionless Engine; 2G accel, 0 Workspaces, $300K
[5!] Reactionless Engine; 2G accel, 0 Workspaces, $300K
[6!] Reactionless Engine; 2G accel, 0 Workspaces, $300K
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces $2M

Design Features:
Emergency Ejection; $500K
Gravatic Compensation; $100K

Design Switches:
Adjustable Force Screen

Forward Medium Battery 1 Breakdown:
Three Fixed-Mount 10MJ Particle Beam Cannon
Option: Improved
dDmg: 4d (5) burn rad sur
Range: Close/Short
sAcc: -3 (Acc 15)
Rcl: 1

Forward Major Battery Breakdown:
Fixed-Mount 24cm Missile Launcher
dDmg: 6d x 6 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 7

Forward Medium Battery 2 Breakdown:
Three Fixed-Mount 20cm Missile Launchers
dDmg: 6d x 5 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (15 total)

Forward Secondary Battery Breakdown:
Ten Fixed-Mount 16cm Missile Launchers
dDmg: 6d x 4 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 5 per launcher (50 total)

Crew:
Control Room: 2

Phantasm 11-14-2008 02:20 PM

Re: [Spaceships] New carrier design
 
SB-19 Vindicator Bomber
The SB-19 Vindicator is the bomber that was developed for the Colonial Defense Alliance at the same time as the Dragonfly, Slipjack, and Starduster. The Vindicator has one job: deliver a heavy payload of nuclear warhead missiles to eliminate enemy ships.

The Vindicator was built around a single spinal-mount launcher. As it is not able to accelerate as quickly as the smaller fighters, it is equipped with a trio of turrets in the rear to provide cover fire.

TL: 11^
dST/HP: 50
Hnd/SR: -1/5
HT: 12
Move: 4G/c
LWt: 300
Load: 0.6
SM: +7 (90 ft)
Occ: 6SV
dDR: 40
Cost: $50.9M
Notes: Light Force Screen gives dDR 50
Streamlined: No
Nationality of Origin: Colonial Defence Alliance

Front:
[1] Armor, Diamondoid; dDR 20, $3M
[2] Armor, Diamondoid; dDR 20, $3M
[3] Weapon, Spinal Battery, $5M
[4] Defensive ECM; 0 Workspaces, $3M
[5] Weapon, Secondary Battery; 0 Workspaces, $1.5M
[6] Weapon, Secondary Battery; 0 Workspaces, $1.5M

Middle:
[1] Armor, Diamondoid; dDR 20, $3M
[2] Armor, Diamondoid; dDR 20, $3M
[3] Control Room; Complexity 8, Comm/Sensor 7, 3 Control Stations, 0 Workspaces, $600K
[4] Defensive ECM; 0 Workspaces, $3M
[5] Defensive ECM; 0 Workspaces, $3M
[6!] Force Screen, dDR 50, 0 Workspaces, $5M
[core] Weapon, Spinal Battery

Rear:
[1] Armor, Diamondoid; dDR 20, $3M
[2] Armor, Diamondoid; dDR 20, $3M
[3] Weapon, Spinal Battery;
[4!] Weapon, Medium Battery; 0 Workspaces, $1.5
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $1M
[6!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $1M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $6M

Design Features:
Emergency Ejection; $500K
Gravatic Compensation; $300K

Design Switches:
Adjustable Force Screen

Spinal Battery Breakdown:
One 32cm Missile Launcher
Option: 25KT Nuclear
dDmg: 4d x 1,000 burn ex rad sur (plus 3d x 1,000 cr ex in atmosphere)
Range: Extreme
sAcc: 4 (Acc 22)
Rcl: 1
Shots: 15

Forward Secondary Battery 1 Breakdown:
Three Fixed-Mount 25mm Conventional Guns
Option: Very Rapid-Fire
dDmg: 6d (2) pi++
Range: Close
sAcc: -10 (Acc 8)
Rcl: 3
Gun Shots: 1,400 each (4,200 total)

Seven Fixed-Mount 20cm Missile Launchers
dDmg: 6d x 5 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 7 each (49 total)

Forward Secondary Battery 2 Breakdown:
Ten Fixed-Mount 20cm Missile Launchers
dDmg: 6d x 5 (2) cr ex
Range: Long
sAcc: 3 (Acc 21)
Rcl: 1
Missile Shots: 7 each (49 total)

Aft Medium Battery Breakdown
Three 300KJ Particle Beam Turrets
Option: Improved
Option: Very Rapid Fire
dDmg: 1d+2 (5) burn rad sur
Range: Close
sAcc: -3 (Acc 15)
Rcl: 1

Crew:
Control Room: 3
Turret Gunners: 3
-----------------
Total: 6

Phantasm 11-14-2008 02:21 PM

Re: [Spaceships] New carrier design
 
E-10 SWACS
The term "SWACS" stands for "Spacebased Warning and Control Systems". The craft possesses an enhanced communications and sensor package intended to provide identification of friendly, neutral, and hostile craft beyond a larger ship's sensor range prior to and during combat. It has also been pressed into service as a seach-and-rescue craft and as an advance scout to uncharted systems.

TL: 11^
dST/HP: 70
Hnd/SR: -1/5
HT: 13
Move: 2G/c
LWt: 1,000
Load: 3.5
SM: +8 (150 ft)
Occ: 5+30SV
dDR: 20
Range: 2x
Cost: $151.3M
Notes: Light Force Screen provides dDR 70
Streamlined: No
Nationality of Origin: Various

Front:
[1] Armor, Nanocomposite; dDR 20, $5M
[2] Multipurpose Comm/Sensor Array; Level 10, 0 Workspaces, $20M
[3] Multipurpose Comm/Sensor Array; Level 10, 0 Workspaces, $20M
[4] Defensive ECM; 0 Workspaces, $10M
[5] Defensive ECM; 0 Workspaces, $10M
[6] Defensive ECM; 0 Workspaces, $10M
[core] Control Room; Complexity 9, Comm/Sensor 8, 4 Control Stations, 0 Workspaces, $2M

Middle:
[1] Armor, Nanocomposite; dDR 20, $5M
[2-6] Habitat; total 30 cabins, 0 Workspaces, total $5M

Rear:
[1] Armor, Nanocomposite; dDR 20, $5M
[2] Engine Room; 1 Workspace, $300K
[3!] Light Force Screen; dDR 70, 0 Workspaces, $15M
[4!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[5!] Stardrive; 0 Workspaces, $10M
[6!] Stardrive; 0 Workspaces, $10M
[core] Power Plant, Antimatter; 4 PP, 20 year endurance, 0 Workspaces, $20M

Design Features:
Artificial Gravity; $1M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Offices: 30 (30). Essentially an Ops Center

Crew:
Control Room: 4
Ops Center: 30
Technicians: 1
---------------
Total: 35

Phantasm 11-14-2008 02:24 PM

Re: [Spaceships] New carrier design
 
Cargo Tug
These tiny craft are ubiquitous across the settled 20 lightyear radius around Sol. A simple and inexpensive design, the craft consists of a single control station, two robot arms for manipulating smaller cargo containers, an external clamp for moving larger containers, and a single liquid fuel rocket; the rest of the craft is a series of fuel tanks for the rocket.

In game terms, these craft are best used in I-scale situations, as they are barely paper targets when using D-scale combat.

TL: 11
ST/HP: 150
Hnd/SR: +1/4
HT: 13
Move: 3G/2.31 mps
LWt: 10
Load: 0.1
SM: +4 (30 ft)
Occ: 1SV
DR: 7
Range: --
Cost: $300K
Notes:
Streamlined: No
Nationality of Origin: Various

Front:
[1] Armor, Steel; DR 7, $2K
[2] Robot Arm; 0 Workspaces, $100K
[3] Robot Arm; 0 Workspaces, $100K
[4-5] Control Room; Complexity 7, Comm/Sensor 4, Control Stations 1, $40K
[6] Fuel Tank; 0.5 tons, $3K

Middle:
[1] Armor, Steel; DR 7, $2K
[2] External Clamp; $1K
[3] Fuel Tank; 0.5 tons, $3K
[4] Fuel Tank; 0.5 tons, $3K
[5] Fuel Tank; 0.5 tons, $3K
[6] Fuel Tank; 0.5 tons, $3K
[core] Fuel Tank; 0.5 tons, $3K

Rear:
[1] Armor, Steel; DR 7, $2K
[2] Chemical Engine; 3G accel, 0 Workspaces, $20K
[3] Fuel Tank; 0.5 tons, $3K
[4] Fuel Tank; 0.5 tons, $3K
[5] Fuel Tank; 0.5 tons, $3K
[6] Fuel Tank; 0.5 tons, $3K
[core] Fuel Tank; 0.5 tons, $3K

Design Features:

Design Switches:

Crew:
Control Room: 1


I'm especially interested in getting feedback on this little worker.

Phantasm 11-14-2008 04:45 PM

Re: [Spaceships] New carrier design
 
TF-220 Light Freighter
The TF-220 Light Freighter is a typical freighter design intended for private use and small business. While Pony Express, Inc., owns the largest fleet of these for transporting mail between systems, many more are in the hands of individual owners. It is not the only light frieghter on the market, nor is it the most common. Most of the other light freighters, however, share similar statistics.

The statistics listed are for a TF-220 direct from the factory. Most owners, however, alter these considerably. Many have ugraded the armor, and some sacrifice cargo space for additional power and weapons as defense against pirates - or to engage in piracy themselves! Smugglers often convert the steerage cargo into hidden cargo.

Unlike larger craft able to operate in an atmosphere, the TF-220 relies primarily on its thrust and streamlined shape for operating in an atmosphere.

TL: 11^
dST/HP: 70
Hnd/SR: -1/5
HT: 13
Move: 2G/c
LWt: 1,000
Load: 460.6
SM: +8 (150 ft)
Occ: 6ASV
dDR: 3
Range: x1
Cost: $41.9M
Notes: Light Force Screen gives dDR 70
Streamlined: Yes.
Nationality of Origin: Demeter

Air Performance:
Speed: 3,500 mph
Move: 20/1,750
Hnd/SR: +1/5

Front:
[1] Armor, Steel; dDR 3, $200K
[2] Control Room; Complexity 9, Comm/Sensor 8, 4 Control Stations, 0 Workspaces, $2M
[3] Habitat; 6 cabins, 0 Workspaces, $1M
[4] Cargo Hold; 50 tons
[5] Cargo Hold; 50 tons
[6] Cargo Hold; 50 tons

Middle:
[1] Armor, Steel; dDR 3, $200K
[2] Cargo Hold; 50 tons
[3] Cargo Hold; 50 tons
[4] Cargo Hold; 50 tons
[5] Cargo Hold; 50 tons
[6] Cargo Hold; 50 tons
[core] Cargo Hold; 50 tons

Rear:
[1] Armor, Steel; dDR 3, $200K
[2] Cargo Hold; 50 tons
[3] Engine Room; 1 Workspace, $300K
[4!] Light Force Screen; dDR 70, 0 Workspaces, $15M
[5!] Hot Reactionless Engine; 2G accel, 0 Workspaces, $3M
[6!] Stardrive Engine; 0 Workspaces, $10M
[core] Power Plant, Antimatter; 2 PP, 30 year endurance, 0 Workspaces, $10M

Design Features:
Artificial Gravity; $1M

Design Switches:
Adjustable Force Screen

Habitat Breakdown:
Bunkrooms: 2 (2), full life support
Cabins: 1 (1), full life support
Sickbays: 1 (1), with automed, $100K
Steerage Cargo: 10 tons (2)

Minimum Crew:
Control Room: 4
Technicians: 1
---------------
Total: 5

Phantasm 11-14-2008 04:48 PM

Re: [Spaceships] New carrier design
 
Santa Maria-class Bulk Freighter
The Santa Maria is a common sight along the spacelanes. It is a large vessel dedicated to carrying cargo between systems. It is unarmed and lightly armored, so it relies on various military craft to provide escort, protecting it from pirates and hostile national forces.

The Santa Maria's large size and several billion dollar price tag ensure that only the large corporations and the most affluent nations can afford them. Smaller bulk freighters exist; scale down the relevant statistics proportionately for the SM.

TL: 11^
dST/HP: 500
Hnd/SR: -3/5
HT: 13
Move: 2G/c
LWt: 300,000
Load: 189,224
SM: +13 (900 ft)
Occ: 240ASV
dDR: 50
Range: 1x
Cost: $6.45B
Streamlined: No
Nationality of Origin: Argentina

Front:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Cargo Hold; 15 kt
[3] Cargo Hold; 15 kt
[4] Cargo Hold; 15 kt
[5] Cargo Hold; 15 kt
[6] Cargo Hold; 15 kt
[core] Control Room; Complexity 11, Comm/Sensor 13, 30 Control Stations, 30 Workspaces, $600M

Middle:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Cargo Hold; 15 kt
[3] Cargo Hold; 15 kt
[4] Cargo Hold; 15 kt
[5] Cargo Hold; 15 kt
[6] Cargo Hold; 15 kt

Rear:
[1] Armor, Light Alloy; dDR 50, $150M
[2] Cargo Hold; 15 kt
[3] Cargo Hold; 15 kt
[4] Habitat; 2,000 cabins, 30 Workspaces, $100M
[5!] Hot Reactionless Drive; 2G accel, 30 Workspaces, $1B
[6!] Stardrive; 30 Workspaces, $3B
[core] Power Plant, Fission; 1 PP, 75 year endurance, 30 Workspaces, $1B

Design Features:
Artificial Gravity; $300M

Design Switches:

Habitat Breakdown:
Cabins: 100 (100), full life support
Luxury Cabins: 20 (40), full life support
Sickbays: 20 (20)
Steerage Cargo: 9,200 tons (1,840)

Minimum Crew:
Control Room: 30
Technicians: 150
Medics: 2
-----------------
Total: 182


And this pretty much rounds out all the ships I've done for this setting.

trechriron 11-14-2008 05:09 PM

Re: [Spaceships] New carrier design
 
Frankly this is all very impressive. What setting is this?


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